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Technical Group on Artistic Image Technology (AIT)  (Searched in: 2012)

Search Results: Keywords 'from:2013-03-15 to:2013-03-15'

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Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Ascending)
 Results 21 - 40 of 83 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. Representation of City Landscape Illuminated by Negative Light Sources
Ryo Tanaka, Daiki Umeda, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
In virtual world, we can create and represent various kinds of phenomenon beyond our imagination as well as the real wor... [more] AIT2013-53
pp.73-76
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. The high-speed algorithm of a three-dimensional flock behavior simulation
Junichi Shibuya, Tatsuo Unemi (Soka Univ.)
This paper is to evaluate the performance of the three-dimensional model of flock behavior. Performance evaluation of ca... [more] AIT2013-54
pp.77-80
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. A Shading Model of Shiny and Black Feather of Crow
Taisei Haruyama, Tokiichiro Takahashi (TDU)
 [more] AIT2013-55
pp.81-84
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. On reusable CG object for MMD in T2V
Koji Wajima (TUS), Masaki Hayashi (Gotland Univ.), Toshihiro Furukawa (TUS)
Production of Computer Graphics (CG) by individuals has become active. CG movie production free tool called the MMD (Mi... [more] AIT2013-56
pp.85-88
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. Development of a draft design of the head support system production of animated characters
Tomoyuki Suda, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (Tokyo University of Technology)
 [more] AIT2013-57
pp.89-90
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. Implementation of T2V: Text-To-Visio on Game Engine UNITY
Masaki Hayashi, Masayuki Nakajima, Steven Bachelder (Gotland Univ.), Takesato Nigorikawa (Progmind)
We have been developing T2V (Text-To-Vision) technology which enables to produce CG animation from given script. We have... [more] AIT2013-58
pp.91-92
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. A product Search System for women adjusting amount of browsed items
Eriko Koike, Takayuki Itoh (Ocha Univ.)
Women take relatively longer time for shopping comparing with men. This paper presents a system for product retrieval an... [more] AIT2013-59
pp.93-96
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. An Animation on Blooming of Prunus x Yedoensis (Someiyoshino) Cherry Based on Its Bud and Blossom Models
Haruna Sakabe, Tokiichiro Takahashi (TDU)
We have developed a system which simulates and visualizes the growth of the Prunus x Yedoensis (Someiyoshino) cherry bud... [more] AIT2013-60
pp.97-100
AIT, IIEEJ, AS 2013-03-15
13:00
Kanagawa Keio Univ. 4K/8K Ultra High-resolution Interactive Display System for Museum Collections Providing Information and Context
Steven Bachelder, Masayuki Nakajima, Masaki Hayashi (Gotland Univ.)
Museums and their artefacts offer rich and deep sources of information with links to many other artefacts in and outside... [more] AIT2013-61
pp.101-102
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. GPU acceleration of visual simulation of rain stain considering the adhesion
Masaki Tanaka (G. S. of Wakayama Univ.), Kohe Tokoi (Wakayama Univ.)
The reproduction of natural aging effect is necessary for rendering a photorealistic computer graphics image. The rain s... [more] AIT2013-64
pp.111-114
AIT, IIEEJ, AS 2013-03-15
15:20
Kanagawa Keio Univ. Rupture Simulation of a Bubble Based on Particle Method
Yusuke Tazu, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
We have simulated rupture behavior of a bubble by using a particle method. Bubbles in the water are composed of air part... [more] AIT2013-65
pp.115-118
AIT, IIEEJ, AS 2013-03-15
15:35
Kanagawa Keio Univ. Interactive Shape Control of Fluid Animation
Jun Yoshino, Reiji Tsuruno (Kyushu Univ.)
 [more] AIT2013-66
pp.119-122
AIT, IIEEJ, AS 2013-03-15
15:50
Kanagawa Keio Univ. A Campus Navigation System Using Augmented Reality
Yan Jinglong (Chuo Univ)
 [more]
AIT, IIEEJ, AS 2013-03-15
16:05
Kanagawa Keio Univ. Visual Simulation of Diamond Dust
Kensuke Shoji, Kouki Ito, Tsukasa Kikuchi (Takushoku Univ.)
This work is propose a method for visual simulation of diamond dust. Reproduced by particle simulation diamond dust, in ... [more] AIT2013-67
pp.123-124
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. Manga Generator
Yuto Nara, Yukua Koide, Wataru Fujimura, Akihiko Shirai (KAIT)
This article describes a case study about feature and creation of "Manga Generator", an automatic cartoon generation VR ... [more] AIT2013-69
pp.125-128
AIT, IIEEJ, AS 2013-03-15
15:20
Kanagawa Keio Univ. The Method of Effect Line Adaptation in CG Animation
Ryo Kanou, Kouki Itou, Tsukasa Kikuchi (Takushoku Univ.)
This purpose of this study is experimental results reveal the impact to parameter of the line of effect. Eventually also... [more] AIT2013-70
pp.129-130
AIT, IIEEJ, AS 2013-03-15
15:35
Kanagawa Keio Univ. Design and Evaluation of Affective Visual Effect
Takumi Kawagashira, Masahiro Toyoura, Masaki Omata, Xiaoyang Mao (Univ. Yamanashi)
This paper presets a basic study aiming at providing the guidelines for designing visual effects which can direct a user... [more] AIT2013-71
pp.131-134
AIT, IIEEJ, AS 2013-03-15
15:50
Kanagawa Keio Univ. 3D Shape Driven Animetion for School of Fish
Taichi Isamu, Reiji Tsuruno (Kyushu Univ.)
 [more] AIT2013-72
pp.135-138
AIT, IIEEJ, AS 2013-03-15
16:05
Kanagawa Keio Univ. A Content Creation Support System for Missile Animation with Complex Motions
Takuya Sakuraoka, Kazunori Miyata (JAIST)
 [more] AIT2013-73
pp.139-142
AIT, IIEEJ, AS 2013-03-15
16:20
Kanagawa Keio Univ. The town automatic generative system for a game maker
Asahida Takuya, Nakamura Naoto (CIT)
This system is a town automatic generative system for a game maker. When a user sets a value to each level, the town whi... [more] AIT2013-74
pp.143-144
 Results 21 - 40 of 83 [Previous]  /  [Next]  
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