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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:02
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Whale Breaching Animation Production Method Based on Motion Analysis
Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT)
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] AIT2023-56
pp.77-80
BCT, IEEE-BT 2019-06-14
16:20
Osaka MBS Chayamachi Plaza [Invited Lecture] Program production with the use of image recognition AI technology
Makoto Sato, Masato Kamizaki, Suzuki Toshiaki, Shinoda Takayuki (NTV), Yuto Yamaji, Daisuke Kobayashi, Tomoyuki Shibata, Kazushige Ouchi (Toshiba)
The task of extracting metadata from video content is becoming more important in the production of terrestrial televisio... [more] BCT2019-55
pp.23-26
AIT, IIEEJ, AS 2015-03-14
16:30
Tokyo   An Attempt of Quiz Generation from Web News Source Based on Heuristic Algorithm
Masahiro Kameoka (TUS), Masaki Hayashi (Uppsala Univ.), Toshihiro Furukawa (TUS)
In this study, as one of the content production technology aiming at re-use of Web content, we attempt the automatic gen... [more] AIT2015-86
pp.179-182
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