Print edition: ISSN 1342-6893 Online edition: ISSN 2424-1970
[TOP] | [2016] | [2017] | [2018] | [2019] | [2020] | [2021] | [2022] | [Japanese] / [English]
AIT2016-42
Interactive Groove Visualization via Multithreaded Design
Nobuhiko Jin (Keio Univ.), Naoki Haga (NRI), Issei Fujishito (Keio Univ.)
pp. 1 - 4
AIT2016-43
Extraction of Kansei Elements and Heart Rate Measurement of Relaxation Effects of the Music
Chihiro Tanabe, Tsukasa Kikuchi (TUT)
pp. 5 - 8
AIT2016-44
Intention Augmentation in Calligraphy Work with Light Projection
Goshiro Yamamoto (NAIST), Toshiyuki Amano (Wakayama University)
pp. 9 - 12
AIT2016-45
The influence of human texture recognition and the spatial frequency of textures
Hiroki Hayashi, Masahiro Ura, Kazunori Miyata (JAIST)
pp. 13 - 16
AIT2016-46
Degree of Apple Ripeness Classification by Surface Reflection Analysis
Yuriko Kobayashi, Hiroki Takahashi (UEC)
pp. 17 - 20
AIT2016-47
Measurement of Daily Skin Health Based on Skin Texture Analysis
Chikako Shibata, Natsuki Takayama, Hiroki Takahashi (UEC)
pp. 21 - 24
AIT2016-48
Behavior Classification Using Speed Invariant Feature
Tomonori Kuno, Hiroki Takahashi (UEC)
pp. 25 - 28
AIT2016-49
Real-Time Line Rendering Using 2D Curvature
Takeshi Okuya, Shigekazu Sakai (Waseda Univ.)
pp. 29 - 32
AIT2016-50
A technique to generate the animation of falling cherry blossoms that can control the motion interactively by using of Boids
Takuya Takahashi, Kohe Tokoi (Wakayama Univ.)
pp. 33 - 36
AIT2016-51
Visual Simulation of Burst Taking into Account Two-way Coupling of Thin Films and Content Liquid
Akichika Sahara, Issei Fujishiro (Keio Univ.)
pp. 37 - 40
AIT2016-52
An autonomous behavior generation method of a large scale infantry combat that utilize the terrain tactics using potential method
Toshiya Kira, Kohe Tokoi (Wakayama City Univ)
pp. 41 - 44
AIT2016-53
Automatic Generation of Cartoon Hair Animation
Takuya Mori, Taichi Watanabe (Tokyo University of Technology)
pp. 45 - 48
AIT2016-54
Generation of motion graphics based on the classification of the logotype mark component
Takayoshi Mori, Tsukasa Kikuchi (TUT)
pp. 49 - 52
AIT2016-55
Development of cubic element modeler with augmented reality interface
Masaki Saitou, Shinitirou Sawamura, Takeshi Yamaguti, Hiroshi Yoshikawa (Nihon Univ.)
pp. 53 - 56
AIT2016-56
A 3D Image Generation Method for Projection Mapping
Katsuma Akamatsu, Yuta Muraki, Koji Nishio, Ken-ichi Kobori (OIT)
pp. 57 - 60
AIT2016-57
Painterly rendering by using photorealistic renderer
Shota Ichikawa, Koji Iigura (SIST)
pp. 61 - 64
AIT2016-58
A Study on Interactive Visualization of Risk Chain for Corporate Risk Management
Go Arai, Mitsunori Makino (Chuo Univ.)
pp. 65 - 68
AIT2016-59
Shooting Steller SeaLion
-- 3DCG Animation --
Shine Yanagida, Shigeo Hiyama (TAU)
pp. 69 - 70
AIT2016-60
Limit Guy
Naoto Suzuki (Tokyo Polytechnic Univ.)
p. 71
AIT2016-61
Crossing Tokyo
Takuma Miyawaki, Tsukasa Kikuchi (TUT)
pp. 73 - 74
AIT2016-62
Eaves Projection Mapping
-- Takaoka Emaki --
Hidekazu Tsujiai, Hiroe Meda, Naoko Soya, Shiori Iozaki, Ayaka Kitamura (Univ. of Toyama)
pp. 75 - 76
AIT2016-63
TOWADA: THE WONDERLAND
-- A Projection Mapping at Towada Art Center --
Kazushi Mukaiyama (Future Univ. Hakodate)
pp. 77 - 80
AIT2016-64
RIDE
Kazuhiro Nagai (Tokyo Polytechnic Univ.)
p. 81
AIT2016-65
MAD BALL
Masahiro Higashikokubaru (Tokyo Polytechnic Univ.)
p. 83
AIT2016-66
An unidentified object X from universe
Jyunpei Tooyama (Tokyo Polytechnic Univ.)
