Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 15:04 |
Tokyo |
Tokyo University of Technology |
Brittle Fracture Shape Generation of Plane Objects by Conditional GAN Yuma Aoki, Kohei Tokoi (Wakayama Univ.) |
Physics-based fracture simulation can generate realistic debris shapes, but it is difficult to use in applications that ... [more] |
AIT2024-114 pp.284-287 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Visual Simulation Considering the State Transition of Pizza Dough. Riku Fukaya, Kikuchi Tsukasa (Tokyo University of Technology) |
In recent years, with the development of computer technology, 3D computer graphics have been widely used in various fiel... [more] |
AIT2023-89 pp.191-192 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:17 |
Online |
Online |
Particle-based simulation of close-out size waves Reo Ando (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tukasa Kikuti (TUT) |
I was interested in CG, which is used in many fields such as movies, games, and medical care, and I thought about dealin... [more] |
AIT2022-44 pp.25-28 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online |
An Experimental Study on Synthesizing Fluid Flow with User-desired Pattern Tomoki Kamiya, Syuhei Sato, Shangce Gao, Zheng Tang (Univ. of Toyama) |
Recently, animations created using physically-based fluid simulations are often used for entertainment applications, suc... [more] |
AIT2022-148 pp.395-396 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
Computer simulation of crushing a paper box by shape matching Keisuke Nishida, Kohe Tokoi (Wakayama Univ.) |
In this research, we developed a paper simulation method that can be applied to games. The proposed method adopted the m... [more] |
AIT2021-81 pp.183-184 |
AIT, IIEEJ, AS |
2016-03-09 13:39 |
Tokyo |
Tokyo Polytechnic Univ. |
An autonomous behavior generation method of a large scale infantry combat that utilize the terrain tactics using potential method Toshiya Kira, Kohe Tokoi (Wakayama City Univ) |
In the video game, the battle that between the characters is popular. The game on the battlefield needs to generate a re... [more] |
AIT2016-52 pp.41-44 |
AIT, IIEEJ, AS |
2015-03-14 14:45 |
Tokyo |
|
Autonomous behavior generation of a large number avatars by potential method Toshiya Kira, Kohe Tokoi (Wakayama Univ.) |
In this study, we developed a technique of generating the behavior of the game avatars by the simulation of free fight b... [more] |
AIT2015-70 pp.123-125 |
AIT, IIEEJ, AS |
2014-03-17 14:30 |
Tokyo |
|
Advanced Maka Dai Shogi game Kazuki Tamura, Satoshi Iida, Tomoyuki Takami (OECU) |
Maka Dai Shogi is difficult to play for beginners because it is much different from modern shogi in its rules and the nu... [more] |
AIT2014-69 pp.139-140 |
AIT, IIEEJ |
2012-03-16 09:45 |
Tokyo |
Tokyo Polytechnic Univ. |
[Technology Exhibit]
Real-time Visualization Based On Terra-Forming Simulation Results for Assisting Game Planning Masato Shoda, Kosuke Kabatani, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ) |
We have developed a system that visualizes simulation results of terraforming of the Mars. Terraforming aims to change a... [more] |
AIT2012-42 pp.33-36 |
|