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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 7 of 7  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Animation of flame shape change by field control of ignition volume
Yui Ono, Tukasa Kikuchi (TUT)
In recent years, computer graphics technology has become indispensable for visual works such as movies and animations. H... [more] AIT2023-97
pp.221-222
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:17
Online Online Particle-based simulation of close-out size waves
Reo Ando (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tukasa Kikuti (TUT)
I was interested in CG, which is used in many fields such as movies, games, and medical care, and I thought about dealin... [more] AIT2022-44
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:45
Online Online "RO": Expressions of the Spatiality of "Frames" in Animation
Jiali Shi, Yoshihisa Kanematsu, Koji Mikami (TUT)
The author believes that the shape of “ロ(RO)” can be identified as “frame”. The author would like to show the "space of ... [more] AIT2021-110
pp.275-276
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
10:50
Tokyo Ochanomizu Univ. A Planning Support Method Based on Analysis of Character's Anger Emotions
Masashi Sekiguchi (TUT), Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
The director gives direction of characters’ emotions in the movies and the directions should be quickly shared among cre... [more] AIT2017-52
pp.29-32
3DMT, IDY, IST 2011-10-21
14:10
Tokyo   A Time-Division Electro-Holography with Enhanced Viewing-Angle by Switching LD Source
Atsushi Matsuda, Isao Teraguchi, Kyoji Matsushima (Kansai Univ.)
A novel technique is proposed for expanding the horizontal viewing-angle by employing time-division method in electro-ho... [more] IST2011-64 IDY2011-55 3DIT2011-85
pp.23-26
AIT, IIEEJ 2011-03-11
10:15
Tokyo Tokyo Denki Univ. Use of Motion Data and CG for Noh-style Stage Performance "A Spider's Thread"
Kentaro Fujita, Asako Soga (Ryukoku Univ.)
Noh motion data and CG movies were used in a Noh-style stage performance of “A Spider’s Thread.” CG characters with Noh ... [more] AIT2011-17
pp.17-20
ME, JSKE 2008-10-23
14:30
Hokkaido Hokkaido Univ. Real-Time Rendering of Fur Using Volumetric Data Structure
Daisuke Yamada, Tsuyoshi Yamamoto, Yoshinori Dobashi (Hokkaido Univ.)
In movies or computer game, realistic rendering of animals by 3DCG has been realized. For the rendering of an animal, a ... [more] ME2008-164
pp.11-14
 Results 1 - 7 of 7  /   
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