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Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 9 of 9  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:11
Tokyo Tokyo Polytechnic Univ. (Nakano) Emotion-Driven Procedural Animation of Animal Ears for NPCs in Video Games Using Large Language Models
Mei Sato, Motonobu Kawashima (TUT)
Emotional expression through animal-like ear movements has become common in animation and video games. However, in dialo... [more] AIT2026-67
pp.102-105
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Procedural Animation for Magic Attacks Using Staffs in Video Games
Shingo Toyoshima, Motonobu Kawashima (TUT)
In contemporary video games, magic attack animations are often reused regardless of differences in attributes or power l... [more] AIT2026-81
pp.158-161
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Generation of Vector Object Motion Based on Musical Acoustic Features and Subjective Evaluation of Synchronization Perception
Michi Sakaguchi, Tomokazu Ishikawa (Toyo Univ.)
This study implements an automatic motion generation method for simple vector graphics (rectangles) driven by musical fe... [more] AIT2026-171
pp.449-450
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:36
Tokyo Tokyo University of Technology Visual simulation of shaved ice
Funa Okuda, Tsukasa Kikuchi (Tokyo Univ. of technology)
This research proposes a method for visual simulation of shaved ice.
In this paper, we propose a method for visual simu... [more]
AIT2024-40
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:02
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Whale Breaching Animation Production Method Based on Motion Analysis
Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT)
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] AIT2023-56
pp.77-80
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:30
Tokyo Tokyo University of Technology
(Cancelled)
procedural animation that can control rising motion of bubbles
Takuma Yoshizawa, Takayoshi Mori, Tsukasa Kikuchi (TUT)
It is very important to express bubbles and splashes in water to enhance the realism of water in CG animation.In this re... [more] AIT2020-50
pp.1-4
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
15:15
Tokyo Waseda Univ. Procedural Animation of Ice
Takuma Irokawa, Tsukasa Kikuchi (TUT)
(To be available after the conference date) [more] AIT2019-78
pp.113-114
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Procedural Animation of Lava Lake
Shogo Tsuburaya, Tsukasa Kikuchi (TUT)
In this paper, we propose a procedural animation method of lava lake. Fluid simulation of lava is carried out using the ... [more] AIT2018-138
pp.341-344
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Procedural Animation of Fire Tornado
Masaki Onishi, Tsukasa Kikuchi (TUT)
This paper proposes a method for Procedural Animation of Fire Tornado caused by large-scale fire. This paper expresses r... [more] AIT2018-141
pp.353-356
 Results 1 - 9 of 9  /   
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