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Technical Group on Artistic Image Technology (AIT)  (Searched in: 2021)

Search Results: Keywords 'from:2022-03-08 to:2022-03-08'

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Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Ascending)
 Results 61 - 80 of 128 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Driving sounds for exciting driving experiences in electric mobility
Kosuke Hoshino, Tomonari Kamba (Toyo Univ)
Electric vehicles, which are expected to be widely used in the future, are extremely quiet both inside and outside the v... [more] AIT2022-98
pp.235-238
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Habitualization support application based on the Fogg Behavior Model
Eiji Tomura, Tomonari Kamba (Toyo Univ)
When trying to achieve some goal, it is important to make certain behaviors a habit, but making a habit is not always ea... [more] AIT2022-99
pp.239-242
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Towards the 3D reconstruction from illustration images
Shen Qian, Itoh Takayuki (Ocha Univ.)
This paper presents our trial of 3D model reconstruction from illustration images. Recovery of the depth information i... [more] AIT2022-100
pp.243-245
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Analysis and visualization of pitch-by-pitch vocalization time of J-POP vocals
Runa Matsumoto, Takayuki Ito (Ocha Univ.)
Comparing previous and recent J-POP hit songs, the authors discuss the hypothesis that there are more leaps in phrases i... [more] AIT2022-101
pp.247-249
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A Study on User Control of Smoke Animation in VR Space
Daichi Matsuki, Tomokazu Ishikawa (Toyo Univ.)
 [more] AIT2022-102
pp.251-252
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Possibilities for Dynamic Preservation and Experience of Retired Railcars in a Metaverse
Atom Kataoka, Ryu Nakagawa (Nagoya City Univ.)
In this work, a retired railroad car is dynamically preserved in a metaverse for public viewing, and new experiences are... [more] AIT2022-103
pp.253-256
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A reserach of Players' Perspective on Adventure Games
Li Zerui, Endou Masanobu (Tokyo Polytechnic Univ.)
Adventure game is a type of digital game in which player solve a mystery to advance the story. It is an experience simil... [more] AIT2022-104
pp.257-260
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A VRChat world where a virtual player blends in
Natsuki Itoh, Ryu Nakagawa (Nagoya City Univ.)
Abstract This artwork is a VRChat world that focuses on the amplified distrust in communication between avatars that may... [more] AIT2022-105
pp.261-264
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Acoustic analysis of urgency using noise-vocoded speech
Ryosuke Sakamoto, Yasunari Obuchi (Tokyo Univ. Tech.)
In the wake of the Great East Japan Earthquake, there has been a growing interest in speech that appropriately conveys d... [more] AIT2022-106
pp.265-266
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A VR possession experience using haptics and hand tracking
Yuki Terada, Ryu Nakagawa (Nagoya City Univ.)
In this study, we call the structure in which a user maintains self-awareness (through the first-person perspective) whi... [more] AIT2022-107
pp.267-270
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Cost-constrained multi-agent route search maximizing the total value of transited nodes
Kanau Shibayama, Masaki Abe, Taichi Watanabe (TUT)
The current Vehicle Routing Problem always traverses all nodes, which makes the cost unrealistic depending on the situat... [more] AIT2022-108
pp.271-272
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online tsugihagi -- Clothes that express the sense of discomfort and conflict with multiple selves that arise in interpersonal relationships --
Hirotoshi Kono, Chisa Murakawa, Hisakazu Hada (TUT)
 [more] AIT2022-109
pp.273-274
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A Study on the Enjoyment Players Get from Choices that Do Not Affect the End Result
Yudai Takahashi, Hiroki Hase, Masanobu Endoh (Tokyo Polytechnic Univ.)
Decision-making in games is an important element that makes them interesting through a sense of agency. In digital games... [more] AIT2022-110
pp.275-277
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Visualization of academic publication data for efficient survey of research fields
Yi Gao, Rina Nakazawa, Takayuki Itoh (Ochanomizu Univ)
Literature survey is an essential task in academic research, which can be time-consuming and challenging. The visualizat... [more] AIT2022-111
pp.279-281
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Using Deep Learning to Generate Water Effects for 2D Animation
Zhaolou Liang, Masaki Abe, Taichi Watanabe (Tokyo Univ of Technology)
In 2D animation effects, hand-drawn drawings and 3D simulations are used. Hand-drawn images have a high artistic and des... [more] AIT2022-112
pp.283-284
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Proposal of "Kazeana", a hands-on game using game in the era of with corona and after corona
Naoto Murohashi (Tokyo Polytechnic)
 [more] AIT2022-113
pp.285-288
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Teamwork AI with inferred behavior
Takuma Wabiko, Masaki Abe, Taichi Watanabe (TUT)
 [more] AIT2022-114
pp.289-290
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A VR otome game that you can feel the character's body temperature using peltier devices
Ayano Yamanaka, Ryu Nakagawa (Nagoya City Univ.)
This work is a VR otome game that you can feel the body temperature of the target character with a self-made warm tactil... [more] AIT2022-115
pp.291-294
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Assisting pinpoint melee attacks in VR
Kyousuke Kurihara, Masaki Abe, Taichi Watanabe (Tokyo Univ Tec.)
Melee attacks are a common action in many games that involve fighting enemies. It is no different in VR games using HMDs... [more] AIT2022-116
pp.295-296
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A Study on the Best Move Search for NPC Behavior
Ryoma Yoshida, Masaki Abe, Taichi Watanabe (TUT)
AI includes character AI that manages the behavior of NPCs (non-player characters). Goal-based AI, one type of character... [more] AIT2022-117
pp.297-298
 Results 61 - 80 of 128 [Previous]  /  [Next]  
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