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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 18 of 18  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:04
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Animation Creation Support Method Using Visualization of the condition of Gravity of a Two-Headed Character
Kotojiro Hanazawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
In the creation of CG content, key poses are set for characters and motion is applied to them. Correctly expressing the ... [more] AIT2023-52
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games
Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] AIT2023-55
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:02
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Whale Breaching Animation Production Method Based on Motion Analysis
Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT)
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] AIT2023-56
pp.77-80
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:14
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Brushstroke-Style Visual Effects with Contoured Lines in Video Games
Reo Nanami, Motonobu Kawashima, Daichi Hayakawa (TUT)
Among the visual effects in video games, brushstroke effects are often different from actual brushstroke-style. In this ... [more] AIT2023-57
pp.81-84
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:26
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Weithy animation expression method for video games.
Taketo Katsuta, Motonobu Kawashima, Daichi Hayakawa (TUT)
 [more] AIT2023-58
pp.85-88
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Emotional expression method of Ahoge considering camera work in video games
Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, many characters in animated works and video game productions have a bunch of hair that spring out from ... [more] AIT2023-75
pp.147-150
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents
Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, methods such as procedural modeling and generating models from satellite photographs have been used to ... [more] AIT2023-76
pp.151-154
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:04
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Clay Animation Style CG Animation by Using DisplacementMap
Koyo Nemoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
In this research, I investigated and analyzed what is clay animation-likeness by shooting stop-motion movies
using act... [more]
AIT2023-77
pp.155-158
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:16
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Improved Method of De-Lighting with 3D Painting in Photogrammetry
Koya Suda, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, the use of workflows utilizing photogrammetry has been increasing in the computer graphics industry. On... [more] AIT2023-78
pp.159-162
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:31
Online Online Interactive viscous expression method using VAT
Mikihiro Kagoshima, Motonobu Kawashima, Daichi Hayakawa (TUT)
This research is for improving the expression of viscous body in video game contents. In this research, simulations of v... [more] AIT2022-45
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:41
Online Online Virtual Production Method Suitable for Stop Motion Animation
Keita Ushijima, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, video production workflows have become more diverse, with a variety of digital imaging technologies bei... [more] AIT2022-50
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of a method for improving the visibility of game visuals using impressionist techniques
Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] AIT2021-35
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
12:15
Online Online Efficient techniques of live-action vfx compositing on TV commercials utilizing game engines
Mizuho Baba, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, there have been an increasing number of cases where game engines are used in video production sites. It... [more] AIT2021-39
pp.41-44
AIT, IIEEJ, AS 2016-03-09
15:15
Tokyo Tokyo Polytechnic Univ. "The Performance Scrapbook" and its intuitive searching by Virtual Reality Device
Yuka Funada (TUT), Motonobu Kawashima (MomomoWorks Inc.), Daichi Hayakawa, Kouji Mikami, Kunio Kondo (TUT)
 [more] AIT2016-99
pp.195-198
AIT, IIEEJ, AS 2014-03-17
14:30
Tokyo   Tai Chi Chuan CG video material for Smart Phones and Tablet PCs
Satoshi Nakajima, Mikio Shinya, Michio Shiraishi, Katsuragawa Hidetsufu (Toho Univ.), Motonobu Kawashima, kunio Kondo (TUT)
Performance of Tai Chi Chuan consists of complicated movements and most beginners learn the movements from video materia... [more] AIT2014-68
pp.135-138
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. An Efficient Method for Creating Cat-Jumps Animation
Kanae Nakai, Motonobu Kawashima, Daichi Hayakawa, Tomokazu Ishikawa, Koji Mikami, Kunio Kondo (TUT)
We focus on creating cat-jump animations by using 3DCG. In this paper, we propose a method to generate an appropriate ju... [more] AIT2013-51
pp.65-67
AIT, IIEEJ 2012-03-16
09:45
Tokyo Tokyo Polytechnic Univ. [Poster Presentation] Development and evaluation of CG video contents for Tai Chi Chuan self-study
Satoshi Nakajima, Mikio Shinya, Michio Shiraishi, Hidetsugu Katsuragawa (Toho Univ.), Yuko Ogawa (Thinklogic), Motonobu Kawashima, Kunio Kondo (TUT)
Tai Chi Chuan is a popular Chinese martial art, practiced in all over the world. Its performance consists of complicated... [more] AIT2012-40
pp.27-30
AIT, IIEEJ 2011-03-11
09:15
Tokyo Tokyo Denki Univ. CG video contents for Tai chi chuan self-study
Yuko Ogawa, Mikio Shinya, Hidetsugu Katsuragawa, Michio Shiraishi (Toho Univ.), Motonobu Kawashima, Kunio Kondo (TUT)
Tai Chi Chuan consists of complicated movements and video texts are useful for beginners to learn them. However, existin... [more] AIT2011-13
pp.1-4
 Results 1 - 18 of 18  /   
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