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Technical Group on Artistic Image Technology (AIT) [schedule] [select]
Chair Hisaki Nate (Tokyo Polytechnic Univ.)

The Institute of Image Electronics Engineers of Japan (IIEEJ) [schedule] [select]

The Society for Art and Science (AS) [schedule] [select]

Computer Graphic Arts Society (CG-ARTS) [schedule] [select]

Conference Date Mon, Mar 6, 2023 09:20 - 18:22
Topics Expressive Japan 2023 
Conference Place  
Registration Fee This workshop will be held as the IEICE workshop in fully electronic publishing. Registration fee will be necessary except the speakers and participants other than the participants to workshop(s) in non-electronic publishing. See the registration fee page. We request the registration fee or presentation fee to participants who will attend the workshop(s) on AIT.

Mon, Mar 6 AM 
09:20 - 09:25
  -  
Mon, Mar 6 AM 
09:25 - 10:15
  -  
Mon, Mar 6 AM 
10:25 - 11:40
(1) 10:25-10:37 Performance support and enhancement of the electronic musical instrument Theremin by XR Noriki Amano (Mukogawa Women's Univ)
(2) 10:37-10:49 Development of 3D reconstruction application of Jiguji historical site using photogrammetry and AR technology Iori Yamamoto, Kohjiro Hashimoto (Suwa Univ.), Noritaka Uchibori (UNY), Yasuhito Nagatomo (ATARAYO), Tadashi Miyosawa (Suwa Univ.)
(3) 10:49-11:01 Study on Usability Evaluation and Purchase Experience of VR Shopping System not Imitating Physical Store Ikumi Hisamatsu, Yuji Sakamoto (Hokkaido Univ.)
(4) 11:01-11:13 A Study of Penalty Kick Training XR System Using Image Recognition Tatsuya Ono, Tomokazu Ishikawa (Toyo Univ.)
(5) 11:13-11:25 An investigative research on the amusingness of MR games on the subject of OHAJIKI game Takeru Yoshida, Tomokazu Ishikawa (Toyo Univ.)
(6) 11:25-11:37  
  -  
Mon, Mar 6 AM 
10:25 - 11:40
(7) 10:25-10:37 The Development of Sunshine Simulator using 3D Chino City Model for Ice Road Prevention Misato Mochizuki, Yumemi Ueda, Kohjiro Hashimoto, Tadashi Miyosawa (Suwa University)
(8) 10:37-10:49 Acting system targeted at animal movements using Kinect for enhancing skills of observation and expression
-- A report of experiments at the zoo's event for children --
Yuto Uchi, Soutarou Kido, Yousei Kubota, Kanon Nakaharada, Naoto Harada, Ken Ishibashi (PUK)
(9) 10:49-11:01 Self-interpretation support system for viewing paintings Hiroaki Komori, Kazuya Ueki (Meisei Univ)
(10) 11:01-11:13 Research on content development using VR and 3D game engine technology Wenzhen Wang, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba, Sulaeman Santo (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.)
(11) 11:13-11:25 Proposal of Detection Method of Driving Scenes Based on Supervised Learning and Applicability Evaluation for Simulation Data Ginnojo Muto, Taiga Matsunaga, Daichi Yanagihara, Kohjiro Hashimoto (Suwa Univ.)
(12) 11:25-11:26  
  -  
Mon, Mar 6 PM 
12:40 - 13:40
(13) 12:40-12:52 New Representations of Content through Visualization of Music Masaru Miyazaki, Naotsuna Fujimori, Momoko Maezawa, Masaru Takeuchi, Shogo Kawashima, Kazuteru Komine, Kenichiro Yanagi, Ikuko Sawaya (NHK)
(14) 12:52-13:04 Pass-map Visualization by Cluster Analysis for Soccer Tamaki Akaike, Michio Shiraishi (Toho Univ.)
(15) 13:04-13:16 An Interactive Visualization of Large 3D Point Cloud Using Hierarchical Structure Xiaojun Wu, Ryuichi Tanida, Jun Shimamura (NTT)
(16) 13:16-13:28 A Proposal for Auralization of Impossible Objects Karen Tsurume, Noriki Amano (Mukogawa Women's Univ)
(17) 13:28-13:40 Development of disaster information visualization system using Chino city 3D city model and Twitter Yumemi Ueda, Misato Mochizuki, Kohjiro Hashimoto, Tadashi Miyosawa (Suwa Univ.)
Mon, Mar 6 PM 
12:40 - 13:40
(18) 12:40-12:52 Practice and Educational Effect for Group Work of Video Production
-- Learning from filming and editing videos set in campus --
Yuya DAN (Matsuyama Univ.), Hideyasu Tanoe (AOI Pro.)
(19) 12:52-13:04 A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters Daisuke Kodama, Issei Fujishiro (Keio Univ.)
