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Technical Group on Artistic Image Technology (AIT)  (Searched in: 2022)

Search Results: Keywords 'from:2023-03-06 to:2023-03-06'

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Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Ascending)
 Results 41 - 60 of 90 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Emotional expression method of Ahoge considering camera work in video games
Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, many characters in animated works and video game productions have a bunch of hair that spring out from ... [more] AIT2023-75
pp.147-150
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents
Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, methods such as procedural modeling and generating models from satellite photographs have been used to ... [more] AIT2023-76
pp.151-154
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:04
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Clay Animation Style CG Animation by Using DisplacementMap
Koyo Nemoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
In this research, I investigated and analyzed what is clay animation-likeness by shooting stop-motion movies
using act... [more]
AIT2023-77
pp.155-158
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:16
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Improved Method of De-Lighting with 3D Painting in Photogrammetry
Koya Suda, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, the use of workflows utilizing photogrammetry has been increasing in the computer graphics industry. On... [more] AIT2023-78
pp.159-162
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Study on Occurrences and Changes in Communications between Players
Kexin Diao, Masanobu Endoh (Tokyo Polytechnic Univ.)
 [more] AIT2023-79
pp.163-166
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A study on the evalution of color spaces for computational color induction model
Tsutomu Urai, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ)
There are several studies to predict a color appearance considering the influence of its surrounding colors.
In order t... [more]
AIT2023-80
pp.167-168
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A study of energy wave with water physical solver
Luwen Su, Masaki Abe, Taichi Watanabe (TUT)
We propose a one-way coupling framework between the water surface and rigid to simulate a does not exist phenomenon in w... [more] AIT2023-81
pp.169-170
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Character pancake production support tool
Yuusuke Kase, Hisakazu Hada (TUT)
 [more] AIT2023-82
pp.171-174
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Using Deep Learning to Generate Wall Textures
ekitou chin, Masaki Abe, Taichi Watanabe (TUT)
In recent years, the area of image processing and image generation using deep learning has been further developed and ap... [more] AIT2023-83
pp.175-176
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Study on Camera Control in FPS Game Match
Xiang Li, Masaki Abe, Taichi Watanabe (TUT)
In FPS game matches, it is common for a cameraman to operate the in-game Observer system to provide a match screen to sp... [more] AIT2023-84
pp.177-178
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Material setting support system for 3DCG model considering fabric feature
Ryoto Fukuda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
When expressing the texture of clothing in 3DCG, it is necessary to set up materials that take into account the characte... [more] AIT2023-85
pp.179-182
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
kehai -- The border of the presence due to visibility. --
Yuri Takiguchi, Koyuki Osiro, Aoi Kasai, Hisakazu Hada (TUT)
The seat across from me is obstructed by a partition, and I get the impression that someone is working on a computer, bu... [more] AIT2023-86
pp.183-185
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Traffic Dynamic Coordination of General Vehicles in an Open World Racing Game
Yuki Kuimoto, Masaki Abe, Taichi Watanabe (TUT)
In an open-world racing game, in addition to the player, there are general vehicles on the map that follow the traffic r... [more] AIT2023-87
pp.187-188
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Transmitted light rendering of human skin Research on real-time rendering
Gao Feng, Masaki Abe, Taichi Watanabe (TUT)
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] AIT2023-88
pp.189-190
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Visual Simulation Considering the State Transition of Pizza Dough.
Riku Fukaya, Kikuchi Tsukasa (Tokyo University of Technology)
In recent years, with the development of computer technology, 3D computer graphics have been widely used in various fiel... [more] AIT2023-89
pp.191-192
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Foot Controlled Character Input System Based on Image Recognition
Takumi Watanabe, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT)
 [more] AIT2023-90
pp.193-196
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Improving Player Skill in Action Games through the use of Slow Motion
Kento Niwayama, Hirokazu Yasuhara, Koji Mikami (TUT)
 [more] AIT2023-91
pp.197-200
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Research on methods of presenting advertisements in VR space and their effect
Tatsuya Hasegawa, Hirokazu Yasuhara, Koji Mikami (TUT)
In this study, we investigated whether different methods of presenting advertisements in a VR space would produce differ... [more] AIT2023-92
pp.201-204
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
The Impact of Auto-respawn on Player Motivation in Hard Games
Mutsuki Tanaka, Hirokazu Yasuhara, Koji Mikami (TUT)
In games, failure is a necessary element to provide a sense of accomplishment. However, if the difficulty level of the g... [more] AIT2023-93
pp.205-207
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Categorization of Japanese Animation Characters Based on Statistical Analysis of the Description of the Traits
Akifumi Tanimura, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT)
Character introductions on websites tend to describe the character's personality. The purpose of this study is to clarif... [more] AIT2023-94
pp.209-212
 Results 41 - 60 of 90 [Previous]  /  [Next]  
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