Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS |
2014-03-17 17:20 |
Tokyo |
|
Evaluation of a Photo Using Esthetics Features for Framing Support System Ryuhei Hamada, Maiya Hori, Hiroki Yoshimura, Yoshio Iwai (Tottori Univ.) |
[more] |
AIT2014-49 pp.75-78 |
AIT, IIEEJ, AS |
2014-03-17 17:40 |
Tokyo |
|
Hybrid deformable 3D kinetic typography by Maya Yuta Taguchi, Yuki Morimoto, Tokiichirou Takahashi (TDU) |
[more] |
AIT2014-50 pp.79-82 |
AIT, IIEEJ, AS |
2014-03-17 17:52 |
Tokyo |
|
Rensa Noboru Kasai (TPU) |
[more] |
AIT2014-51 p.83 |
AIT, IIEEJ, AS |
2014-03-17 18:04 |
Tokyo |
|
INSIDIOUS SCARED Kosuke Miyamoto (TPU) |
[more] |
AIT2014-52 pp.85-86 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
Examining the production of an educational game for sustainable development Steven Bachelder, Masaki Hayashi, Masayuki Nakajima (UU) |
[more] |
AIT2014-53 pp.87-90 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
System Development Kit of T2V in the Unity
-- T2V Engine Capable of Converting Script to CG Animation in the Unity Game Engine -- Masaki Hayashi, Steven Bachelder, Masayuki Nakajima (Uppsala Univ.), Takesato Nigorikawa (ProgMind, Inc.) |
[more] |
AIT2014-54 pp.91-94 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
A Generation Method of Rust Aging Texture Considering Rust Spreading Ryoma Tanabe, Tomoaki Moriya, Yuki Morimoto, Tokiichiro Takahashi (Tokyo Denki Univ) |
Rust is indispensable in order to synthesize realistic computer generated
images. There are two kinds of rust. One is a... [more] |
AIT2014-55 pp.95-98 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
Visual Simulation Of Controllable Fireworks Yutarou Arakawa, Kouki Itoh, Tsukasa Kikuchi (Takushoku Univ) |
[more] |
AIT2014-56 pp.99-100 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
Facial expression recognition from incomplete information Ryoichi Hirasawa (UEC) |
The author tried facial expression identification in supposed state, that some part of the face is hidden, especially th... [more] |
AIT2014-57 pp.101-102 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
Dynamic Coloring to Freehand Line Drawings in Online Saori Kurata, Hiroshi Mori, Fubito Toyama, Kenji Shoji (Utsunomiya Univ.) |
We present a method for real-time coloring to freehand line drawings in parallel with being drawn on a tablet in online.... [more] |
AIT2014-58 pp.103-106 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
Automatic Generation of Pixel Art Images Based on Contours of 3DCG Models Nobutoshi Shimizu, Tomoaki Moriya, Tokiichiro Takahashi (TDU) |
It takes time to design pixel art images which are used in games because of trials and errors. Expertized knowledge and ... [more] |
AIT2014-59 pp.107-110 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
Cartoon Face Generation based on Parts-by-Parts Morphing Akiko Komatsu, Takayuki Ito (Ocha Univ.) |
[more] |
AIT2014-60 pp.111-112 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
Picture image processing filter software for special effects
-- Fisheye effects, aperture and focal length -- Yudai Taniguchi, Sho Nakamura, Makoto J. Hirayama (O. I. T.) |
Software implementation of fisheye and macro lens effects is done as picture editing software plugins. Without having r... [more] |
AIT2014-61 pp.113-116 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
What kind of expression is the Image of Japanese styleI ?
-- Comparison between realism expression and anime expression in the 3DCG picture -- Hiroko Uehara (Japan Electronics col.) |
[more] |
AIT2014-62 pp.117-120 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
Study on Independent-view polygon simplification using Attention AN Guangming, Taichi Watanabe, Masanori Kakimoto, Koji Mikami, Takafumi Kojima (TUT) |
[more] |
AIT2014-63 p.121 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
Development of the camera work scrapbook for CG animation production Wang Chen, Yoshihisa Kanematsu, Ryuta Motegi, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2014-64 pp.123-126 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
Robust estimation of finger positions with self-occlusion Naoki Endo, Hiroki Takahashi (UEC) |
Hand gesture recognitions using vision based devices are user friendly but have self-occlusion problems which some finge... [more] |
AIT2014-65 pp.127-128 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
Rendering foliage with curved leaves. Takashi Kasamatsu, Mikio Shinya, Michio Shiraishi (Toho Univ.) |
Most 3D models of trees represent their leaf by a single polygon, which makes specular highlights from leaves flat and u... [more] |
AIT2014-66 pp.129-132 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
Editing support of actionline for the 3DCG animation Gan Lin, Kunio Kondo, Koji Mikami (TUT) |
[more] |
AIT2014-67 pp.133-134 |
AIT, IIEEJ, AS |
2014-03-17 14:30 |
Tokyo |
|
Tai Chi Chuan CG video material for Smart Phones and Tablet PCs Satoshi Nakajima, Mikio Shinya, Michio Shiraishi, Katsuragawa Hidetsufu (Toho Univ.), Motonobu Kawashima, kunio Kondo (TUT) |
Performance of Tai Chi Chuan consists of complicated movements and most beginners learn the movements from video materia... [more] |
AIT2014-68 pp.135-138 |
|