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All Technical Committee Conferences (Searched in: All Years)
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| Search Results: Conference Papers |
| Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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| Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 14:11 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Emotion-Driven Procedural Animation of Animal Ears for NPCs in Video Games Using Large Language Models Mei Sato, Motonobu Kawashima (TUT) |
Emotional expression through animal-like ear movements has become common in animation and video games. However, in dialo... [more] |
AIT2026-67 pp.102-105 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 14:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Procedural Animation for Magic Attacks Using Staffs in Video Games Shingo Toyoshima, Motonobu Kawashima (TUT) |
In contemporary video games, magic attack animations are often reused regardless of differences in attributes or power l... [more] |
AIT2026-81 pp.158-161 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Generation of Vector Object Motion Based on Musical Acoustic Features and Subjective Evaluation of Synchronization Perception Michi Sakaguchi, Tomokazu Ishikawa (Toyo Univ.) |
This study implements an automatic motion generation method for simple vector graphics (rectangles) driven by musical fe... [more] |
AIT2026-171 pp.449-450 |
| AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:36 |
Tokyo |
Tokyo University of Technology |
Visual simulation of shaved ice Funa Okuda, Tsukasa Kikuchi (Tokyo Univ. of technology) |
This research proposes a method for visual simulation of shaved ice.
In this paper, we propose a method for visual simu... [more] |
AIT2024-40 pp.33-36 |
| AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:02 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Whale Breaching Animation Production Method Based on Motion Analysis Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] |
AIT2023-56 pp.77-80 |
| AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:30 |
Tokyo |
Tokyo University of Technology (Cancelled) |
procedural animation that can control rising motion of bubbles Takuma Yoshizawa, Takayoshi Mori, Tsukasa Kikuchi (TUT) |
It is very important to express bubbles and splashes in water to enhance the realism of water in CG animation.In this re... [more] |
AIT2020-50 pp.1-4 |
| AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 15:15 |
Tokyo |
Waseda Univ. |
Procedural Animation of Ice Takuma Irokawa, Tsukasa Kikuchi (TUT) |
(To be available after the conference date) [more] |
AIT2019-78 pp.113-114 |
| AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
Procedural Animation of Lava Lake Shogo Tsuburaya, Tsukasa Kikuchi (TUT) |
In this paper, we propose a procedural animation method of lava lake. Fluid simulation of lava is carried out using the ... [more] |
AIT2018-138 pp.341-344 |
| AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
Procedural Animation of Fire Tornado Masaki Onishi, Tsukasa Kikuchi (TUT) |
This paper proposes a method for Procedural Animation of Fire Tornado caused by large-scale fire. This paper expresses r... [more] |
AIT2018-141 pp.353-356 |
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