(20) 13:04-13:16 Animation Creation Support Method Using Visualization of the condition of Gravity of a Two-Headed Character Kotojiro Hanazawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
(21) 13:16-13:28 Development of a tool to support restoring LEGO bricks using an RGB-D camera and 3DCG Shuga Ogasawara, Katsutsugu Matsuyama (Iwate Univ.)
(22) 13:28-13:40 Development and implementation of node graph drawing algorithm for digital compositing process Takayuki Ide, Toshiyuki Imai, Kohei Tokoi (Wakayama Univ.)
Mon, Mar 6 PM 
13:50 - 15:05
(23) 13:50-14:02 Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT)
(24) 14:02-14:14 Whale Breaching Animation Production Method Based on Motion Analysis Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT)
(25) 14:14-14:26 Brushstroke-Style Visual Effects with Contoured Lines in Video Games Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT)
(26) 14:26-14:38 Weithy animation expression method for video games. Taketo Katsuta, Motonobu Kawashima, Daichi Hayakawa (TUT)
(27) 14:38-14:50 A comparative study on visual analysis of leading lines based on differential topology and eye tracking results Fuminori Shibasaki, Issei Fujishiro (Keio Univ.)
(28) 14:50-15:02 A Study of Material Propaties Acquisition Methods for Volume Capture Hideki Mitsumine (NHK-ES), Toshie Misu, Kensuke Hisatomi (NHK)
  -  
Mon, Mar 6 PM 
13:50 - 15:05
(29) 13:50-14:02 Structural Analysis of Cut editing in Japanese Robot Anime Battle Scenes Based on Visual Information Hiroki Jyo, Yoshihisa Kanematsu, Koji Mikami (TUT)
(30) 14:02-14:14 Clustering Method of Driving Scene using Coupled-GP-HSMM
-- Evaluation of Relationship between Road Gradient and Braking Operation --
Taiga Matsunaga, Ginnojo Muto, Daichi Yanagihara, Kohjiro Hashimoto (Suwa Univ.)
(31) 14:14-14:26 Investigation of efficient prompt engineering for video retrieval Kazuya Suzuki, Akihiro Chiba, Kazuya Ueki (Meisei Univ.)
(32) 14:26-14:38
(33) 14:38-14:50 Mouse classification system used by players in the e-Sports scene. Takuma Sugiura, Kazuya Ueki (Meisei Univ.)
(34) 14:50-15:02 Part-by-Part Similarity Analysis for Similar Music Retrieval Keito Nakayama, Tomokazu Ishikawa (Toyo Univ.)
  -  
Mon, Mar 6 PM 
15:15 - 16:30
(35) 15:15-15:27 3D Human Pose Estimation with a Moving Monocular Camera Ryosuke Horiai, Prima Oky Dicky Ardiansyah (Iwate Prefectural Univ)
(36) 15:27-15:39 A realistic breast physics simulation based on measured data Toshitake Suzuki, Tomokazu Ishikawa (Toyo Univ.)
(37) 15:39-15:51 Color correction for image composition considering color illusion caused by differences in the surrounding colors Anna Goto, Takayuki Itoh (Ochanomizu Univ.)
(38) 15:51-16:03 An automatic generation system of facial images with expression differences for game characters based on StyleGAN2 Qing Chen, Hironobu Abe (Tokyo Denki Univ.)
(39) 16:03-16:15 Motion reconstruction of articulated objects from point clouds with a sample video and a specified rotation axis Sakura Shinji, Issei Fujishiro (Keio Univ.)
(40) 16:15-16:27 A Study on Improving the Accuracy of Continuous Collision Detection of Rotating Rigid Bodies in Real-Time Graphics Hikaru Yamamoto, Masaki Abe, Taichi Watanabe (TUT)
  -  
Mon, Mar 6 PM 
15:15 - 16:40
(41) 15:15-15:27 Generating artwork using text Moeko Ono, Kazuya Ueki (Meisei Univ.)
(42) 15:27-15:39 Generating illustrations from rough drawings Misa Sakamoto, Kazuya Ueki (Meisei Univ.)
(43) 15:39-15:40  
(44) 15:40-15:52 Emotional expression method of Ahoge considering camera work in video games Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT)
(45) 15:52-16:04 Procedural Modeling Method for Irimoya Tile Roofs in Game Contents Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
(46) 16:04-16:16 Clay Animation Style CG Animation by Using DisplacementMap Koyo Nemoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
(47) 16:16-16:28 Improved Method of De-Lighting with 3D Painting in Photogrammetry Koya Suda, Motonobu Kawashima, Daichi Hayakawa (TUT)
