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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 4 of 4  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of a method for improving the visibility of game visuals using impressionist techniques
Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] AIT2021-35
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
12:15
Online Online Efficient techniques of live-action vfx compositing on TV commercials utilizing game engines
Mizuho Baba, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, there have been an increasing number of cases where game engines are used in video production sites. It... [more] AIT2021-39
pp.41-44
AIT, IIEEJ, AS 2016-03-09
15:15
Tokyo Tokyo Polytechnic Univ. "The Performance Scrapbook" and its intuitive searching by Virtual Reality Device
Yuka Funada (TUT), Motonobu Kawashima (MomomoWorks Inc.), Daichi Hayakawa, Kouji Mikami, Kunio Kondo (TUT)
 [more] AIT2016-99
pp.195-198
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. An Efficient Method for Creating Cat-Jumps Animation
Kanae Nakai, Motonobu Kawashima, Daichi Hayakawa, Tomokazu Ishikawa, Koji Mikami, Kunio Kondo (TUT)
We focus on creating cat-jump animations by using 3DCG. In this paper, we propose a method to generate an appropriate ju... [more] AIT2013-51
pp.65-67
 Results 1 - 4 of 4  /   
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