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All Technical Committee Conferences  (Searched in: All Years)

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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 9 of 9  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
15:04
Tokyo Tokyo University of Technology Brittle Fracture Shape Generation of Plane Objects by Conditional GAN
Yuma Aoki, Kohei Tokoi (Wakayama Univ.)
Physics-based fracture simulation can generate realistic debris shapes, but it is difficult to use in applications that ... [more] AIT2024-114
pp.284-287
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Visual Simulation Considering the State Transition of Pizza Dough.
Riku Fukaya, Kikuchi Tsukasa (Tokyo University of Technology)
In recent years, with the development of computer technology, 3D computer graphics have been widely used in various fiel... [more] AIT2023-89
pp.191-192
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:17
Online Online Particle-based simulation of close-out size waves
Reo Ando (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tukasa Kikuti (TUT)
I was interested in CG, which is used in many fields such as movies, games, and medical care, and I thought about dealin... [more] AIT2022-44
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online An Experimental Study on Synthesizing Fluid Flow with User-desired Pattern
Tomoki Kamiya, Syuhei Sato, Shangce Gao, Zheng Tang (Univ. of Toyama)
Recently, animations created using physically-based fluid simulations are often used for entertainment applications, suc... [more] AIT2022-148
pp.395-396
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Computer simulation of crushing a paper box by shape matching
Keisuke Nishida, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a paper simulation method that can be applied to games. The proposed method adopted the m... [more] AIT2021-81
pp.183-184
AIT, IIEEJ, AS 2016-03-09
13:39
Tokyo Tokyo Polytechnic Univ. An autonomous behavior generation method of a large scale infantry combat that utilize the terrain tactics using potential method
Toshiya Kira, Kohe Tokoi (Wakayama City Univ)
In the video game, the battle that between the characters is popular. The game on the battlefield needs to generate a re... [more] AIT2016-52
pp.41-44
AIT, IIEEJ, AS 2015-03-14
14:45
Tokyo   Autonomous behavior generation of a large number avatars by potential method
Toshiya Kira, Kohe Tokoi (Wakayama Univ.)
In this study, we developed a technique of generating the behavior of the game avatars by the simulation of free fight b... [more] AIT2015-70
pp.123-125
AIT, IIEEJ, AS 2014-03-17
14:30
Tokyo   Advanced Maka Dai Shogi game
Kazuki Tamura, Satoshi Iida, Tomoyuki Takami (OECU)
Maka Dai Shogi is difficult to play for beginners because it is much different from modern shogi in its rules and the nu... [more] AIT2014-69
pp.139-140
AIT, IIEEJ 2012-03-16
09:45
Tokyo Tokyo Polytechnic Univ. [Technology Exhibit] Real-time Visualization Based On Terra-Forming Simulation Results for Assisting Game Planning
Masato Shoda, Kosuke Kabatani, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ)
We have developed a system that visualizes simulation results of terraforming of the Mars. Terraforming aims to change a... [more] AIT2012-42
pp.33-36
 Results 1 - 9 of 9  /   
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