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All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 41 - 60 of 88 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
ME 2020-02-08
11:30
Kanagawa Kanto Gakuin University An Examination of Position Estimation of Virtual Objects Outside a Field of View Using Auditory Stimuli
Kazuki Oikawa, Zentaro Kimura, Mie Sato (Utsunomiya Univ.)
(To be available after the conference date) [more] ME2020-13
pp.43-46
3DMT, IDY, IST [detail] 2019-12-20
13:40
Aichi NHK Nagoya Station [Invited Talk] AR/VR Technologies for Various Viewing Styles in Visual Media
Takuya Handa, Daiichi Koide, Hiroyuki Kawakita, Kazuma Yoshino, Kensuke Hisatomi (NHK)
This paper shows that our prospect of various viewing styles and R&D cases in AR/VR era. As part of our “Diverse Vision”... [more] IST2019-60 IDY2019-60 3DIT2019-35
pp.7-10
BCT, IEEE-BT 2019-06-14
13:25
Osaka MBS Chayamachi Plaza Development of virtual studio sensor"MoVR" by space recognition technology
Toshiki Ida, Hasegawa Masahiro, Hasegawa Masahiro (ABC TV)
The virtual system currently used for broadcasting uses an expensive tracking system dedicated to broadcasting. On the o... [more] BCT2019-50
pp.9-12
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
13:15
Tokyo Waseda Univ. A VR system for gaze correction during presentation using sound and guidance point
Kang Zhou, Yoshihisa Kanematsu, Naoya Tsuruta, Kunio Kondo, Koji Mikami (TUT)
The purpose of this research is to propose a new way of practice for presentation through the usage of the VR technology... [more] AIT2019-71
pp.85-88
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. An apparatus that reproduces the feeling touched by using electric stimulation and amplifies the fear sense in horror game
Yuta Mizoguchi, Hironori Hara (Tokyo Polytechnic Univ.)
We created a device that reproduces sensations touched using electrical stimulation.We performed an experiment to verify... [more] AIT2019-109
pp.213-214
3DMT, HI 2019-03-08
10:40
Tokyo Kogakuin Univ. Tokyo Urban Tech Tower Campus Force-like sensation elicited by vibration onto fingertips and its application for depressible button interface
Tota Mizuno (Univ Electro-Comm), Mizuo Kimura, Yuichiro Kume (Tokyo Polytech Univ.)
displays have been playing important roles to interact with image information in virtual reality and tele-presence syste... [more] HI2019-49 3DIT2019-1
pp.1-4
3DMT, HI 2019-03-08
15:35
Tokyo Kogakuin Univ. Tokyo Urban Tech Tower Campus [Invited Talk] Utilization of Virtual Reality in School Education
Takashi Shibata (Tokyo Univ. of Social Welfare)
In this paper, I describe two studies of conducting experimental classes in schools to evaluate the educational effects ... [more] HI2019-60 3DIT2019-12
pp.45-48
HI, VRPSY 2018-12-15
10:55
Fukuoka Kokura Campus, Univ. Kitakyushu Effects of an Audio-Visual Cue on Perception of Grasping a Virtual Object with a Bare Hand
Yuta Kume, Mie Sato (Utsunomiya Univ.)
In this study, we present a visual or audio cue when a user grasps a virtual object in the virtual space seen through th... [more] HI2018-74
pp.53-56
IEICE-EID, SID-JC, IDY, IEIJ-SSL [detail] 2018-07-12
15:10
Tokyo Kikai-Shinko-Kaikan Bldg. [Invited Lecture] Report on Display Week 2018 - AI and Augmented Reality and Virtual Reality -
Takashi Shibata (Tokyo Univ. of Social Welfare)
This paper reports on several presentations related to Virtual Reality (VR) and Augmented Reality (AR) in SID Display We... [more] IDY2018-30
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
11:15
Tokyo Tokyo University of Technology A system for generating flames capable of binocular vision using particle volume rendering
Akihiro Imada, Issei Fujishiro (Keio Univ.)
In the field of CG, billboards have been used to represent visual effects such as flames, smoke, and
clouds. There are ... [more]
AIT2018-45
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:15
Tokyo Tokyo University of Technology Realization of Bending Operation with both hands in Ikebana Simulator
Koji Shimada, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ)
In this paper, we propose a method of bending operation in Ikebana simulator by using haptic devices. In order to move m... [more] AIT2018-56
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology A VR haunted house changing the scale of horror according to player's heart rate
Hongyu Wang, Masahiro Ura, Kazunori Miyata (JAIST)
When people feel nervous, the brain produces something that makes people feel happy in order to relieve tension and main... [more] AIT2018-73
pp.115-118
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology A Presentation Practice System Based on VR Technology
Zhou Kang, Mikami Koji, Kondo Kunio, Tsuruta Naoya (TUT)
The purpose of this research is to propose a new way of practice for presentation through the usage of the VR technology... [more] AIT2018-79
pp.135-136
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology Development of An Experience System of Flooded Cyber Space
Yutaka Hikino, Tomoaki Moriya (TDU), Tokiichiro Takahashi (TDU/ASTRODESIGN)
In Japan, flood disaster is frequently caused by typhoons and torrential rain. However, people’s awareness of flood disa... [more] AIT2018-86
pp.157-160
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology Effects of movement interface for VR Cenesthesic Game Contents
Tsuyoshi Matsudo (TDU), Tokiichiro Takahashi (TDU/AstroDesign)
Among remarkable attention VR contents production, the cenesthesic game type contents are attracting attention as conten... [more] AIT2018-87
pp.161-164
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Depicting Impossible Figures by Using Optical Illusion Objects in Perspective Rendering
Takashi Chiba, Tomoaki Moriya (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN)
Impossible figures are figures which looks realize at first glance, but are not actually realizable as perceived by the ... [more] AIT2018-148
pp.381-384
3DMT, IDY, IST [detail] 2017-11-30
13:40
Kanagawa   [Invited Talk] VR research and applicationof CHUKYO TV
Tetsuya Kawamoto (CTV)
CHUKYO TV. BROADCASTING has been doing various efforts applying three-dimensional video and virtual reality technology 2... [more] IST2017-70 IDY2017-49 3DIT2017-40
pp.3-10
SIP, ME 2017-11-26
16:00
Kagoshima NIFS [Invited Talk] Variety of Sensory Information Integration from Environments and Individual Differences in Visual Illusion -- Examples as Aftereffect of Viewing Concave Curved Displays in a Large and Wide-Angle Environment --
Sakuichi Ohtsuka (Kagoshima Univ.)
Visual illusions typically occur when inconsistencies in the integration of multiple visual information arise. Conventio... [more] ME2017-115
pp.9-15
HI, VRPSY 2017-11-25
09:30
Ishikawa Kanazawa Institute of Technology Seasickness Suppressing Effect of Movie-Shooting Methods That Immerse Audiences in a Virtual Environment
Nao Fukuta, Hikaru Hasegawa, Kohei Watanabe, Atsuo Kawai, Naoki Isu (Mie Univ.)
It is considered that the cause of seasickness is a conflict of the visual and the vestibular sensations, and supposed t... [more] HI2017-74
pp.27-30
HI, VRPSY 2017-11-25
10:10
Ishikawa Kanazawa Institute of Technology Influences of Conflicting Visual Information on Body Schema of Hands
Hanxiao Li, Katsunori Okajima (YNU)
We conducted experiments to confirm whether conflicting visual information modify the body schema where the visual movem... [more] HI2017-76
pp.35-38
 Results 41 - 60 of 88 [Previous]  /  [Next]  
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