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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 12 of 12  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online A method to increase the sense of immersion in Virtual Reality content with an underwater theme.
Yuka Sunahara, Ikuko Tsubaki (Tokyo University of Technology)
We propose a method of "fluttering kick while lying down" as a way to increase the immersive feeling of underwater VR co... [more] AIT2021-56
pp.103-104
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Multiple scene search of movies from ambiguous memory
Yuya Iino, Ikuko Tsubaki (Tokyo University of Technology)
It takes time to reach the content of the scene that the user wants to watch from the video, and the content is not alwa... [more] AIT2021-100
pp.237-240
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Comic format conversion considering impression changes
Kaito Kushida, Ikuko Tsubaki (Tokyo University of Technology)
In recent years, comics have been drawn and sold in various ways. The authors previously proposed a "manga production su... [more] AIT2021-126
pp.321-322
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Word learning application using a match 3 puzzle
Shiyu Sun, Ikuko Tsubaki (TUT)
Katakana words are particularly difficult to remember for Chinese students. In this study, a katakana word learning appl... [more] AIT2020-149
pp.327-328
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Virtual YouTuber Imaging System
Kousuke Daikoku (TUT), Kenji Watanabe (Senshu Univ.), Ikuko Tsubaki (TUT)
A realtime video production system with motion capture which can change viewpoint and view angle easily was developed. A... [more] AIT2019-130
pp.285-286
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. High Resolution 3D model Generation Method using Unmanned Aerial Vehicle
Takumi Kobayashi, Ikuko Tsubaki (TUT)
A 3D model gneration method which takes both still images and videos by unmanned aerial vehicle and performs SfM using b... [more] AIT2019-160
pp.387-388
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Improvement of integrated manufacturing for FDM 3D printing
Takeru Manaka (TUT), Kenji Watanabe (Senshu Univ), Ikuko Tsubaki (TUT)
A suitable material for FDM printing with soluble support was examined. Complicated structure objects were actually able... [more] AIT2019-162
pp.393-394
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology A study on smooth introductory education for programming at elementary school student level
Seiya Yamada, Hiroki Harada, Junpei Hasegawa, Ikuko Tsubaki (TUT), Meeko Kuwahara (Meisei Univ)
In Japan, we decided to do programming education from 2020. However, as a result of investigating the current state of p... [more] AIT2018-60
pp.65-68
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology Effect of VR in brain waves during game play
Koji Ohki, Ikuko Tsubaki (TUT)
The effects of VR on brain waves while playing VR games are investigated. A mobile simple electroencephalograph is utili... [more] AIT2018-90
pp.173-174
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology Effective camerawork and condition of objects for aerial videos taken from an unmanned aerial vehicle
Takumi Kobayashi, Ikuko Tsubaki (TUT)
Unmanned aerial vehicles are spreading rapidly in recent years. In the field of video, it has attracted attention from t... [more] AIT2018-113
pp.257-258
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology A study of learning technique for programming at elementary school level
Junpei Hasegawa, Hiroki Harada, Seiya Yamada, Ikuko Tsubaki (TUT), Meeko Kuwahara (Meisei Univ)
The Internet spreads, and, based on the fourth Industrial Revolution approaching, programming education is incorporated ... [more] AIT2018-116
pp.265-268
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Difference of expression between 2DCG and 3DCG in effect composition
Hirotaka Hasegawa, Ikuko Tsubaki (TUT)
In the process called composition of CG animation production, characters are combined with background and special effect... [more] AIT2018-127
pp.309-310
 Results 1 - 12 of 12  /   
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