Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:37 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Poker Game AI Considering Facial Expression and Evaluation of Its Impact on Game Experience Hibiki Nishimura, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
In poker, reading facial expressions and gestures is crucial for strategic play. While some poker AIs make decisions bas... [more] |
AIT2025-47 pp.25-28 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:49 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Evaluation of a Dynamic Difficulty Adjustment Methods for High-Difficulty Action Games that are Less Likely to be Noticed by Players Kaito Araki, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
[more] |
AIT2025-48 pp.29-32 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:59 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Improving the social tipping experience with smartphone device using resistance control Ayaka Tsurube, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
In this research, we focused on haptics, which is widely used to enhance user experience in gaming and developed a lever... [more] |
AIT2025-60 pp.77-80 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Exploring the Relationship Between Big Five Personality Tendencies and In-Game Behaviors Rong Yao, Hirokazu Yasuhara, Koji Mikami (TUT) |
In recent years, there has been growing interest in the relationship between personality traits and gameplay, but previo... [more] |
AIT2025-113 pp.264-267 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Co-occurrence Analysis of Personality-Setting Phrases Based on the Analysis of Anime Character Introduction Akifumi Tanimura, Suguru Matsuyoshi, Wataru Kurihara, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT) |
The creation of character settings is largely dependent on the experience and sense of the creator, and there is no clea... [more] |
AIT2025-123 pp.303-306 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Research on Locomotion Techniques Using Hand Tracking in Virtual Reality Honoka Akamatsu, Hirokazu Yasuhara, Koji Mikami (TUT) |
Recent years, many virtual reality (VR) contents have been developed. Among them, it is now possible to interact with vi... [more] |
AIT2024-81 pp.177-180 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Perception of Response Time in Dialogue Generation AI with Various Fillers Keiya Shimakage, Hirokazu Yasuhara, Koji Mikami (TUT) |
Interactive character content using sentence generation AI recognizes the user's utterance and then generates a response... [more] |
AIT2024-85 pp.193-195 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
A System to Promote the Separation and Disposal of PET Bottle Caps Using Bottle Cap Art Shinji Suto, Hirokazu Yasuhara, Koji Mikami (TUT) |
The world is currently facing a serious waste problem. At the same time, Japan is approaching the limits of its waste la... [more] |
AIT2024-86 pp.196-199 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Improving Player Skill in Action Games through the use of Slow Motion Kento Niwayama, Hirokazu Yasuhara, Koji Mikami (TUT) |
[more] |
AIT2023-91 pp.197-200 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Research on methods of presenting advertisements in VR space and their effect Tatsuya Hasegawa, Hirokazu Yasuhara, Koji Mikami (TUT) |
In this study, we investigated whether different methods of presenting advertisements in a VR space would produce differ... [more] |
AIT2023-92 pp.201-204 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
The Impact of Auto-respawn on Player Motivation in Hard Games Mutsuki Tanaka, Hirokazu Yasuhara, Koji Mikami (TUT) |
In games, failure is a necessary element to provide a sense of accomplishment. However, if the difficulty level of the g... [more] |
AIT2023-93 pp.205-207 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Introducing Draft - a Method to Increase the Strategic Value of Rock-Scissors-Paper. Kiyoaki Okushi, Hirokazu Yasuhara, Koji Mikami (TUT) |
[more] |
AIT2023-95 pp.213-216 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Automating NPC Reactions Using Acoustic Feature Recognition Technology in Games Maria Kuroda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
Speech recognition games are progressing day by day, mainly through the improvement of natural language processing techn... [more] |
AIT2023-99 pp.227-230 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Utilizing Individual Differences in Visual Field to Prevent Missing Visual Stimuli in VR ChenYi Wang, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT) |
[more] |
AIT2023-107 pp.257-260 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Human Time Evaluation Study : Effect of Game Progress Tempo Toshiya Hasebe, Hirokazu Yasuhara, Koji Mikami (TUT) |
Human beings perceive the flow of time to be shorter or longer depending on their physical condition and environment at ... [more] |
AIT2021-69 pp.141-144 |
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