Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS |
2013-03-15 10:30 |
Kanagawa |
Keio Univ. |
Representation of City Landscape Illuminated by Negative Light Sources Ryo Tanaka, Daiki Umeda, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.) |
In virtual world, we can create and represent various kinds of phenomenon beyond our imagination as well as the real wor... [more] |
AIT2013-53 pp.73-76 |
AIT, IIEEJ, AS |
2013-03-15 10:30 |
Kanagawa |
Keio Univ. |
The high-speed algorithm of a three-dimensional flock behavior simulation Junichi Shibuya, Tatsuo Unemi (Soka Univ.) |
This paper is to evaluate the performance of the three-dimensional model of flock behavior. Performance evaluation of ca... [more] |
AIT2013-54 pp.77-80 |
AIT, IIEEJ, AS |
2013-03-15 10:30 |
Kanagawa |
Keio Univ. |
A Shading Model of Shiny and Black Feather of Crow Taisei Haruyama, Tokiichiro Takahashi (TDU) |
[more] |
AIT2013-55 pp.81-84 |
AIT, IIEEJ, AS |
2013-03-15 10:30 |
Kanagawa |
Keio Univ. |
On reusable CG object for MMD in T2V Koji Wajima (TUS), Masaki Hayashi (Gotland Univ.), Toshihiro Furukawa (TUS) |
Production of Computer Graphics (CG) by individuals has become active. CG movie production free tool called the MMD (Mi... [more] |
AIT2013-56 pp.85-88 |
AIT, IIEEJ, AS |
2013-03-15 10:30 |
Kanagawa |
Keio Univ. |
Development of a draft design of the head support system production of animated characters Tomoyuki Suda, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (Tokyo University of Technology) |
[more] |
AIT2013-57 pp.89-90 |
AIT, IIEEJ, AS |
2013-03-15 10:30 |
Kanagawa |
Keio Univ. |
Implementation of T2V: Text-To-Visio on Game Engine UNITY Masaki Hayashi, Masayuki Nakajima, Steven Bachelder (Gotland Univ.), Takesato Nigorikawa (Progmind) |
We have been developing T2V (Text-To-Vision) technology which enables to produce CG animation from given script. We have... [more] |
AIT2013-58 pp.91-92 |
AIT, IIEEJ, AS |
2013-03-15 10:30 |
Kanagawa |
Keio Univ. |
A product Search System for women adjusting amount of browsed items Eriko Koike, Takayuki Itoh (Ocha Univ.) |
Women take relatively longer time for shopping comparing with men. This paper presents a system for product retrieval an... [more] |
AIT2013-59 pp.93-96 |
AIT, IIEEJ, AS |
2013-03-15 10:30 |
Kanagawa |
Keio Univ. |
An Animation on Blooming of Prunus x Yedoensis (Someiyoshino) Cherry Based on Its Bud and Blossom Models Haruna Sakabe, Tokiichiro Takahashi (TDU) |
We have developed a system which simulates and visualizes the growth of the Prunus x Yedoensis (Someiyoshino) cherry bud... [more] |
AIT2013-60 pp.97-100 |
AIT, IIEEJ, AS |
2013-03-15 13:00 |
Kanagawa |
Keio Univ. |
4K/8K Ultra High-resolution Interactive Display System for Museum Collections Providing Information and Context Steven Bachelder, Masayuki Nakajima, Masaki Hayashi (Gotland Univ.) |
Museums and their artefacts offer rich and deep sources of information with links to many other artefacts in and outside... [more] |
AIT2013-61 pp.101-102 |
AIT, IIEEJ, AS |
2013-03-15 15:05 |
Kanagawa |
Keio Univ. |
GPU acceleration of visual simulation of rain stain considering the adhesion Masaki Tanaka (G. S. of Wakayama Univ.), Kohe Tokoi (Wakayama Univ.) |
The reproduction of natural aging effect is necessary for rendering a photorealistic computer graphics image. The rain s... [more] |
AIT2013-64 pp.111-114 |
AIT, IIEEJ, AS |
2013-03-15 15:20 |
Kanagawa |
Keio Univ. |
Rupture Simulation of a Bubble Based on Particle Method Yusuke Tazu, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.) |
We have simulated rupture behavior of a bubble by using a particle method. Bubbles in the water are composed of air part... [more] |
AIT2013-65 pp.115-118 |
AIT, IIEEJ, AS |
2013-03-15 15:35 |
Kanagawa |
Keio Univ. |
Interactive Shape Control of Fluid Animation Jun Yoshino, Reiji Tsuruno (Kyushu Univ.) |
[more] |
AIT2013-66 pp.119-122 |
AIT, IIEEJ, AS |
2013-03-15 15:50 |
Kanagawa |
Keio Univ. |
A Campus Navigation System Using Augmented Reality Yan Jinglong (Chuo Univ) |
[more] |
|
AIT, IIEEJ, AS |
2013-03-15 16:05 |
Kanagawa |
Keio Univ. |
Visual Simulation of Diamond Dust Kensuke Shoji, Kouki Ito, Tsukasa Kikuchi (Takushoku Univ.) |
This work is propose a method for visual simulation of diamond dust. Reproduced by particle simulation diamond dust, in ... [more] |
AIT2013-67 pp.123-124 |
AIT, IIEEJ, AS |
2013-03-15 15:05 |
Kanagawa |
Keio Univ. |
Manga Generator Yuto Nara, Yukua Koide, Wataru Fujimura, Akihiko Shirai (KAIT) |
This article describes a case study about feature and creation of "Manga Generator", an automatic cartoon generation VR ... [more] |
AIT2013-69 pp.125-128 |
AIT, IIEEJ, AS |
2013-03-15 15:20 |
Kanagawa |
Keio Univ. |
The Method of Effect Line Adaptation in CG Animation Ryo Kanou, Kouki Itou, Tsukasa Kikuchi (Takushoku Univ.) |
This purpose of this study is experimental results reveal the impact to parameter of the line of effect. Eventually also... [more] |
AIT2013-70 pp.129-130 |
AIT, IIEEJ, AS |
2013-03-15 15:35 |
Kanagawa |
Keio Univ. |
Design and Evaluation of Affective Visual Effect Takumi Kawagashira, Masahiro Toyoura, Masaki Omata, Xiaoyang Mao (Univ. Yamanashi) |
This paper presets a basic study aiming at providing the guidelines for designing visual effects which can direct a user... [more] |
AIT2013-71 pp.131-134 |
AIT, IIEEJ, AS |
2013-03-15 15:50 |
Kanagawa |
Keio Univ. |
3D Shape Driven Animetion for School of Fish Taichi Isamu, Reiji Tsuruno (Kyushu Univ.) |
[more] |
AIT2013-72 pp.135-138 |
AIT, IIEEJ, AS |
2013-03-15 16:05 |
Kanagawa |
Keio Univ. |
A Content Creation Support System for Missile Animation with Complex Motions Takuya Sakuraoka, Kazunori Miyata (JAIST) |
[more] |
AIT2013-73 pp.139-142 |
AIT, IIEEJ, AS |
2013-03-15 16:20 |
Kanagawa |
Keio Univ. |
The town automatic generative system for a game maker Asahida Takuya, Nakamura Naoto (CIT) |
This system is a town automatic generative system for a game maker. When a user sets a value to each level, the town whi... [more] |
AIT2013-74 pp.143-144 |
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