ITE Technical Group Submission System
Conference Schedule |
Online Proceedings
[Sign in]
|
|
|
All Technical Committee Conferences (Searched in: All Years)
|
|
Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
|
Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:14 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Brushstroke-Style Visual Effects with Contoured Lines in Video Games Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT) |
Among the visual effects in video games, brushstroke effects are often different from actual brushstroke-style. In this ... [more] |
AIT2023-57 pp.81-84 |
IIEEJ, AIT |
2021-10-28 10:40 |
Osaka |
(Primary: On-site, Secondary: Online) |
Improvement of illustration style rendering in game contents Miki Tachibana, Kawashima Motonobu, Daichi Hayakawa (TUT) |
There are two types of art settings for game content drawn by artists: those in which outlines and fills are completely ... [more] |
AIT2021-150 pp.39-42 |
AIT, IIEEJ, AS |
2016-03-09 11:54 |
Tokyo |
Tokyo Polytechnic Univ. |
Real-Time Line Rendering Using 2D Curvature Takeshi Okuya, Shigekazu Sakai (Waseda Univ.) |
In the inking process of cartoon rendering, the line was given change and the method of changing the thickness of the li... [more] |
AIT2016-49 pp.29-32 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
Automatic Generation of Pixel Art Images Based on Contours of 3DCG Models Nobutoshi Shimizu, Tomoaki Moriya, Tokiichiro Takahashi (TDU) |
It takes time to design pixel art images which are used in games because of trials and errors. Expertized knowledge and ... [more] |
AIT2014-59 pp.107-110 |
AIT, IIEEJ, AS |
2013-03-15 11:00 |
Kanagawa |
Keio Univ. |
The method of generating outline for character Pixel Art using 3D model Tatsuya Matsushima (Tokyo Univ. of Technology Graduate School), Taichi Watanabe (Tokyo Univ. of Technology) |
Pixel art is a description technique of the computer graphics. The artists produce the lusterware image to be able to re... [more] |
AIT2013-41 pp.31-34 |
AIT, IIEEJ |
2012-03-16 16:15 |
Tokyo |
Tokyo Polytechnic Univ. |
Differences Between Japan Anime And Foreign Animation
-- A Study of Japan Anime And Foreign Animation Comparison Using "X-MEN" -- Wu Tsu Wei, Suma Noji (Shobi Univ.) |
(To be available after the conference date) [more] |
AIT2012-80 pp.161-162 |
|
|
|
[Return to Top Page]
[Return to ITE Web Page]
|