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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
ME |
2019-02-09 13:45 |
Kanagawa |
Kanto Gakuin University (Kanagawa) |
Autonomous mobile robot which plans its path with interpreting the meanings among the spaces formed by multiple people and objects Xianhui Bu, Tomoaki Nakamura, Masahide Kaneko (UEC) |
(To be available after the conference date) [more] |
ME2019-18 pp.59-62 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology (Tokyo) |
Crowd simulation considering personality in evacuation from threat Makoto Ida, Koji Mikami (TUT) |
In this research, we aimed to realize a crowd simulation that emphasizes scenes that humans evacuate from threats and ta... [more] |
AIT2018-143 pp.361-364 |
AIT, IIEEJ, AS |
2016-03-09 13:39 |
Tokyo |
Tokyo Polytechnic Univ. (Tokyo) |
An autonomous behavior generation method of a large scale infantry combat that utilize the terrain tactics using potential method Toshiya Kira, Kohe Tokoi (Wakayama City Univ) |
In the video game, the battle that between the characters is popular. The game on the battlefield needs to generate a re... [more] |
AIT2016-52 pp.41-44 |
AIT, IIEEJ, AS |
2015-03-14 14:45 |
Tokyo |
(Tokyo) |
Autonomous behavior generation of a large number avatars by potential method Toshiya Kira, Kohe Tokoi (Wakayama Univ.) |
In this study, we developed a technique of generating the behavior of the game avatars by the simulation of free fight b... [more] |
AIT2015-70 pp.123-125 |
ME, AIT, HI, IEICE-IE, IEICE-ITS [detail] |
2012-02-20 13:40 |
Hokkaido |
Hokkaido Univ. (Hokkaido) |
A study on creation of crowd behavior using crowd control interface Ayumu Sato, Terumasa Aoki (Tohoku Univ.) |
Recently, there has been a lot of examples of crowd simulation based on CG.
In this paper, we proposed a method for mak... [more] |
HI2012-5 ME2012-43 AIT2012-5 pp.51-54 |
AIT, IIEEJ |
2011-03-11 11:40 |
Tokyo |
Tokyo Denki Univ. (Tokyo) |
A Behavior Model of Panicked Crowd Considering Field of Vision Kosuke Kabatani, Tomoaki Moriya, Tokiichiro Takahashi (TDU) |
Crowd simulation is now used in 3D computer graphics for film or video game. A task to create a character motion in a cr... [more] |
AIT2011-24 pp.45-48 |
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