Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Design of a Card Game to Experience Color Vision Characteristics Yui Hoshina, Tsukasa Kikuchi (TUT) |
In this study, a card game was created from scratch to allow people with general color vision to experience color vision... [more] |
AIT2025-108 pp.248-250 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Research on Japanese expression using image generation AI Shuichi Fujiwara, Kai Rentsu (TUT), Tomoya Itou (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT) |
The accuracy of images generated by image generation AIs and the frequency of their use are increasing day by day. The a... [more] |
AIT2025-111 pp.257-259 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Automatic generation of enemy characters whose parameters and appearances match those of play logs using generative AI Ibuki Ogiya, Wataru Kurihara, Yoshihisa Kanematu, Koji Mikami (TUT) |
[more] |
AIT2025-112 pp.260-263 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Exploring the Relationship Between Big Five Personality Tendencies and In-Game Behaviors Rong Yao, Hirokazu Yasuhara, Koji Mikami (TUT) |
In recent years, there has been growing interest in the relationship between personality traits and gameplay, but previo... [more] |
AIT2025-113 pp.264-267 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Mitigation of Repeated Retry Stress by Granting Items According to Game Over Situations Shintaro Ishikawa, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In recent years, as the difficulty of games has increased, there has been an increase in cases where players feel stress... [more] |
AIT2025-114 pp.268-271 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Design Support System for Goblin Concept Creation Based on Character Silhouette Analysis Hirotomo Okouchi, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT) |
[more] |
AIT2025-115 pp.272-275 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
An Investigation of Command Input Grace Frame in Fighting Games Ryohei Tomida, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT) |
One of the challenges in digital games is "game abandonment," which requires game design that helps maintain player moti... [more] |
AIT2025-116 pp.276-279 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Supporting FPS Beginners through Identification of Key Engagement Points and Behavioral Guidance Shouma Ichikawa, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT) |
[more] |
AIT2025-117 pp.280-283 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Analysis of Story Structure in Match Scenes of Sports Animation So Sugita, Yoshihisa kanematsu (TUT) |
[more] |
AIT2025-118 pp.284-287 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Scene composition design method for creating character appearance scene Taiki Odaka, Yoshihisa Kanematsu (TUT) |
In video contents, highlight scenes are crucial elements that enhance viewer satisfaction. Among them, entrance scenes a... [more] |
AIT2025-120 pp.292-295 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
camera work support method in MOBA games for live streaming based on analysis of match highlights Makoto Kiuchi, Yoshihisa Kanematsu (TUT) |
[more] |
AIT2025-121 pp.296-299 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Proposal for Efficient Workflow Using AI in Documentary Video Editing Anri Abe, Kai Rentsu, Shinsuke Yamawaki (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT) |
This study proposes an efficient workflow utilizing AI in the editing process of documentary footage. Documentary footag... [more] |
AIT2025-122 pp.300-302 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Co-occurrence Analysis of Personality-Setting Phrases Based on the Analysis of Anime Character Introduction Akifumi Tanimura, Suguru Matsuyoshi, Wataru Kurihara, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT) |
The creation of character settings is largely dependent on the experience and sense of the creator, and there is no clea... [more] |
AIT2025-123 pp.303-306 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Comparison of viewer emotions inferred from dialogue in movie scenarios and emotions during viewing
-- Impression aggregation method using hand-held devices -- Iori Nakamoto, Yuriko Takeshima, Kai Lenz (TUT) |
When a film is produced, a scenario is created as an intermediate production, and the performers act based on the scenar... [more] |
AIT2025-124 pp.307-310 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Ink art by Jenerate Algorithm Koyuki oshiro, Hisakazu Hada (TUT) |
This research aims to explore new possibilities for artistic expression by combining the intuitive creation methods of a... [more] |
AIT2025-126 pp.315-318 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Degital Time Capsule
-- A Sandbox for Preserving Moments -- Moeka Masaki, Honoka Shimura, Hiroto Shirakura, Souma Numata, Hisakazu Hada (TUT) |
A time capsule is a means of preserving memories, such as photographs and audio recordings, by burying them and later re... [more] |
AIT2025-127 pp.319-322 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A picture that reflects the viewer Moeka Sugihara, Momo Nishimura, Kazuaki Kuruma, Makoto Sakurai, Hisakazu Hada (TUT) |
"A picture that reflects the viewer" is an interactive art piece. A webcam detects the viewer's clothing color and skele... [more] |
AIT2025-128 pp.323-325 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Iron Sand Clock In The Water Riko Suzuki, Yuji Ekawa, Daichi Yuri, Kouta Ikeda, Hisakazu Hada (TUT) |
[more] |
AIT2025-129 pp.326-329 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A Perception Experiment on the Sense of "Point of Audition" in 7.1.4 Speakers Environment. Ukyo Miura, Akinori Ito (TUT) |
his research aims to collect actual examples using interactive media in a 7.1.4-channel multi-speaker environment and to... [more] |
AIT2025-130 pp.330-333 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Comparison of manga frames and anime scenes for character interaction analysis Moyu Noguchi, Kai Lenz (TUT) |
[more] |
AIT2025-132 pp.338-339 |
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