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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:31 |
Online |
Online |
Interactive viscous expression method using VAT Mikihiro Kagoshima, Motonobu Kawashima, Daichi Hayakawa (TUT) |
This research is for improving the expression of viscous body in video game contents. In this research, simulations of v... [more] |
AIT2022-45 pp.29-32 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:41 |
Online |
Online |
Virtual Production Method Suitable for Stop Motion Animation Keita Ushijima, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, video production workflows have become more diverse, with a variety of digital imaging technologies bei... [more] |
AIT2022-50 pp.49-52 |
IIEEJ, AIT |
2021-10-28 10:40 |
Osaka |
(Primary: On-site, Secondary: Online) |
Improvement of illustration style rendering in game contents Miki Tachibana, Kawashima Motonobu, Daichi Hayakawa (TUT) |
There are two types of art settings for game content drawn by artists: those in which outlines and fills are completely ... [more] |
AIT2021-150 pp.39-42 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Proposal of a method for improving the visibility of game visuals using impressionist techniques Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT) |
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] |
AIT2021-35 pp.25-28 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 12:15 |
Online |
Online |
Efficient techniques of live-action vfx compositing on TV commercials utilizing game engines Mizuho Baba, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, there have been an increasing number of cases where game engines are used in video production sites. It... [more] |
AIT2021-39 pp.41-44 |
AIT, IIEEJ, AS |
2016-03-09 15:15 |
Tokyo |
Tokyo Polytechnic Univ. |
"The Performance Scrapbook" and its intuitive searching by Virtual Reality Device Yuka Funada (TUT), Motonobu Kawashima (MomomoWorks Inc.), Daichi Hayakawa, Kouji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2016-99 pp.195-198 |
AIT, IIEEJ, AS |
2013-03-15 10:30 |
Kanagawa |
Keio Univ. |
An Efficient Method for Creating Cat-Jumps Animation Kanae Nakai, Motonobu Kawashima, Daichi Hayakawa, Tomokazu Ishikawa, Koji Mikami, Kunio Kondo (TUT) |
We focus on creating cat-jump animations by using 3DCG. In this paper, we propose a method to generate an appropriate ju... [more] |
AIT2013-51 pp.65-67 |
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