Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:12 |
Tokyo |
Tokyo University of Technology (Tokyo) |
A Method for Generating Anime-Style 3D Models Using Photogrammetry Tomoya Nagai, Kohe Tokoi (Wakayama Univ.) |
In this study, we developed a method for generating lightweight, anime-style 3D models from point cloud acquired through... [more] |
AIT2024-32 pp.3-6 |
ME |
2023-02-04 15:45 |
Online |
online (Online) |
Real-time shading by anisotropic reflection based on the microstructure of woven fabrics Shiori Iida, Kohe Tokoi (Wakayama Univ) |
In real-time computer graphics, fabrics often appear uniform. This is partly because the actual weave structure produces... [more] |
ME2023-19 pp.71-73 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:16 |
Online |
Online (Online) |
A Proposal for a Design Method for Dragons Using Parametric Modeling Soma Ishimura, Kohe Tokoi (Wakayama Univ.) |
This research aims to develop a method for parametrically modeling the shape of an imaginary creature, a dragon. We assu... [more] |
AIT2022-62 pp.95-97 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online (Online) |
Computer simulation of crushing a paper box by shape matching Keisuke Nishida, Kohe Tokoi (Wakayama Univ.) |
In this research, we developed a paper simulation method that can be applied to games. The proposed method adopted the m... [more] |
AIT2021-81 pp.183-184 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 15:30 |
Tokyo |
Tokyo University of Technology (Tokyo) (Cancelled) |
Knowledge Systematization for CG Education Daisuke Miyazaki (Hiroshima City Univ.), Osamu Yuuki (Canon), Kohe Tokoi (Wakayama Univ.), Norimasa Yoshida (Nihon Univ.), Yoshihiro Kanamori (Univ. of Tsukuba) |
In the last few decades, CG technology has evolved significantly. A wide variety of technologies have been developed, an... [more] |
AIT2020-76 pp.97-100 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. (Tokyo) |
Control of water flow by gesture to synthesize with live-action video Tomohiro Sasaki, Kohe Tokoi (Wakayama Univ.) |
In this research, we developed a method to synthesize interactively user-controllable water current with live-action vid... [more] |
AIT2019-103 pp.197-200 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. (Tokyo) |
A Representation Method of Cloud like Animation Using Fluid Simulation Miyu Sakaguchi, Kohe Tokoi (Wakayama Univ.) |
In this research, we developed a method of expressing clouds that behave like deformation or scattering due to collision... [more] |
AIT2019-149 pp.351-352 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 12:15 |
Tokyo |
Ochanomizu Univ. (Tokyo) |
Decision model of NPC based on the definition of morality Takuya Takahashi, Kohe Tokoi (Wakayama Univ.) |
[more] |
AIT2017-57 pp.49-52 |
AIT, IIEEJ, AS |
2016-03-09 13:15 |
Tokyo |
Tokyo Polytechnic Univ. (Tokyo) |
A technique to generate the animation of falling cherry blossoms that can control the motion interactively by using of Boids Takuya Takahashi, Kohe Tokoi (Wakayama Univ.) |
Falling motion of light objects like petal and leaves are affected by gravity and air resistance powerfully. As a result... [more] |
AIT2016-50 pp.33-36 |
AIT, IIEEJ, AS |
2016-03-09 13:39 |
Tokyo |
Tokyo Polytechnic Univ. (Tokyo) |
An autonomous behavior generation method of a large scale infantry combat that utilize the terrain tactics using potential method Toshiya Kira, Kohe Tokoi (Wakayama City Univ) |
In the video game, the battle that between the characters is popular. The game on the battlefield needs to generate a re... [more] |
AIT2016-52 pp.41-44 |
AIT, IIEEJ, AS |
2015-03-14 14:45 |
Tokyo |
(Tokyo) |
Autonomous behavior generation of a large number avatars by potential method Toshiya Kira, Kohe Tokoi (Wakayama Univ.) |
In this study, we developed a technique of generating the behavior of the game avatars by the simulation of free fight b... [more] |
AIT2015-70 pp.123-125 |
AIT, IIEEJ, AS |
2015-03-14 16:30 |
Tokyo |
(Tokyo) |
Development of scene description method of fighting game based on the protocol definition Takuya Takahashi, Kohe Tokoi (Wakayama Univ.) |
[more] |
AIT2015-82 pp.165-168 |
3DMT, IDY |
2014-06-19 14:15 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Tokyo) |
Observation with stereoscopic HMD of the entire shape reconstructed by using a depth sensor Masaki Mori, Kohe Tokoi (Wakayama Univ.) |
This paper describes a method to reconstruct in real-time the entire shape of the object by fusing the depth map obtaine... [more] |
IDY2014-26 3DIT2014-31 pp.7-10 |
AIT, IIEEJ, AS |
2013-03-15 15:05 |
Kanagawa |
Keio Univ. (Kanagawa) |
GPU acceleration of visual simulation of rain stain considering the adhesion Masaki Tanaka (G. S. of Wakayama Univ.), Kohe Tokoi (Wakayama Univ.) |
The reproduction of natural aging effect is necessary for rendering a photorealistic computer graphics image. The rain s... [more] |
AIT2013-64 pp.111-114 |
AIT, ME |
2012-05-23 15:10 |
Wakayama |
Wakayama University Machikado Satellite (Wakayama) |
Watercolor Rendering with Consideration of Motion Yuka Mukai, Kohe Tokoi (Wakayama Univ.) |
[more] |
ME2012-77 AIT2012-98 pp.27-30 |