p. 85
AIT2016-68
A Variation Visualization System for Understanding Variation Features of Classical Music Composers
Ryota Muraoka, Issei Fujishiro (Keio Univ.)
pp. 89 - 92
AIT2016-69
Research on Integrated visualization for cutting, sheet-music and lyrics of musical drama in pre-production phase
Rumiko Fukada, Akinori Ito, Ken'ichiro Ito (TUT)
pp. 93 - 96
AIT2016-70
Time-varying data visualization of ocean flow near Japan
Midori Yano, Satsuki Kumatani (Ochanomizu Univ.), Yumi Inoue (JAMSTEC), Takayuki Itoh (Ochanomizu Univ.)
pp. 97 - 98
AIT2016-71
Visualization of Trend Topics at SNS
Miki Urano, Yuriko Takeshima, Tsukasa Kikuchi (TUT)
pp. 99 - 101
AIT2016-72
Character Group Making based on an Analysis of Plot and Role
Hiroki Iinuma (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
pp. 103 - 106
AIT2016-73
A Scrapbook for Character's Facial Expression based on a Cut Analysis
Kohei Osawa (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
pp. 107 - 110
AIT2016-74
Key Pose Simulation System for the Robot Animation
Yuta Takemoto (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Kouji Mikami, Kunio Kondo (TUT)
pp. 111 - 114
AIT2016-75
Procedural Sound Design Tool for Magical Visual Expression in Japanese Animation
Nana Satou, Akinori Ito, Koji Mikami (TUT)
pp. 115 - 116
AIT2016-76
Simulation of the Smile of the Two-Dimensional Animation based on “Big Five” Personality Inventory
Shizuka Uchiyama, Tsukasa Kikuchi (TUT)
pp. 117 - 120
AIT2016-77
A System for designing hair models of 3D characters using Interactive Evolutional Computing
Koki Takizawa, Tomohiko Mukai (Tokai Univ)
pp. 121 - 122
AIT2016-78
Analysis of a game character and voice quality
Erika Sakai (Ocha Univ.), Akinori Ito (Tokyo Univ. of Technology), Takayuki Ito (Ocha Univ.)
pp. 123 - 124
AIT2016-79
A keyframe interpolation method for cartoon-like effects of character animation
Yuki Nakagawara, Tomohiko Mukai (Tokai Univ)
pp. 125 - 126
AIT2016-80
Modeling Crowd Movement Taking Non-uniform Density into Account
Ryohei Suzuki, Issei Fujishiro (Keio Univ.)
pp. 127 - 130
AIT2016-81
Interactive light art system using human recognition
Momoko Tsuchiya, Yoshihisa Nitta (Tsuda College)
pp. 131 - 134
AIT2016-82
Face Cartoon Generation based on Parts-by-parts Morphing
Akiko Komatsu, Takayuki Itoh (Ocha Univ.)
pp. 135 - 138
AIT2016-83
A Hollow Mechanical Puzzle Based on Reuleaux Tetrahedron
Takaaki Orikasa, Akihiro Matsuura (Tokyo Denki Univ.)
pp. 139 - 140
AIT2016-84
An Open Source Framework Specialized to Development of 2D Shooting Games
Takahiro Arai, Tomoaki Moriya (TDU), Tokiichiro Takahashi (TDU/UEI Research)
pp. 141 - 144
AIT2016-85
Research on Design Patterns for Game Sound Triggering in Continuous Visual Expression
Nonoka Watanabe, Akinori Ito, Ken'ichiro Ito (TUT)
pp. 145 - 146
AIT2016-86
Study of the order of appearance of large Shogi variants
Tomoyuki Takami, Yasuyuki Nakane, Hisako Hara (OECU)
pp. 147 - 150
AIT2016-87
Web site creation using the Game-Nics theory
Hiroe Maeda, Hidekazu Tsujiai (Univ. of Toyama)
pp. 151 - 154
AIT2016-88
A Method to Improve Stereoscopic Effect of Line Drawing by Using Monocular Depth Cue
Honoka Masuda, Shuhei Kodama, Yuki Morimoto, Tomoaki Moriya (TDU), Tokiichiro Takahashi (TDU/UEI Research)
pp. 155 - 158
AIT2016-89
An implementation of a raster graphics editor's tool for automatic
Yuya Ushikawa, Saori Kurata, Hiroshi Mori, Fubito Toyama, Kenji Shoji (Utsunomiya Univ)
pp. 159 - 162
AIT2016-90
A Support System for Adaptive Color Replacement by the Preference from User Collected Digital Images
Yuriko Hara (TUT), Kengo Watanabe, Izumi Uchino (Watanabe-DENKI), Akinori Ito, Naoya Tsuruta, Kunio Kondo (TUT)
pp. 163 - 164
AIT2016-91
Possibility of the Video Expression by 360-degrees Video
Takuma Miyawaki, Tsukasa Kikuchi (TUT)
pp. 165 - 167
AIT2016-92
Generation of point light source data for animated hologram with motion capture using KinectV2
Yohei Shida, Hiroshi Yoshikawa, Takeshi Yamaguchi (Nihon Univ.)
