Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 11:01 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Study of Penalty Kick Training XR System Using Image Recognition Tatsuya Ono, Tomokazu Ishikawa (Toyo Univ.) |
[more] |
AIT2023-38 pp.13-16 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 11:13 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
An investigative research on the amusingness of MR games on the subject of OHAJIKI game Takeru Yoshida, Tomokazu Ishikawa (Toyo Univ.) |
In this study, we investigated the possibility of the MR game using the OHAJIKI MR game. We created a OHAJIKI MR game th... [more] |
AIT2023-39 pp.17-20 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Part-by-Part Similarity Analysis for Similar Music Retrieval Keito Nakayama, Tomokazu Ishikawa (Toyo Univ.) |
In this study, the similarity of subjectively similar songs was calculated by analyzing their constituent parts, with th... [more] |
AIT2023-66 pp.115-118 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:27 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A realistic breast physics simulation based on measured data Toshitake Suzuki, Tomokazu Ishikawa (Toyo Univ.) |
[more] |
AIT2023-68 pp.123-126 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A Study on User Control of Smoke Animation in VR Space Daichi Matsuki, Tomokazu Ishikawa (Toyo Univ.) |
[more] |
AIT2022-102 pp.251-252 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A Study on Interactive Projection Mapping of Sound and Video Using CSP Method Masaki Konaka, Tomokazu Ishikawa (Toyo Univ.) |
[more] |
AIT2022-120 pp.305-306 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online |
A Study on the Necessity of Product Detail Videos for Apparel EC Sites Tomokazu Yano, Tomokazu Ishikawa (Toyo Univ) |
In late years the EC industry shows growth. It is demanded that the apparel EC site send a lot of product information to... [more] |
AIT2022-140 pp.379-380 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online |
Representation of FRP material damage in 3DCG Shoon Komori, Tomokazu Ishikawa (Toyo Univ.) |
[more] |
AIT2022-141 pp.381-382 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online |
A Study on Video Refocusing Using Deblur GAN and DeepLens Kota Higuchi, Tomokazu Ishikawa (Toyo Univ.) |
The purpose of this research is to process blur with an appropriate depth of field for "out of focus" videos where the d... [more] |
AIT2022-144 pp.387-388 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online |
A Study of Facial Expression Transfer Method to 3D Characters Using Regression Analysis Masaki Itoh, Tomokazu Ishikawa (Toyo Univ.) |
[more] |
AIT2022-150 pp.399-400 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online |
Investigation of the relationship between the viewing angle of the HMD and the immersive feeling in VR images Sho Osaka, Tomokazu Ishikawa (Toyo Univ.) |
[more] |
AIT2022-151 pp.401-402 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online |
A study on the effective presentation of illusory figures and viewing effects in passenger viewpoints Yusuke Iwasaki, Tomokazu Ishikawa (Toyo Univ.) |
[more] |
AIT2022-152 pp.403-404 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
A Study of Information Presentation Method during Cooking via HoloLens2 Tatsuki Tezuka, Tomokazu Ishikawa (Toyo Univ) |
[more] |
AIT2021-51 pp.87-88 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
A Study on Acceleration of Rendering Using Super-Resolution Processing Hiroki Kurata, Tomokazu Ishikawa (Toyo Univ) |
[more] |
AIT2021-96 pp.227-228 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
Research on a BGM search system to an input video Kazunari Sugimoto, Tomokazu Ishikawa (Toyo Univ.) |
[more] |
AIT2021-97 pp.229-230 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
Research on game-like quality of TRPG using VR technology Takeru Ishii, Tomokazu Ishikawa (Toyo Univ) |
In recent years, contents using 3D technologies have become common in TV, movies, and games. Furthermore, with the atten... [more] |
AIT2021-116 pp.291-292 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
Research on drawing projection mapping Motoki Ichiju, Tomokazu Ishikawa (Toyo Univ.) |
Projection mapping is a technology that projects movies onto 3D objects in the real world using computer-generated anima... [more] |
AIT2021-125 pp.319-320 |
AIT, IIEEJ, AS |
2015-03-14 15:00 |
Tokyo |
|
HTML Code Output Tool : The system automatically place the image and output the HTML code. Kazuki Hagiwara, Tomokazu Ishikawa, Tsukasa Kikuchi, Masanori Kakimoto (TUT) |
[more] |
AIT2015-42 pp.27-30 |
AIT, IIEEJ, AS |
2013-03-15 10:30 |
Kanagawa |
Keio Univ. |
An Efficient Method for Creating Cat-Jumps Animation Kanae Nakai, Motonobu Kawashima, Daichi Hayakawa, Tomokazu Ishikawa, Koji Mikami, Kunio Kondo (TUT) |
We focus on creating cat-jump animations by using 3DCG. In this paper, we propose a method to generate an appropriate ju... [more] |
AIT2013-51 pp.65-67 |
|