  -  
Mon, Mar 6 AM 
10:25 - 11:45
(48) 10:25-11:45  
(49) 10:25-11:45 A Study on Occurrences and Changes in Communications between Players Kexin Diao, Masanobu Endoh (Tokyo Polytechnic Univ.)
(50) 10:25-11:45 A study on the evalution of color spaces for computational color induction model Tsutomu Urai, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ)
(51) 10:25-11:45 A study of energy wave with water physical solver Luwen Su, Masaki Abe, Taichi Watanabe (TUT)
(52) 10:25-11:45 Character pancake production support tool Yuusuke Kase, Hisakazu Hada (TUT)
(53) 10:25-11:45 Using Deep Learning to Generate Wall Textures ekitou chin, Masaki Abe, Taichi Watanabe (TUT)
(54) 10:25-11:45 A Study on Camera Control in FPS Game Match Xiang Li, Masaki Abe, Taichi Watanabe (TUT)
(55) 10:25-11:45 Material setting support system for 3DCG model considering fabric feature Ryoto Fukuda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
(56) 10:25-11:45 kehai
-- The border of the presence due to visibility. --
Yuri Takiguchi, Koyuki Osiro, Aoi Kasai, Hisakazu Hada (TUT)
(57) 10:25-11:45 Traffic Dynamic Coordination of General Vehicles in an Open World Racing Game Yuki Kuimoto, Masaki Abe, Taichi Watanabe (TUT)
(58) 10:25-11:45 Transmitted light rendering of human skin Research on real-time rendering Gao Feng, Masaki Abe, Taichi Watanabe (TUT)
(59) 10:25-11:45 Visual Simulation Considering the State Transition of Pizza Dough. Riku Fukaya, Kikuchi Tsukasa (Tokyo University of Technology)
(60) 10:25-11:45 A Foot Controlled Character Input System Based on Image Recognition Takumi Watanabe, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT)
(61) 10:25-11:45 Improving Player Skill in Action Games through the use of Slow Motion Kento Niwayama, Hirokazu Yasuhara, Koji Mikami (TUT)
(62) 10:25-11:45 Research on methods of presenting advertisements in VR space and their effect Tatsuya Hasegawa, Hirokazu Yasuhara, Koji Mikami (TUT)
(63) 10:25-11:45 The Impact of Auto-respawn on Player Motivation in Hard Games Mutsuki Tanaka, Hirokazu Yasuhara, Koji Mikami (TUT)
(64) 10:25-11:45 Categorization of Japanese Animation Characters Based on Statistical Analysis of the Description of the Traits Akifumi Tanimura, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT)
(65) 10:25-11:45 Introducing Draft - a Method to Increase the Strategic Value of Rock-Scissors-Paper. Kiyoaki Okushi, Hirokazu Yasuhara, Koji Mikami (TUT)
(66) 10:25-11:45 A study on improving the human-like quality of game AI by feinting Yu Kikuchi, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
(67) 10:25-11:45 Animation of flame shape change by field control of ignition volume Yui Ono, Tukasa Kikuchi (TUT)
(68) 10:25-11:45 The impact on game experience of reducing the amount of information in the areas outside the effective field of view Ayane Otani, Yoshihisa Kanematsu, Koji Mikami (TUT)
(69) 10:25-11:45 Automating NPC Reactions Using Acoustic Feature Recognition Technology in Games Maria Kuroda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
(70) 10:25-11:45 Communicate game vision through visualization of game elements Keisuke Abe, Yuriko Takeshima, Kai Rents (TUT)
(71) 10:25-11:45 Influence Evaluation of Segmentation Parameters in Automatic Score Generation for Music Games Masato Mitsuda, Yasunari Obuchi (TUT)
Mon, Mar 6 PM 
12:40 - 14:00
(72) 12:40-14:00 Proposal and Implementation of a Wearable Device to Prompt Arousal Enhancement by Local Cooling Stimulation Kota Kudo, Shuntaro Hisamatsu, Kano Kuwajima, Wakana Nakagawa, Kazuki Kinoshita, Hisakazu Hada (TUT)
(73) 12:40-14:00 Research on Online Data Management in Japanese Animation Production Weiyi Xia (TIT)
(74) 12:40-14:00 Analysis of the impact of fighting game reality and playability on players Yu ZongQi, Kanematsu Yoshihisa, Yasuhara Hirokazu, Mikami Koji (TUT)
(75) 12:40-14:00 A device that expresses the difference in collision distance using multiple vibrations Tetta Morisaka, Hironori Hara (TPU)
