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Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:45 |
Online |
Online |
Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model
-- Reproduction of Audience Interaction -- Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
Humanoid non-player characters (NPC's) in video games generally behave like a robot performing only their predetermined ... [more] |
AIT2021-37 pp.33-36 |
IEICE-ITS, IEICE-IE, AIT, HI, ME [detail] |
2014-02-17 16:15 |
Hokkaido |
Hokkaido Univ. |
A new approach for impression transformation of 3D faces using Support Vector Machine Yudai Arai, Syunsuke Nagata, Yoshinori Inaba, Shigeru Akamatsu (Hosei Univ.) |
In order to create 3D faces displaying facial expressions, transformation of the face shape from the original straight f... [more] |
HI2014-19 ME2014-19 AIT2014-19 pp.301-306 |
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