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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 3 of 3  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
ME, AIT 2013-05-17
10:00
Kyoto Ryukoku University, Kyoto Hall Mobement Space: Space for Found-and-Aware-based Harmonized Interaction
Rui Ueno, Yoshinobu Tonomura (Ryukoku Univ.)
This report proposes a multi-person interactive system called "Mobement Space" (Mob + Movement Space) which we hope to i... [more] ME2013-66 AIT2013-125
pp.15-18
ME, AIT, HI, IEICE-IE, IEICE-ITS [detail] 2012-02-20
13:40
Hokkaido Hokkaido Univ. A study on creation of crowd behavior using crowd control interface
Ayumu Sato, Terumasa Aoki (Tohoku Univ.)
Recently, there has been a lot of examples of crowd simulation based on CG.
In this paper, we proposed a method for mak... [more]
HI2012-5 ME2012-43 AIT2012-5
pp.51-54
AIT, IIEEJ 2011-03-11
11:40
Tokyo Tokyo Denki Univ. A Behavior Model of Panicked Crowd Considering Field of Vision
Kosuke Kabatani, Tomoaki Moriya, Tokiichiro Takahashi (TDU)
Crowd simulation is now used in 3D computer graphics for film or video game. A task to create a character motion in a cr... [more] AIT2011-24
pp.45-48
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