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All Technical Committee Conferences (Searched in: All Years)
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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Representation of stretch, pieces and their transitions in real-time rendering of flames Sayaka Yamamoto, Yoshihisa Kanematsu, Masaki Abe, Taichi Watanabe, Koji Mikami (TUT) |
Real-time expression of flame is used in various contents such as games. However, there is no method capable of sufficie... [more] |
AIT2020-158 pp.357-360 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 11:15 |
Tokyo |
Tokyo University of Technology |
A system for generating flames capable of binocular vision using particle volume rendering Akihiro Imada, Issei Fujishiro (Keio Univ.) |
In the field of CG, billboards have been used to represent visual effects such as flames, smoke, and
clouds. There are ... [more] |
AIT2018-45 pp.5-8 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Procedural Sound Design Tool for Magical Visual Expression in Japanese Animation Nana Satou, Akinori Ito, Koji Mikami (TUT) |
Sound effect is the important part of fantastical scene in ANIME, especially for girls ANIME. However the sound design m... [more] |
AIT2016-75 pp.115-116 |
ME |
2014-02-22 12:15 |
Kanagawa |
Kanto Gakuin Univ. |
Dynamic Spatial Augmented Reality by Using Real-Time Object Tracking with a Depth Sensor Daisuke Kobayashi, Naoki Hashimoto (UEC) |
Recently, spatial augmented reality (SAR) have been used as a method of editing appearance of real objects by using a pr... [more] |
ME2014-34 pp.23-26 |
AIT, IIEEJ |
2011-03-11 11:40 |
Tokyo |
Tokyo Denki Univ. |
Development of A Comprehensible Painting Tool for Spatial Perception Daiki Umeda, Kazuki Kumagai, Tomoaki Moriya, Tokiichiro Takahashi (TDU) |
2D art like illustration or oil painting are drawn with perspective drawing techniques. There are various techniques in ... [more] |
AIT2011-22 pp.37-40 |
IEICE-ITS, IEICE-IE, AIT, HI, ME [detail] |
2011-02-21 - 2011-02-22 |
Hokkaido |
Hokkaido University |
3D Real-Time Motion Capture with a Monocular Camera Using a Particle Filter Based on Human Structure Akio Kita, Yoshinobu Hagiweara, Hiroki Imamura, Yongwoon Choi (Soka Univ) |
In this study, we propose the method for estimation of 3D arm position as the first step of a 3D real-time motion captur... [more] |
HI2011-4 ME2011-43 AIT2011-4 pp.53-57 |
ME |
2009-02-28 13:45 |
Kanagawa |
Kanto Gakuin Univ. |
Football player tracking using a single camera that pans horizontally Hirokatsu Kataoka, Kazuo Ohzeki (SIT), Yoshimitsu Aoki (Keio), Yoshihiro Yamada (TPSC), Atsushi Tanami (SYSPRO), Emi Miyachi (Cyber) |
The attempt to understand players’ movement from sports scene is seen a lot. To implement it, obtaining the players' pos... [more] |
ME2008-70 pp.73-76 |
ME, JSKE |
2008-10-23 15:55 |
Hokkaido |
Hokkaido Univ. |
A Note on Flow Estimation based on Particle Filter
-- Introduction of Helmholtz Decomposition Theorem into Observation Model -- Norihiro Kakukou, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.) |
This paper proposes an effective flow estimation method based on a Helmholtz decomposition theorem with a particle filte... [more] |
ME2008-167 pp.19-22 |
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