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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
The Impact of Auto-respawn on Player Motivation in Hard Games
Mutsuki Tanaka, Hirokazu Yasuhara, Koji Mikami (TUT)
In games, failure is a necessary element to provide a sense of accomplishment. However, if the difficulty level of the g... [more] AIT2023-93
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
Online Online Awareness Games: Research on entertainment games that lead to unintentional learning -- Qualitative survey of learning methods and content --
Luna Matsukawa, Masanobu Endo (TPU)
Serious games are developed for the purpose of learning and solving problems. In contrast, there are entertainment games... [more] AIT2022-80
IEICE-MVE, HI, VRSJ 2021-06-02
Online Online Visualization of Visit Motivation Based on Kansei Value Structure and Attractiveness of Tourism Resource: -- Toward Attracting Inbound Visitors Based on Ako Salt, a Japan Heritage --
Tomomi Hatano, Tomomi Takezawa, Masashi Sugimoto, Xu Kuangzhe, Takashi Morikawa, Yasuhiro Azuma, Kazuo Shibuta, Noriko Nagata (Kwansei Gakuin Univ.)
We focused on what people consider important in tourism. 50 Japanese adults were asked to rate the importance of each of... [more]
ME 2021-02-27
    Impact of Using Avatars in Distance Learning on Students' Attitude
Shunya Sugimori, Juna Manabe, Hiroyuki Nakamura (SIT)
Distance learning is being held at many universities during COVID-19 Crisis. In distance learning, various problems, fo... [more] ME2021-50
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
Tokyo Ochanomizu Univ. Research about Character's Growth, Timing and Motivation in RPG
Natsumi Hirata, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT)
In this research, we developed two kinds of games, "game including Boredom Avoidance Elements(BAE)" and "not included ga... [more] AIT2017-101
 Results 1 - 5 of 5  /   
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