pp. 169 - 172
AIT2016-93
3D effect improvement of a lenticular system with USB cameras
Kentaro Nakaniwa, Takeshi Yamaguchi, Hiroshi Yoshikawa (Nihon Univ.)
pp. 173 - 176
AIT2016-94
A natural sparkly crystal glass for an information display
Yuka Muramatsu (Tokyo Univ. of Tech.), Akito Nakano (Keiio univ.), Hisakazu Hada (Tokyo Univ. of Tech.)
pp. 177 - 180
AIT2016-95
CG Museum Capable of Automatic Exhibit of Favorite Images
-- Toward the Automatic Generation of Customizable Virtual Museum --
Masaki Hayashi, Steven Bachelder, Masayuki Nakajima (Uppsala Univ.)
pp. 181 - 182
AIT2016-96
Characterization of engagement changes during VR based rehabilitation : A preliminary study
Shinya Tachihara, Takehiko Yamaguchi, Naoki Ishiura, Tetsuya Harada (TUS), Mickael Dinomais, Paul Richard, Sylvie Nguyen (Angers Univ.), Steven Bachelder, Masaki Hayashi, Masayuki Nakajima (Uppsala Univ.), Uno Fors (Stockholm Univ.)
pp. 183 - 186
AIT2016-97
Production of the application using AR
Mika Kojima, Iwao Haruguchi (SHOBI)
pp. 187 - 189
AIT2016-98
A Special Effect Stage for Menko-Game with Mixed Reality
Hiroki Matsuzaki, Kazushi Mukaiyama (FUN)
pp. 191 - 194
AIT2016-99
"The Performance Scrapbook" and its intuitive searching by Virtual Reality Device
Yuka Funada (TUT), Motonobu Kawashima (MomomoWorks Inc.), Daichi Hayakawa, Kouji Mikami, Kunio Kondo (TUT)
pp. 195 - 198
AIT2016-100
Realization of Augmented Reality Considering Geometric Consistency
Masaaki Usui, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
pp. 199 - 200
AIT2016-101
Development of Educational Augmented Reality Application Using Kinect
Xinxin Zhou (Nagoya Bunri Univ.), Kenichi Sugihara (Gifu Keizai Univ.), Takahiro Murase (Chukyo Gakuin Univ.)
pp. 201 - 202
AIT2016-102
Development of Live Karaoke System using HMD and Kinect
Masaharu Mori, Tomoaki Moriya (TDU), Tokiichiro Takahashi (TDU/UEI Research)
pp. 203 - 206
AIT2016-103
Modeling for tourism image building by the media.
-- A case of Aomori city and Hachinohe city. --
Kei Matsuhashi, Kazuo Sasaki (TUT)
pp. 207 - 209
AIT2016-104
The method to get a object retroactively in a certain coordinate
Katsuaki Tanaka, Zheren Yu, Shigekazu Sakai (Waseda Univ)
pp. 211 - 212
AIT2016-105
Development of Game Application for Learning Processes in Calculation by Writing
Saki Kiyomi, Yoshiki Nagai, Akihiro Matsuura (Tokyo Denki Univ.)
pp. 213 - 214
AIT2016-106
A study on common impression of onomatopoeia by pattern
Ryo Sugimoto (Meisei Univ.), Megumi Kaneko (none), Meeko Kuwahara (Meisei Univ.)
pp. 215 - 218
AIT2016-107
An installation displays accumulated user's dancing movement
Fumiaki Kudo, Kana Ito, Takashi Ohta (TUT)
pp. 219 - 220
AIT2016-108
Proposal of communication tool that automatically generates a painter song from the image
Natsumi Fujishiro, Tsukasa Kikuchi (TUT)
pp. 221 - 224
AIT2016-109
Representation Method of Division and Falling of Roof Snow
Hiroaki Hoshino, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
pp. 225 - 226
AIT2016-110
Representation Method of Liquid Film Falling on a Concave-formed Object
Masaki Seya, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
pp. 227 - 228
AIT2016-111
Motion Effects using Fluid Simulation
Yutaka Uchida, Tsukasa Kikuchi (TUT)
pp. 229 - 232
AIT2016-112
3D of the lanterns with Memento
Ayaka Kitamura, Hidekazu Tsujiai (Univ. of Toyama)
pp. 233 - 236
AIT2016-113
Shaft of light simulation taking account of multiple scattering
Takashi Yuasa, Mikio Shinya, Michio Shiraishi (Toho Univ.)
