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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 59  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Proposal for an Information Sharing Method Using Time-series Character Transition Diagrams for Scenario Writing by Multiple People
Shion Nakagawa, Kai Lenz, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
When multiple people create a scenario, various problems may occur due to lack of information or different interpretatio... [more] AIT2024-82
pp.181-184
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Enhancing the Game Experience in VR Horror Games through Olfactory Stimulation
Keita Kojima, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
In recent years, olfactory displays that can switch between smells have attracted attention among VR technologies, and t... [more] AIT2024-83
pp.185-188
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Supporting Consistent Dialogue Writing Using Character Emotion Extraction
Kousei Mochizuki, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
Character dialogues should reflect the character's personality and setting, but it is unclear whether they are communica... [more] AIT2024-84
pp.189-192
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Thigh deformation from socks compression using multi-layered soft body based on art anatomy
Hiromi Karasawa, Yoshihisa Kanematsu, Suguru Matsuyosi, Koji Mikami (TUT)
Recent 3D character models have detailed expressions such as simulation of clothing and fluttering of hair. However, the... [more] AIT2024-88
pp.203-206
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Estimating Player Skill Using Pre-Aim in Tactical Shooting Games
Asahi Murakami, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
 [more] AIT2024-93
pp.219-222
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Structural Analysis of Cut editing in Japanese Robot Anime Battle Scenes Based on Visual Information
Hiroki Jyo, Yoshihisa Kanematsu, Koji Mikami (TUT)
In Japanese robot animation battle scenes, the atmosphere of robot battles, the situation, and the tempo of battles vary... [more] AIT2023-61
pp.97-100
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Material setting support system for 3DCG model considering fabric feature
Ryoto Fukuda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
When expressing the texture of clothing in 3DCG, it is necessary to set up materials that take into account the characte... [more] AIT2023-85
pp.179-182
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Foot Controlled Character Input System Based on Image Recognition
Takumi Watanabe, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT)
 [more] AIT2023-90
pp.193-196
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Categorization of Japanese Animation Characters Based on Statistical Analysis of the Description of the Traits
Akifumi Tanimura, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT)
Character introductions on websites tend to describe the character's personality. The purpose of this study is to clarif... [more] AIT2023-94
pp.209-212
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A study on improving the human-like quality of game AI by feinting
Yu Kikuchi, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
Human-like characteristics of AI are obtained by reproducing human characteristics. Therefore, in this study, we focused... [more] AIT2023-96
pp.217-220
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
The impact on game experience of reducing the amount of information in the areas outside the effective field of view
Ayane Otani, Yoshihisa Kanematsu, Koji Mikami (TUT)
 [more] AIT2023-98
pp.223-226
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Automating NPC Reactions Using Acoustic Feature Recognition Technology in Games
Maria Kuroda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
Speech recognition games are progressing day by day, mainly through the improvement of natural language processing techn... [more] AIT2023-99
pp.227-230
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Utilizing Individual Differences in Visual Field to Prevent Missing Visual Stimuli in VR
ChenYi Wang, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT)
 [more] AIT2023-107
pp.257-260
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Emotion-linked real-time effect control system for live-streaming
Miho Watanabe, Kazutoshi Sakamoto, Yoshihisa Kanematsu, Kouji Mikami (TUT)
 [more] AIT2023-112
pp.275-278
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Proposal for a device using temperature stimulation to enhance AR table game experience
Suguru Hasegawa, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT)
Compared to regular digital table games, AR table games is able to touch pseudo the objects in the game. So, it can make... [more] AIT2022-128
pp.333-336
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Spectator support system for e-sports using smartphones
Ren Katagiri, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT)
Abstract E-sports are becoming more popular in the world year by year, and the number of spectators is increasing. Ther... [more] AIT2022-130
pp.341-344
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online Analysis of uniform dressing down rules based on the personalities of female anime characters
Taka Shibuya, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT)
 [more] AIT2022-131
pp.345-348
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online Series composition support based on story analysis of anime with original screenplays
Takunori Sone, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT)
The series structure of TV animation is implicit and unclear in many aspects. It is difficult to organize the number and... [more] AIT2022-133
pp.353-356
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online A System for Expressing Avatar Emotions on Smartphones Using 3D Touch
Chenyi Han, Yoshihisa Kanematsu, Koji Mikami (TUT)
In order to convey the user's emotions in communicating with others on smartphones, not only linguistic expressions but ... [more] AIT2021-55
pp.99-102
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:45
Online Online "RO": Expressions of the Spatiality of "Frames" in Animation
Jiali Shi, Yoshihisa Kanematsu, Koji Mikami (TUT)
The author believes that the shape of “ロ(RO)” can be identified as “frame”. The author would like to show the "space of ... [more] AIT2021-110
pp.275-276
 Results 1 - 20 of 59  /  [Next]  
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