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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:45
Online Online Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model -- Reproduction of Audience Interaction --
Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.)
Humanoid non-player characters (NPC's) in video games generally behave like a robot performing only their predetermined ... [more] AIT2021-37
pp.33-36
SIP, ME 2017-11-26
15:30
Kagoshima NIFS A Study on Detection of Similar Scenes based on Player Positions in Soccer Videos
Sho Takahashi, Miki Haseyama (Hokkaido Univ.)
This paper proposes a method for detecting similar scenes in soccer videos. In soccer games, the pass and players' forma... [more] ME2017-114
pp.5-8
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