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All Technical Committee Conferences  (Searched in: All Years)

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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 5 of 5  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
IIEEJ, AIT 2024-06-05
10:10
Tokyo Tokyo Information Design Professional University
(Primary: On-site, Secondary: Online)
Utilizing 3D CG-based Reverse Projection Photogrammetry for Gait-based Verification Analysis
Daisuke Imoto, Masato Asano, Wataru Sakurai, Masakatsu Honma, Kenji Kurosawa (NRIPS)
(To be available after the conference date) [more]
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:00
Tokyo Tokyo University of Technology Making process for constructing 3DCG models of kosode and furisode based on image archive
Amane Nakaike, Yuta Nakauchi, Asako Soga (Ryukoku Univ.)
Costumes designated as cultural properties and owned by museums are usually archived as images. By converting such image... [more] AIT2024-31
pp.1-2
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology A Reduction Method of the Number of Polygons Constructing a 3D Model Generated from Point Cloud Data
Yuzhou Pei, Youngha Chang, Nobuhiko Mukai (TCU)
A 3D point cloud is generated from the photos taken with an iPhone stereo camera, and a triangular mesh model is constru... [more] AIT2024-124
pp.315-316
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:03
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Motion reconstruction of articulated objects from point clouds with a sample video and a specified rotation axis
Sakura Shinji, Issei Fujishiro (Keio Univ.)
Simulated experience and reliving of real-life scenes are good examples of the use of three-dimensional virtual space. I... [more] AIT2023-71
pp.135-138
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:30
Online Online Construction of a video recording studio for three-dimensional model acquisition
Taichi Suginoshita, Toshie Misu, Hideki Mitsumine, Jun Arai (NHK)
This paper introduces our 3D acquisition studio for model-based versatile production including 2D, 3D, AR, and VR conten... [more] AIT2021-36
pp.29-32
 Results 1 - 5 of 5  /   
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