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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 12 of 12  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Computer simulation of crushing a paper box by shape matching
Keisuke Nishida, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a paper simulation method that can be applied to games. The proposed method adopted the m... [more] AIT2021-81
pp.183-184
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
15:30
Tokyo Tokyo University of Technology
(Cancelled)
Knowledge Systematization for CG Education
Daisuke Miyazaki (Hiroshima City Univ.), Osamu Yuuki (Canon), Kohe Tokoi (Wakayama Univ.), Norimasa Yoshida (Nihon Univ.), Yoshihiro Kanamori (Univ. of Tsukuba)
In the last few decades, CG technology has evolved significantly. A wide variety of technologies have been developed, an... [more] AIT2020-76
pp.97-100
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Control of water flow by gesture to synthesize with live-action video
Tomohiro Sasaki, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a method to synthesize interactively user-controllable water current with live-action vid... [more] AIT2019-103
pp.197-200
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. A Representation Method of Cloud like Animation Using Fluid Simulation
Miyu Sakaguchi, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a method of expressing clouds that behave like deformation or scattering due to collision... [more] AIT2019-149
pp.351-352
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
12:15
Tokyo Ochanomizu Univ. Decision model of NPC based on the definition of morality
Takuya Takahashi, Kohe Tokoi (Wakayama Univ.)
 [more] AIT2017-57
pp.49-52
AIT, IIEEJ, AS 2016-03-09
13:15
Tokyo Tokyo Polytechnic Univ. A technique to generate the animation of falling cherry blossoms that can control the motion interactively by using of Boids
Takuya Takahashi, Kohe Tokoi (Wakayama Univ.)
Falling motion of light objects like petal and leaves are affected by gravity and air resistance powerfully. As a result... [more] AIT2016-50
pp.33-36
AIT, IIEEJ, AS 2016-03-09
13:39
Tokyo Tokyo Polytechnic Univ. An autonomous behavior generation method of a large scale infantry combat that utilize the terrain tactics using potential method
Toshiya Kira, Kohe Tokoi (Wakayama City Univ)
In the video game, the battle that between the characters is popular. The game on the battlefield needs to generate a re... [more] AIT2016-52
pp.41-44
AIT, IIEEJ, AS 2015-03-14
14:45
Tokyo   Autonomous behavior generation of a large number avatars by potential method
Toshiya Kira, Kohe Tokoi (Wakayama Univ.)
In this study, we developed a technique of generating the behavior of the game avatars by the simulation of free fight b... [more] AIT2015-70
pp.123-125
AIT, IIEEJ, AS 2015-03-14
16:30
Tokyo   Development of scene description method of fighting game based on the protocol definition
Takuya Takahashi, Kohe Tokoi (Wakayama Univ.)
 [more] AIT2015-82
pp.165-168
3DIT, IDY 2014-06-19
14:15
Tokyo Kikai-Shinko-Kaikan Bldg. Observation with stereoscopic HMD of the entire shape reconstructed by using a depth sensor
Masaki Mori, Kohe Tokoi (Wakayama Univ.)
This paper describes a method to reconstruct in real-time the entire shape of the object by fusing the depth map obtaine... [more] IDY2014-26 3DIT2014-31
pp.7-10
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. GPU acceleration of visual simulation of rain stain considering the adhesion
Masaki Tanaka (G. S. of Wakayama Univ.), Kohe Tokoi (Wakayama Univ.)
The reproduction of natural aging effect is necessary for rendering a photorealistic computer graphics image. The rain s... [more] AIT2013-64
pp.111-114
AIT, ME 2012-05-23
15:10
Wakayama Wakayama University Machikado Satellite Watercolor Rendering with Consideration of Motion
Yuka Mukai, Kohe Tokoi (Wakayama Univ.)
 [more] ME2012-77 AIT2012-98
pp.27-30
 Results 1 - 12 of 12  /   
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