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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:45
Online Online Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model -- Reproduction of Audience Interaction --
Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.)
Humanoid non-player characters (NPC's) in video games generally behave like a robot performing only their predetermined ... [more] AIT2021-37
pp.33-36
IEICE-ITS, IEICE-IE, AIT, HI, ME [detail] 2014-02-17
16:15
Hokkaido Hokkaido Univ. A new approach for impression transformation of 3D faces using Support Vector Machine
Yudai Arai, Syunsuke Nagata, Yoshinori Inaba, Shigeru Akamatsu (Hosei Univ.)
In order to create 3D faces displaying facial expressions, transformation of the face shape from the original straight f... [more] HI2014-19 ME2014-19 AIT2014-19
pp.301-306
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