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All Technical Committee Conferences  (Searched in: Recent 10 Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 21 - 40 of 439 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Design of a Card Game to Experience Color Vision Characteristics
Yui Hoshina, Tsukasa Kikuchi (TUT)
In this study, a card game was created from scratch to allow people with general color vision to experience color vision... [more] AIT2025-108
pp.248-250
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Research on Japanese expression using image generation AI
Shuichi Fujiwara, Kai Rentsu (TUT), Tomoya Itou (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
The accuracy of images generated by image generation AIs and the frequency of their use are increasing day by day. The a... [more] AIT2025-111
pp.257-259
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Automatic generation of enemy characters whose parameters and appearances match those of play logs using generative AI
Ibuki Ogiya, Wataru Kurihara, Yoshihisa Kanematu, Koji Mikami (TUT)
 [more] AIT2025-112
pp.260-263
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Exploring the Relationship Between Big Five Personality Tendencies and In-Game Behaviors
Rong Yao, Hirokazu Yasuhara, Koji Mikami (TUT)
In recent years, there has been growing interest in the relationship between personality traits and gameplay, but previo... [more] AIT2025-113
pp.264-267
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Mitigation of Repeated Retry Stress by Granting Items According to Game Over Situations
Shintaro Ishikawa, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT)
In recent years, as the difficulty of games has increased, there has been an increase in cases where players feel stress... [more] AIT2025-114
pp.268-271
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Design Support System for Goblin Concept Creation Based on Character Silhouette Analysis
Hirotomo Okouchi, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT)
 [more] AIT2025-115
pp.272-275
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
10:35
Tokyo Tokyo Polytechnic Univ. (Nakano) An Investigation of Command Input Grace Frame in Fighting Games
Ryohei Tomida, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT)
One of the challenges in digital games is "game abandonment," which requires game design that helps maintain player moti... [more] AIT2025-116
pp.276-279
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) Supporting FPS Beginners through Identification of Key Engagement Points and Behavioral Guidance
Shouma Ichikawa, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT)
 [more] AIT2025-117
pp.280-283
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) Analysis of Story Structure in Match Scenes of Sports Animation
So Sugita, Yoshihisa kanematsu (TUT)
 [more] AIT2025-118
pp.284-287
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) Scene composition design method for creating character appearance scene
Taiki Odaka, Yoshihisa Kanematsu (TUT)
In video contents, highlight scenes are crucial elements that enhance viewer satisfaction. Among them, entrance scenes a... [more] AIT2025-120
pp.292-295
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) camera work support method in MOBA games for live streaming based on analysis of match highlights
Makoto Kiuchi, Yoshihisa Kanematsu (TUT)
 [more] AIT2025-121
pp.296-299
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) Proposal for Efficient Workflow Using AI in Documentary Video Editing
Anri Abe, Kai Rentsu, Shinsuke Yamawaki (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
This study proposes an efficient workflow utilizing AI in the editing process of documentary footage. Documentary footag... [more] AIT2025-122
pp.300-302
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) Co-occurrence Analysis of Personality-Setting Phrases Based on the Analysis of Anime Character Introduction
Akifumi Tanimura, Suguru Matsuyoshi, Wataru Kurihara, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT)
The creation of character settings is largely dependent on the experience and sense of the creator, and there is no clea... [more] AIT2025-123
pp.303-306
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) Comparison of viewer emotions inferred from dialogue in movie scenarios and emotions during viewing -- Impression aggregation method using hand-held devices --
Iori Nakamoto, Yuriko Takeshima, Kai Lenz (TUT)
When a film is produced, a scenario is created as an intermediate production, and the performers act based on the scenar... [more] AIT2025-124
pp.307-310
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) Ink art by Jenerate Algorithm
Koyuki oshiro, Hisakazu Hada (TUT)
This research aims to explore new possibilities for artistic expression by combining the intuitive creation methods of a... [more] AIT2025-126
pp.315-318
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) Degital Time Capsule -- A Sandbox for Preserving Moments --
Moeka Masaki, Honoka Shimura, Hiroto Shirakura, Souma Numata, Hisakazu Hada (TUT)
A time capsule is a means of preserving memories, such as photographs and audio recordings, by burying them and later re... [more] AIT2025-127
pp.319-322
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) A picture that reflects the viewer
Moeka Sugihara, Momo Nishimura, Kazuaki Kuruma, Makoto Sakurai, Hisakazu Hada (TUT)
"A picture that reflects the viewer" is an interactive art piece. A webcam detects the viewer's clothing color and skele... [more] AIT2025-128
pp.323-325
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) Iron Sand Clock In The Water
Riko Suzuki, Yuji Ekawa, Daichi Yuri, Kouta Ikeda, Hisakazu Hada (TUT)
 [more] AIT2025-129
pp.326-329
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) A Perception Experiment on the Sense of "Point of Audition" in 7.1.4 Speakers Environment.
Ukyo Miura, Akinori Ito (TUT)
his research aims to collect actual examples using interactive media in a 7.1.4-channel multi-speaker environment and to... [more] AIT2025-130
pp.330-333
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) Comparison of manga frames and anime scenes for character interaction analysis
Moyu Noguchi, Kai Lenz (TUT)
 [more] AIT2025-132
pp.338-339
 Results 21 - 40 of 439 [Previous]  /  [Next]  
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