Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Driving sounds for exciting driving experiences in electric mobility Kosuke Hoshino, Tomonari Kamba (Toyo Univ) |
Electric vehicles, which are expected to be widely used in the future, are extremely quiet both inside and outside the v... [more] |
AIT2022-98 pp.235-238 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Habitualization support application based on the Fogg Behavior Model Eiji Tomura, Tomonari Kamba (Toyo Univ) |
When trying to achieve some goal, it is important to make certain behaviors a habit, but making a habit is not always ea... [more] |
AIT2022-99 pp.239-242 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Towards the 3D reconstruction from illustration images Shen Qian, Itoh Takayuki (Ocha Univ.) |
This paper presents our trial of 3D model reconstruction from illustration images. Recovery of the depth information i... [more] |
AIT2022-100 pp.243-245 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Analysis and visualization of pitch-by-pitch vocalization time of J-POP vocals Runa Matsumoto, Takayuki Ito (Ocha Univ.) |
Comparing previous and recent J-POP hit songs, the authors discuss the hypothesis that there are more leaps in phrases i... [more] |
AIT2022-101 pp.247-249 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A Study on User Control of Smoke Animation in VR Space Daichi Matsuki, Tomokazu Ishikawa (Toyo Univ.) |
[more] |
AIT2022-102 pp.251-252 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Possibilities for Dynamic Preservation and Experience of Retired Railcars in a Metaverse Atom Kataoka, Ryu Nakagawa (Nagoya City Univ.) |
In this work, a retired railroad car is dynamically preserved in a metaverse for public viewing, and new experiences are... [more] |
AIT2022-103 pp.253-256 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A reserach of Players' Perspective on Adventure Games Li Zerui, Endou Masanobu (Tokyo Polytechnic Univ.) |
Adventure game is a type of digital game in which player solve a mystery to advance the story. It is an experience simil... [more] |
AIT2022-104 pp.257-260 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A VRChat world where a virtual player blends in Natsuki Itoh, Ryu Nakagawa (Nagoya City Univ.) |
Abstract This artwork is a VRChat world that focuses on the amplified distrust in communication between avatars that may... [more] |
AIT2022-105 pp.261-264 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Acoustic analysis of urgency using noise-vocoded speech Ryosuke Sakamoto, Yasunari Obuchi (Tokyo Univ. Tech.) |
In the wake of the Great East Japan Earthquake, there has been a growing interest in speech that appropriately conveys d... [more] |
AIT2022-106 pp.265-266 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A VR possession experience using haptics and hand tracking Yuki Terada, Ryu Nakagawa (Nagoya City Univ.) |
In this study, we call the structure in which a user maintains self-awareness (through the first-person perspective) whi... [more] |
AIT2022-107 pp.267-270 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Cost-constrained multi-agent route search maximizing the total value of transited nodes Kanau Shibayama, Masaki Abe, Taichi Watanabe (TUT) |
The current Vehicle Routing Problem always traverses all nodes, which makes the cost unrealistic depending on the situat... [more] |
AIT2022-108 pp.271-272 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
tsugihagi
-- Clothes that express the sense of discomfort and conflict with multiple selves that arise in interpersonal relationships -- Hirotoshi Kono, Chisa Murakawa, Hisakazu Hada (TUT) |
[more] |
AIT2022-109 pp.273-274 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A Study on the Enjoyment Players Get from Choices that Do Not Affect the End Result Yudai Takahashi, Hiroki Hase, Masanobu Endoh (Tokyo Polytechnic Univ.) |
Decision-making in games is an important element that makes them interesting through a sense of agency. In digital games... [more] |
AIT2022-110 pp.275-277 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Visualization of academic publication data for efficient survey of research fields Yi Gao, Rina Nakazawa, Takayuki Itoh (Ochanomizu Univ) |
Literature survey is an essential task in academic research, which can be time-consuming and challenging. The visualizat... [more] |
AIT2022-111 pp.279-281 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Using Deep Learning to Generate Water Effects for 2D Animation Zhaolou Liang, Masaki Abe, Taichi Watanabe (Tokyo Univ of Technology) |
In 2D animation effects, hand-drawn drawings and 3D simulations are used. Hand-drawn images have a high artistic and des... [more] |
AIT2022-112 pp.283-284 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Proposal of "Kazeana", a hands-on game using game in the era of with corona and after corona Naoto Murohashi (Tokyo Polytechnic) |
[more] |
AIT2022-113 pp.285-288 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Teamwork AI with inferred behavior Takuma Wabiko, Masaki Abe, Taichi Watanabe (TUT) |
[more] |
AIT2022-114 pp.289-290 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A VR otome game that you can feel the character's body temperature using peltier devices Ayano Yamanaka, Ryu Nakagawa (Nagoya City Univ.) |
This work is a VR otome game that you can feel the body temperature of the target character with a self-made warm tactil... [more] |
AIT2022-115 pp.291-294 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Assisting pinpoint melee attacks in VR Kyousuke Kurihara, Masaki Abe, Taichi Watanabe (Tokyo Univ Tec.) |
Melee attacks are a common action in many games that involve fighting enemies. It is no different in VR games using HMDs... [more] |
AIT2022-116 pp.295-296 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A Study on the Best Move Search for NPC Behavior Ryoma Yoshida, Masaki Abe, Taichi Watanabe (TUT) |
AI includes character AI that manages the behavior of NPCs (non-player characters). Goal-based AI, one type of character... [more] |
AIT2022-117 pp.297-298 |
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