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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Improvement of Acceleration Effect by Changing Speed Line Parameters
Ryuichiro Katakura, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
Speed lines are often used in manga, anime, and games as effect lines to create a sense of realism and speed, but few st... [more] AIT2025-156
pp.405-406
IST, ME, IEICE-IE, IEICE-SIP, IEICE-BioX [detail] 2021-06-04
14:45
Online Online Acceleration of High-Dimensional Signal Restoration with Primal-Dual Splitting
Gai Yamamoto, Shogo Muramatsu (Niigata Univ.)
In this report, an acceleration technique is proposed for high-dimensional signal restoration. In general, it is inevita... [more] IST2021-26 ME2021-57
pp.81-86
IEICE-MI, IEICE-IE, IEICE-SIP, IEICE-BioX, IST, ME [detail] 2020-05-29
16:10
Online Online Gait identification and authentication using LSTM based on 3-axis acceleration of smartphone
Yuji Watanabe, Masaki Kimura (Nagoya City Univ.)
Gait identification and authentication are performed using recurrent neural networks and LSTM (Long Short-Term Memory) f... [more]
3DMT 2009-03-18
10:55
Tokyo Tokyo Institute of Technology Stabilometry and head acceleration as a method to evaluate motion sickness induced by 3-D movie on HMD
Kazuhiro Fujikake (ISL), Masaru Miyao (Nagoya Univ.), Takada (Gifu University of Medical Science), Masako Omori (Kobe Women's Univ.), Satoshi Hasegawa (Nagoya Bunnri Univ.), Tomoyuki Watanabe (Aichi Gakuin Univ.), Tetsuya Ichikawa (OVC)
Motion sickness caused by watching 3D movies has been measured by psychological and physiological methods. The simulator... [more] 3DIT2009-14
pp.57-60
ME 2009-02-28
16:00
Kanagawa Kanto Gakuin Univ. An Interactive Computer Graphics: Fireworks Generation with an Acceleration Sensor
Takayama Ryu, Okudaira Masashi (Mi-tech)
This paper proposes a method of generating fireworks CG interactively by shaking an acceleration sensor with OpenGL. Gen... [more] ME2008-78
pp.103-106
 Results 1 - 5 of 5  /   
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