(76) 12:40-14:00 Slip experience device Rin Okuyama, Kota Kakefuda, Yohei Yamada, Hirotoshi Kono, Hisakazu Hada (TUT)
(77) 12:40-14:00 Utilizing Individual Differences in Visual Field to Prevent Missing Visual Stimuli in VR ChenYi Wang, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT)
(78) 12:40-14:00 Research on Route Reduction Method for Route Graph Takeya Hirakawa, Masaki Abe, Taichi Watanabe (TUT)
(79) 12:40-14:00 Directional guidance with wearable olfactory displays Shu Saito, Hada Hisakazu (TUT)
(80) 12:40-14:00 Proposal of clothes that change into multiple forms Chisa Murakawa, Rina Ikuno, Hisakazu Hada (TUT)
(81) 12:40-14:00 (%%% This presentation was CANCELLED)
Extension of VR frying pan cooking experience system using force presentation
Satoshi Aikawa, Yoshihisa Kanematsu, Koji Mikami (TUT)
(82) 12:40-14:00 Emotion-linked real-time effect control system for live-streaming Miho Watanabe, Kazutoshi Sakamoto, Yoshihisa Kanematsu, Kouji Mikami (TUT)
(83) 12:40-14:00 Development of a Kitchen Knife Device That Realizes Tactile Sensation of Cutting Food Objects Ryota Horikoshi, Akihiro Matsuura (TDU)
(84) 12:40-14:00 Prototype QR code navigation system for the visually impaired Rintaro Yamada, Makoto J. Hirayama (OIT)
(85) 12:40-14:00 Color difference generation system for game character illustration using U-Net Aoi Maeda, Chen Qing, Hironobu Abe (Tokyo Denki Univ.)
(86) 12:40-14:00 A method of recommending new animated films based on personal preferences. Mao Midorikawa, Michio Shiraishi (Toho Univ.)
(87) 12:40-14:00 The interior which visualizes emotions analyzed from Twitter Honoka Onishi, Hisakazu Hada (TUT)
(88) 12:40-14:00 A Study on Auscultation Learning Systems Based on Marker-less AR Display of Organs on the Human Body Using Pose Estimation Yu Ichimura, Kazufumi Matsumoto, Junichi Sugita (Tokyo Healthcare Univ.)
(89) 12:40-14:00 A Study on Character Input Interface Using Eye Blink Based on Face Landmark Detection for Severely Physically Disabled Persons Haruki Onuma, Kizuki Morohashi, Junichi Sugita (Tokyo Healthcare Univ.)
(90) 12:40-14:00 Semiautomatic generation of vignette illustrations from video
-- Reflecting viewer preferences --
Mayu Namai, Issei Fujishiro (Keio Univ.)
(91) 12:40-14:00 A Vignette-Style Background Modeling Support System Using Triangular Composition MircoHitomu Tanaka, Shuhei Kodama (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN)
(92) 12:40-14:00 Study of cartoon balloon suitable for comic translation Ikuko Tsubaki (Tokyo Univ. of Technology)
(93) 12:40-14:00 Heatmaps of Assisting Creators Make Light Novel Plots of School Festivals for Each Characteristic of Heroines of Romantic Comedy Yuta Tsukada, Suguru Matsuyoshi (TUT)
(94) 12:40-14:00 A Research on Minimum Quality Level of Edits Required for High-Rating Posted Videos Toranosuke Kubokawa, Suguru Matsuyoshi (TUT)
(95) 12:40-14:00 Flexible 3D display kit for designers with air and water control Yuki Akachi, Junichi Yamaoka (keio)
Mon, Mar 6 PM 
16:50 - 17:50
  -  
Mon, Mar 6 PM 
18:00 - 18:22
  18:00-18:10 ( 10 min. )
(96) 18:10-18:22 (%%% This presentation was CANCELLED)
Gamification of strength training using trajectory visualization of ideal motion in VR space
Ryo Inoue, Tsubasa Saito, Junpei Fujikawa, Takashi Ijiri (SIT)

Announcement for Speakers
General TalkEach speech will have 10 minutes for presentation and 2 minutes for discussion.

Contact Address and Latest Schedule Information
AIT Technical Group on Artistic Image Technology (AIT)   [Latest Schedule]
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IIEEJ The Institute of Image Electronics Engineers of Japan (IIEEJ)   [Latest Schedule]
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AS The Society for Art and Science (AS)   [Latest Schedule]
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CG-ARTS Computer Graphic Arts Society (CG-ARTS)   [Latest Schedule]
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Last modified: 2023-02-15 14:56:32


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