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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 21 - 40 of 53 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
11:15
Tokyo Ochanomizu Univ. Examination of Information Presentation Method for Exhibition Commentary Using Tablet Terminal
Tomoya Ito, Naruhito Kodama (HIT)
We introduce a case where we created an application to describe "Michinoku Maru" owned by Noheji-Town, Aomori Prefecture... [more] AIT2017-84
pp.135-136
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
14:45
Tokyo Ochanomizu Univ. A Stereo Display Method of 2D Smoke Texture
Kohei Tobe, Mikio Shinya, Michio Shiraishi (Toho Univ.)
Recently, stereoscopic games have been actively developed. In video games, smoke displays are important elements and the... [more] AIT2017-128
pp.285-288
AIT, IIEEJ, AS 2016-03-09
10:30
Tokyo Tokyo Polytechnic Univ. Interactive Groove Visualization via Multithreaded Design
Nobuhiko Jin (Keio Univ.), Naoki Haga (NRI), Issei Fujishito (Keio Univ.)
“Groove”, the sense of rhythmic “feel” or musical “swing”, is one of the most essential factors for a good musical perfo... [more] AIT2016-42
pp.1-4
AIT, IIEEJ, AS 2016-03-09
13:15
Tokyo Tokyo Polytechnic Univ. A Support System for Adaptive Color Replacement by the Preference from User Collected Digital Images
Yuriko Hara (TUT), Kengo Watanabe, Izumi Uchino (Watanabe-DENKI), Akinori Ito, Naoya Tsuruta, Kunio Kondo (TUT)
In this paper, we propose a support system of color correction and replacement from user collected digital images semi-a... [more] AIT2016-90
pp.163-164
AIT, IIEEJ, AS 2016-03-09
15:15
Tokyo Tokyo Polytechnic Univ. Realization of Augmented Reality Considering Geometric Consistency
Masaaki Usui, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
We suggest a new augmented reality method that estimates the position and the posture of a camera, which obtains the ima... [more] AIT2016-100
pp.199-200
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Representation Method of Division and Falling of Roof Snow
Hiroaki Hoshino, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
In this paper, we propose a method to simulate sliding and falling snow by using particle method. By setting the density... [more] AIT2016-109
pp.225-226
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Shaft of light simulation taking account of multiple scattering
Takashi Yuasa, Mikio Shinya, Michio Shiraishi (Toho Univ.)
Shafts of light are observed when laser beams illuminate participating media, for example. In image syntheses of heavy f... [more] AIT2016-113
pp.237-240
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Automatic Generation of 3D Building Models Considering Roof Shape
Natsumi Hasegawa, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT)
It costs a lot of money and time to create 3DCG models of a cluster of buildings in a residential area in order to repli... [more] AIT2016-114
pp.241-244
AIT, IIEEJ, AS 2016-03-09
13:15
Tokyo Tokyo Polytechnic Univ. Basic Operation Practice System of the Western Tableware by Considering the Characteristics of Foods
Nobuto Okabayashi, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
Some operations using the Western tableware such as shrimp shell peeling are difficult even for Westerners. In this stud... [more] AIT2016-124
pp.281-282
ME, AIT, IEICE-IE [detail] 2015-11-13
12:10
Kumamoto Sojo University Ikeda Campus A Simple Evaporation Model of Water Droplets Based on SPH Method by Considering Atmospheric Heat Transfer to Water Droplets Inside
Tomohiro Hirayama, Jun Kobayashi, Masaki Sato, Tomoaki Moriya, Yuki Morimoto (TDU), Tokiichiro Takahashi (TDU/UEI Research)
We have proposed a model to depict water droplets in computer graphics by using the smoothed particle hydro-dynamics (SP... [more] ME2015-117 AIT2015-114
pp.61-66
ME, JSKE 2015-10-30
08:30
Aichi   [Invited Talk] Current Topics on Computer graphics -- Report of SIGGRAPH2015 --
Masayuki Nakajima (UU)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2015-111
pp.29-34
AIT, IIEEJ, AS 2015-03-14
13:30
Tokyo   Representation for Soaring up of Spray Cloud by Considering Density Difference of the Air
Naoaki Nishibe, Youngha Chang, Nobuhiko Mukai (TCU)
There are not so many researches that represent the whole behavior of a waterfall from the lip to the basin, especially ... [more] AIT2015-37
pp.7-10
AIT, IIEEJ, AS 2015-03-14
17:15
Tokyo   In Silico
Takuro Yamaki (TPU)
This work is a CG animation that was the birth of life on the theme. [more] AIT2015-50
p.57
AIT, IIEEJ, AS 2015-03-14
13:00
Tokyo   A Tai-Chi Chuan CG Material Using User's Posture
Takahiro Iwaanaguchi, Mikio Shinya, Michio Shiraishi (Toho Univ.)
Tai Chi Chuan is a popular Chinese martial art, practiced all over the world. Its performance consists of complicated mo... [more] AIT2015-63
pp.95-98
AIT, IIEEJ, AS 2015-03-14
13:00
Tokyo   SeeGroove: Supporting Groove Learning through Visualization
Naoki Haga, Masanori Nakayama, Issei Fujishiro (Keio Univ.)
“Groove” is a global feature of musical performance which generalizes surges of a sound stemming from a sense of propuls... [more] AIT2015-64
pp.99-102
AIT, IIEEJ, AS 2014-03-17
11:00
Tokyo   A Generation Method of Rust Aging Texture Considering Rust Spreading
Ryoma Tanabe, Tomoaki Moriya, Yuki Morimoto, Tokiichiro Takahashi (Tokyo Denki Univ)
Rust is indispensable in order to synthesize realistic computer generated
images. There are two kinds of rust. One is a... [more]
AIT2014-55
pp.95-98
ME 2014-02-22
11:45
Kanagawa Kanto Gakuin Univ. Real-Time Target Object Editing Method using Camera Array
Takahiro Daimon, Tadahiro Fujimoto (Iwate Univ.)
We propose a method to edit a target object in real-time in an free-viewpoint image generated by using a camera array. I... [more] ME2014-47
pp.65-68
IEICE-ITS, IEICE-IE, AIT, HI, ME [detail] 2014-02-17
13:20
Hokkaido Hokkaido Univ. Shape from Shading by using Single Face Image
Kazuya Fukumoto, Tsuyoshi Yamamoto, Yoshinori Dobashi (Hokkaido Univ.)
Shape from shading by single image has been studied, however, most of them requires apriori information of light source ... [more] HI2014-10 ME2014-10 AIT2014-10
pp.253-258
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. Implementation of T2V: Text-To-Visio on Game Engine UNITY
Masaki Hayashi, Masayuki Nakajima, Steven Bachelder (Gotland Univ.), Takesato Nigorikawa (Progmind)
We have been developing T2V (Text-To-Vision) technology which enables to produce CG animation from given script. We have... [more] AIT2013-58
pp.91-92
AIT, IIEEJ, AS 2013-03-15
15:20
Kanagawa Keio Univ. Rupture Simulation of a Bubble Based on Particle Method
Yusuke Tazu, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
We have simulated rupture behavior of a bubble by using a particle method. Bubbles in the water are composed of air part... [more] AIT2013-65
pp.115-118
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