Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
kehai
-- The border of the presence due to visibility. -- Yuri Takiguchi, Koyuki Osiro, Aoi Kasai, Hisakazu Hada (TUT) |
The seat across from me is obstructed by a partition, and I get the impression that someone is working on a computer, bu... [more] |
AIT2023-86 pp.183-185 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Traffic Dynamic Coordination of General Vehicles in an Open World Racing Game Yuki Kuimoto, Masaki Abe, Taichi Watanabe (TUT) |
In an open-world racing game, in addition to the player, there are general vehicles on the map that follow the traffic r... [more] |
AIT2023-87 pp.187-188 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Transmitted light rendering of human skin Research on real-time rendering Gao Feng, Masaki Abe, Taichi Watanabe (TUT) |
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] |
AIT2023-88 pp.189-190 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Visual Simulation Considering the State Transition of Pizza Dough. Riku Fukaya, Kikuchi Tsukasa (Tokyo University of Technology) |
In recent years, with the development of computer technology, 3D computer graphics have been widely used in various fiel... [more] |
AIT2023-89 pp.191-192 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Foot Controlled Character Input System Based on Image Recognition Takumi Watanabe, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
[more] |
AIT2023-90 pp.193-196 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Improving Player Skill in Action Games through the use of Slow Motion Kento Niwayama, Hirokazu Yasuhara, Koji Mikami (TUT) |
[more] |
AIT2023-91 pp.197-200 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Research on methods of presenting advertisements in VR space and their effect Tatsuya Hasegawa, Hirokazu Yasuhara, Koji Mikami (TUT) |
In this study, we investigated whether different methods of presenting advertisements in a VR space would produce differ... [more] |
AIT2023-92 pp.201-204 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
The Impact of Auto-respawn on Player Motivation in Hard Games Mutsuki Tanaka, Hirokazu Yasuhara, Koji Mikami (TUT) |
In games, failure is a necessary element to provide a sense of accomplishment. However, if the difficulty level of the g... [more] |
AIT2023-93 pp.205-207 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Categorization of Japanese Animation Characters Based on Statistical Analysis of the Description of the Traits Akifumi Tanimura, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
Character introductions on websites tend to describe the character's personality. The purpose of this study is to clarif... [more] |
AIT2023-94 pp.209-212 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Introducing Draft - a Method to Increase the Strategic Value of Rock-Scissors-Paper. Kiyoaki Okushi, Hirokazu Yasuhara, Koji Mikami (TUT) |
[more] |
AIT2023-95 pp.213-216 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A study on improving the human-like quality of game AI by feinting Yu Kikuchi, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
Human-like characteristics of AI are obtained by reproducing human characteristics. Therefore, in this study, we focused... [more] |
AIT2023-96 pp.217-220 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Animation of flame shape change by field control of ignition volume Yui Ono, Tukasa Kikuchi (TUT) |
In recent years, computer graphics technology has become indispensable for visual works such as movies and animations. H... [more] |
AIT2023-97 pp.221-222 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
The impact on game experience of reducing the amount of information in the areas outside the effective field of view Ayane Otani, Yoshihisa Kanematsu, Koji Mikami (TUT) |
[more] |
AIT2023-98 pp.223-226 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Automating NPC Reactions Using Acoustic Feature Recognition Technology in Games Maria Kuroda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
Speech recognition games are progressing day by day, mainly through the improvement of natural language processing techn... [more] |
AIT2023-99 pp.227-230 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Communicate game vision through visualization of game elements Keisuke Abe, Yuriko Takeshima, Kai Rents (TUT) |
[more] |
AIT2023-100 pp.231-234 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Influence Evaluation of Segmentation Parameters in Automatic Score Generation for Music Games Masato Mitsuda, Yasunari Obuchi (TUT) |
"Music games" are games in which the player performs certain actions to the rhythm of music played automatically to scor... [more] |
AIT2023-101 pp.235-238 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Proposal and Implementation of a Wearable Device to Prompt Arousal Enhancement by Local Cooling Stimulation Kota Kudo, Shuntaro Hisamatsu, Kano Kuwajima, Wakana Nakagawa, Kazuki Kinoshita, Hisakazu Hada (TUT) |
Typically, sounds are utilized for alarm clocks, however, they are not suitable for use in public settings. As a method ... [more] |
AIT2023-102 pp.239-241 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Analysis of the impact of fighting game reality and playability on players Yu ZongQi, Kanematsu Yoshihisa, Yasuhara Hirokazu, Mikami Koji (TUT) |
[more] |
AIT2023-104 pp.245-248 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Slip experience device Rin Okuyama, Kota Kakefuda, Yohei Yamada, Hirotoshi Kono, Hisakazu Hada (TUT) |
[more] |
AIT2023-106 pp.253-255 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Utilizing Individual Differences in Visual Field to Prevent Missing Visual Stimuli in VR ChenYi Wang, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT) |
[more] |
AIT2023-107 pp.257-260 |
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