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Paper Abstract and Keywords
Presentation 2025-03-10 10:35
Impact of National Team Victories in eSports Competitions on the Playing Population -- A quasi-experimental --
Ren Shimokawara, Kaimu Nakamura, Mitsuki Horie, Taro Shirai, Hiroyuki Egami (NU)
Abstract (in Japanese) (See Japanese page) 
(in English) International sporting events are widely reported when good results are achieved, with support from governments and companies, and an increase in the sporting population is noted. However, empirical research on this causal relationship is limited. This study quantitatively examines the impact of national team performance on the playing population for e-sports. A difference-in-differences approach was used, which exploits the unpredictability of athletes' performance as a quasi-experiment and utilises differences in the playing population between countries that performed well and those that did not. Data from Google Trends was used as a proxy indicator for playing population. The analysis revealed that national team wins increase the player population by 9.19% in the short term, but that this effect disappears within two weeks of the start of the tournament. The study contributes to policy, research and business as a rare empirical finding on sports populations. 
Keyword (in Japanese) (See Japanese page) 
(in English) game / media / sports / esports / / / /  
Reference Info. ITE Tech. Rep., vol. 49, pp. 211-214, March 2025.
Paper #  
Date of Issue 2025-03-03 (AIT) 
ISSN Online edition: ISSN 2424-1970
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Conference Information
Committee AIT IIEEJ AS CG-ARTS  
Conference Date 2025-03-10 - 2025-03-10 
Place (in Japanese) (See Japanese page) 
Place (in English) Tokyo Polytechnic Univ. (Nakano) 
Topics (in Japanese) (See Japanese page) 
Topics (in English) Expressive Japan 2025 
Paper Information
Registration To AS 
Conference Code 2025-03-AIT-IIEEJ-AS-ARTS 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Impact of National Team Victories in eSports Competitions on the Playing Population 
Sub Title (in English) A quasi-experimental 
Keyword(1) game  
Keyword(2) media  
Keyword(3) sports  
Keyword(4) esports  
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1st Author's Name Ren Shimokawara  
1st Author's Affiliation Nihon University (NU)
2nd Author's Name Kaimu Nakamura  
2nd Author's Affiliation Nihon University (NU)
3rd Author's Name Mitsuki Horie  
3rd Author's Affiliation Nihon University (NU)
4th Author's Name Taro Shirai  
4th Author's Affiliation Nihon University (NU)
5th Author's Name Hiroyuki Egami  
5th Author's Affiliation Nihon University (NU)
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Speaker Author-2 
Date Time 2025-03-10 10:35:00 
Presentation Time 80 minutes 
Registration for AS 
Paper # AIT2025-97 
Volume (vol) vol.49 
Number (no) no.10 
Page pp.211-214 
#Pages
Date of Issue 2025-03-03 (AIT) 


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