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All Technical Committee Conferences (Searched in: All Years)
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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
IIEEJ, AIT |
2024-06-05 10:10 |
Tokyo |
Tokyo Information Design Professional University (Primary: On-site, Secondary: Online) |
Utilizing 3D CG-based Reverse Projection Photogrammetry for Gait-based Verification Analysis Daisuke Imoto, Masato Asano, Wataru Sakurai, Masakatsu Honma, Kenji Kurosawa (NRIPS) |
(To be available after the conference date) [more] |
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AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:00 |
Tokyo |
Tokyo University of Technology |
Making process for constructing 3DCG models of kosode and furisode based on image archive Amane Nakaike, Yuta Nakauchi, Asako Soga (Ryukoku Univ.) |
Costumes designated as cultural properties and owned by museums are usually archived as images. By converting such image... [more] |
AIT2024-31 pp.1-2 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
A Reduction Method of the Number of Polygons Constructing a 3D Model Generated from Point Cloud Data Yuzhou Pei, Youngha Chang, Nobuhiko Mukai (TCU) |
A 3D point cloud is generated from the photos taken with an iPhone stereo camera, and a triangular mesh model is constru... [more] |
AIT2024-124 pp.315-316 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 16:03 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Motion reconstruction of articulated objects from point clouds with a sample video and a specified rotation axis Sakura Shinji, Issei Fujishiro (Keio Univ.) |
Simulated experience and reliving of real-life scenes are good examples of the use of three-dimensional virtual space. I... [more] |
AIT2023-71 pp.135-138 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:30 |
Online |
Online |
Construction of a video recording studio for three-dimensional model acquisition Taichi Suginoshita, Toshie Misu, Hideki Mitsumine, Jun Arai (NHK) |
This paper introduces our 3D acquisition studio for model-based versatile production including 2D, 3D, AR, and VR conten... [more] |
AIT2021-36 pp.29-32 |
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