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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 8 of 8  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Representation of stretch, pieces and their transitions in real-time rendering of flames
Sayaka Yamamoto, Yoshihisa Kanematsu, Masaki Abe, Taichi Watanabe, Koji Mikami (TUT)
Real-time expression of flame is used in various contents such as games. However, there is no method capable of sufficie... [more] AIT2020-158
pp.357-360
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
11:15
Tokyo Tokyo University of Technology A system for generating flames capable of binocular vision using particle volume rendering
Akihiro Imada, Issei Fujishiro (Keio Univ.)
In the field of CG, billboards have been used to represent visual effects such as flames, smoke, and
clouds. There are ... [more]
AIT2018-45
pp.5-8
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Procedural Sound Design Tool for Magical Visual Expression in Japanese Animation
Nana Satou, Akinori Ito, Koji Mikami (TUT)
Sound effect is the important part of fantastical scene in ANIME, especially for girls ANIME. However the sound design m... [more] AIT2016-75
pp.115-116
ME 2014-02-22
12:15
Kanagawa Kanto Gakuin Univ. Dynamic Spatial Augmented Reality by Using Real-Time Object Tracking with a Depth Sensor
Daisuke Kobayashi, Naoki Hashimoto (UEC)
Recently, spatial augmented reality (SAR) have been used as a method of editing appearance of real objects by using a pr... [more] ME2014-34
pp.23-26
AIT, IIEEJ 2011-03-11
11:40
Tokyo Tokyo Denki Univ. Development of A Comprehensible Painting Tool for Spatial Perception
Daiki Umeda, Kazuki Kumagai, Tomoaki Moriya, Tokiichiro Takahashi (TDU)
2D art like illustration or oil painting are drawn with perspective drawing techniques. There are various techniques in ... [more] AIT2011-22
pp.37-40
IEICE-ITS, IEICE-IE, AIT, HI, ME [detail] 2011-02-21
- 2011-02-22
Hokkaido Hokkaido University 3D Real-Time Motion Capture with a Monocular Camera Using a Particle Filter Based on Human Structure
Akio Kita, Yoshinobu Hagiweara, Hiroki Imamura, Yongwoon Choi (Soka Univ)
In this study, we propose the method for estimation of 3D arm position as the first step of a 3D real-time motion captur... [more] HI2011-4 ME2011-43 AIT2011-4
pp.53-57
ME 2009-02-28
13:45
Kanagawa Kanto Gakuin Univ. Football player tracking using a single camera that pans horizontally
Hirokatsu Kataoka, Kazuo Ohzeki (SIT), Yoshimitsu Aoki (Keio), Yoshihiro Yamada (TPSC), Atsushi Tanami (SYSPRO), Emi Miyachi (Cyber)
The attempt to understand players’ movement from sports scene is seen a lot. To implement it, obtaining the players' pos... [more] ME2008-70
pp.73-76
ME, JSKE 2008-10-23
15:55
Hokkaido Hokkaido Univ. A Note on Flow Estimation based on Particle Filter -- Introduction of Helmholtz Decomposition Theorem into Observation Model --
Norihiro Kakukou, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.)
This paper proposes an effective flow estimation method based on a Helmholtz decomposition theorem with a particle filte... [more] ME2008-167
pp.19-22
 Results 1 - 8 of 8  /   
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