pp. 237 - 240
AIT2016-114
Automatic Generation of 3D Building Models Considering Roof Shape
Natsumi Hasegawa, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT)
pp. 241 - 244
AIT2016-115
Color Scheme Simulation for Character Groups
Miku Igarashi, Naoya Tsuruta (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMT), Kouji Mikami, Kunio Kondo (TUT)
pp. 245 - 248
AIT2016-116
A simulation System for Drafting a Character with Weaponized Artificial Limbs
Yuki Nagata (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kondo Kunio (TUT)
pp. 249 - 252
AIT2016-117
A Design Support Technique for Gothic Lolita Fashion Character
Yuko Kayama (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
pp. 253 - 256
AIT2016-118
A study on polygon resolution for computer-generated micro-geometry of human skins
Kaya Okada, Takayuki Itoh (Ochanomizu), Naruhito Toyoda, Kotaro Oda (Shiseido)
pp. 257 - 260
AIT2016-119
Affective Video Generation System in Response to Impromptu Musical Performance
Anri Kobayashi, Issei Fujishiro (Keio Univ.)
pp. 261 - 264
AIT2016-120
Study of video expression by time course of sound
-- Visualization system of "time series of music" --
Kazuhito Goshi, Kazuo Sasaki (TUT)
pp. 265 - 267
AIT2016-121
PomPom:A proposal of production support system for Paper-Tape Music Box Manga
Hiroki Echigo, Homei Miyashita (Meiji Univ.)
pp. 269 - 272
AIT2016-122
Gesture-based Marking Operation for Slide Interface
Reina Hayasaka, Natsuki Takayama, Hiroki Takahashi (UEC)
pp. 273 - 276
AIT2016-123
3D Modeling Based on Freehand Drawings and Depth Map
Kota Takaizumi, Shaori Kurata, Hiroshi Mori, Fubito Toyama, Kenji Shoji (Utsunomiya Univ.)
pp. 277 - 279
AIT2016-124
Basic Operation Practice System of the Western Tableware by Considering the Characteristics of Foods
Nobuto Okabayashi, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
pp. 281 - 282
AIT2016-125
Plot production support based on the trial element analysis in a movie
Tatsuya Mikajiri, Daisuke Kanno, Koji Mikami, Kunio Kondo (TUT)
pp. 283 - 286
AIT2016-126
assist to increase of idea for writing a dialogue of screenplay
Ryo Nishiguchi, Daisuke Kanno, Koji Mikami, Kunio Kondo (TUT)
pp. 287 - 290
AIT2016-127
Studies on assist for writing on the scenario the attitude of supporting roles
Hokuto Imai, Daisuke kanno, Koji Mikami, Kunio Kondo (TUT)
pp. 291 - 293
AIT2016-128
“Baidarka” Projection Mapping
-- An Exhibition Practice to Project Video Image Directly to a Cultural Heritage --
Kazuki Yoshikawa (Hakodate Future Univ.), Kyosuke Oya (Hakodate City Museum), Kenichi Kimura, Toshio Kawachima, Kazushi Mukaiyama (Hakodate Future Univ.)
pp. 295 - 298
AIT2016-129
"Kabuto" Projection Mapping
-- An Exhibition Proposal Using Omnidirectional Projection for Cultural Heritages --
Yunosuke Kinoshita, Yasushi Harada (Hakodate Future Univ), Motoshige Date (Date City Institute of Funkawan Culture), Kazushi Mukaiyama (Hakodate Future Univ)
pp. 299 - 302
AIT2016-130
A study on Eaves Projection Mapping "Damashi Kotee"
Naoko Soya, Hidekazu Tsujiai (Univ. of Toyama)
pp. 303 - 306
AIT2016-131
Projection Mapping For Children Using a Three-Dimensional Card and Smartphone
Sayaka Tsukadaira, Masahiro Ura, Kazunori Miyata (JAIST)
pp. 307 - 310
AIT2016-132
Realistic food display using projection mapping and binaural acoustic playing
Toshiki Tomonari, Yohei Hishida, Makoto J. Hirayama (O.I.T.)
pp. 311 - 314
AIT2016-133
Movement Support using the Illusion Effects of the Projection Mapping
Manami Suzuki, Tsukasa Kikuchi (TUT)
pp. 315 - 318
AIT2016-134
Unification of perspective, orthographic and oblique projections
Fujiko Yoshimura, Yuri Yamamoto, Suguru Saito (Ochanomizu Univ.)
pp. 319 - 321
AIT2016-135
A Digital Picture Book System Based on Curved Display
Hiroki Tone, Masato Ohno, Akihiro Matsuura (Tokyo Denki Univ.)
pp. 323 - 324
AIT2016-136
VISUALIZE STARLIGHT
Kido Yuta, Kikuchi Tsukasa (TUT)
pp. 325 - 327
Note: Each article is a technical report without peer review, and its polished version will be published elsewhere.