Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Material setting support system for 3DCG model considering fabric feature Ryoto Fukuda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
When expressing the texture of clothing in 3DCG, it is necessary to set up materials that take into account the characte... [more] |
AIT2023-85 pp.179-182 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Foot Controlled Character Input System Based on Image Recognition Takumi Watanabe, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
[more] |
AIT2023-90 pp.193-196 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Categorization of Japanese Animation Characters Based on Statistical Analysis of the Description of the Traits Akifumi Tanimura, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
Character introductions on websites tend to describe the character's personality. The purpose of this study is to clarif... [more] |
AIT2023-94 pp.209-212 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A study on improving the human-like quality of game AI by feinting Yu Kikuchi, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
Human-like characteristics of AI are obtained by reproducing human characteristics. Therefore, in this study, we focused... [more] |
AIT2023-96 pp.217-220 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Automating NPC Reactions Using Acoustic Feature Recognition Technology in Games Maria Kuroda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
Speech recognition games are progressing day by day, mainly through the improvement of natural language processing techn... [more] |
AIT2023-99 pp.227-230 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Heatmaps of Assisting Creators Make Light Novel Plots of School Festivals for Each Characteristic of Heroines of Romantic Comedy Yuta Tsukada, Suguru Matsuyoshi (TUT) |
Heroines of romantic comedy in Japanese light novels have various combinations of characteristics and traits. While this... [more] |
AIT2023-123 pp.311-314 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Research on Minimum Quality Level of Edits Required for High-Rating Posted Videos Toranosuke Kubokawa, Suguru Matsuyoshi (TUT) |
The object of this work is to clarify minimum quality level of edits required for high-rating posted videos. We targeted... [more] |
AIT2023-124 pp.315-318 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Research on hand-drawn animation style airflow expression method in 3DCG Dai Yang, Yoshihisa Kanamatsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
In hand-drawn animation, the airflow effect that shows the flow of air is used to increase the feeling of impact. Althou... [more] |
AIT2022-124 pp.317-320 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Proposal for a device using temperature stimulation to enhance AR table game experience Suguru Hasegawa, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT) |
Compared to regular digital table games, AR table games is able to touch pseudo the objects in the game. So, it can make... [more] |
AIT2022-128 pp.333-336 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Spectator support system for e-sports using smartphones Ren Katagiri, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT) |
Abstract E-sports are becoming more popular in the world year by year, and the number of spectators is increasing. Ther... [more] |
AIT2022-130 pp.341-344 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online |
Analysis of uniform dressing down rules based on the personalities of female anime characters Taka Shibuya, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT) |
[more] |
AIT2022-131 pp.345-348 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online |
Series composition support based on story analysis of anime with original screenplays Takunori Sone, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT) |
The series structure of TV animation is implicit and unclear in many aspects. It is difficult to organize the number and... [more] |
AIT2022-133 pp.353-356 |
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