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All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 61 - 80 of 441 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
kehai -- The border of the presence due to visibility. --
Yuri Takiguchi, Koyuki Osiro, Aoi Kasai, Hisakazu Hada (TUT)
The seat across from me is obstructed by a partition, and I get the impression that someone is working on a computer, bu... [more] AIT2023-86
pp.183-185
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Traffic Dynamic Coordination of General Vehicles in an Open World Racing Game
Yuki Kuimoto, Masaki Abe, Taichi Watanabe (TUT)
In an open-world racing game, in addition to the player, there are general vehicles on the map that follow the traffic r... [more] AIT2023-87
pp.187-188
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Transmitted light rendering of human skin Research on real-time rendering
Gao Feng, Masaki Abe, Taichi Watanabe (TUT)
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] AIT2023-88
pp.189-190
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Visual Simulation Considering the State Transition of Pizza Dough.
Riku Fukaya, Kikuchi Tsukasa (Tokyo University of Technology)
In recent years, with the development of computer technology, 3D computer graphics have been widely used in various fiel... [more] AIT2023-89
pp.191-192
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Foot Controlled Character Input System Based on Image Recognition
Takumi Watanabe, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT)
 [more] AIT2023-90
pp.193-196
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Improving Player Skill in Action Games through the use of Slow Motion
Kento Niwayama, Hirokazu Yasuhara, Koji Mikami (TUT)
 [more] AIT2023-91
pp.197-200
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Research on methods of presenting advertisements in VR space and their effect
Tatsuya Hasegawa, Hirokazu Yasuhara, Koji Mikami (TUT)
In this study, we investigated whether different methods of presenting advertisements in a VR space would produce differ... [more] AIT2023-92
pp.201-204
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
The Impact of Auto-respawn on Player Motivation in Hard Games
Mutsuki Tanaka, Hirokazu Yasuhara, Koji Mikami (TUT)
In games, failure is a necessary element to provide a sense of accomplishment. However, if the difficulty level of the g... [more] AIT2023-93
pp.205-207
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Categorization of Japanese Animation Characters Based on Statistical Analysis of the Description of the Traits
Akifumi Tanimura, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT)
Character introductions on websites tend to describe the character's personality. The purpose of this study is to clarif... [more] AIT2023-94
pp.209-212
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Introducing Draft - a Method to Increase the Strategic Value of Rock-Scissors-Paper.
Kiyoaki Okushi, Hirokazu Yasuhara, Koji Mikami (TUT)
 [more] AIT2023-95
pp.213-216
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A study on improving the human-like quality of game AI by feinting
Yu Kikuchi, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
Human-like characteristics of AI are obtained by reproducing human characteristics. Therefore, in this study, we focused... [more] AIT2023-96
pp.217-220
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Animation of flame shape change by field control of ignition volume
Yui Ono, Tukasa Kikuchi (TUT)
In recent years, computer graphics technology has become indispensable for visual works such as movies and animations. H... [more] AIT2023-97
pp.221-222
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
The impact on game experience of reducing the amount of information in the areas outside the effective field of view
Ayane Otani, Yoshihisa Kanematsu, Koji Mikami (TUT)
 [more] AIT2023-98
pp.223-226
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Automating NPC Reactions Using Acoustic Feature Recognition Technology in Games
Maria Kuroda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
Speech recognition games are progressing day by day, mainly through the improvement of natural language processing techn... [more] AIT2023-99
pp.227-230
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Communicate game vision through visualization of game elements
Keisuke Abe, Yuriko Takeshima, Kai Rents (TUT)
 [more] AIT2023-100
pp.231-234
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Influence Evaluation of Segmentation Parameters in Automatic Score Generation for Music Games
Masato Mitsuda, Yasunari Obuchi (TUT)
"Music games" are games in which the player performs certain actions to the rhythm of music played automatically to scor... [more] AIT2023-101
pp.235-238
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Proposal and Implementation of a Wearable Device to Prompt Arousal Enhancement by Local Cooling Stimulation
Kota Kudo, Shuntaro Hisamatsu, Kano Kuwajima, Wakana Nakagawa, Kazuki Kinoshita, Hisakazu Hada (TUT)
Typically, sounds are utilized for alarm clocks, however, they are not suitable for use in public settings. As a method ... [more] AIT2023-102
pp.239-241
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Analysis of the impact of fighting game reality and playability on players
Yu ZongQi, Kanematsu Yoshihisa, Yasuhara Hirokazu, Mikami Koji (TUT)
 [more] AIT2023-104
pp.245-248
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Slip experience device
Rin Okuyama, Kota Kakefuda, Yohei Yamada, Hirotoshi Kono, Hisakazu Hada (TUT)
 [more] AIT2023-106
pp.253-255
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Utilizing Individual Differences in Visual Field to Prevent Missing Visual Stimuli in VR
ChenYi Wang, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT)
 [more] AIT2023-107
pp.257-260
 Results 61 - 80 of 441 [Previous]  /  [Next]  
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