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All Technical Committee Conferences  (All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 327  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of a method for improving the visibility of game visuals using impressionist techniques
Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
(To be available after the conference date) [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
12:15
Online Online Efficient techniques of live-action vfx compositing on TV commercials utilizing game engines
Mizuho Baba, Motonobu Kawashima, Daichi Hayakawa (TUT)
(To be available after the conference date) [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Mebo: a design of a message board of digital era
Koichi Urimoto, Takashi Ohta (TUT)
(To be available after the conference date) [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Giant perspective : Comparison of height difference and size difference2
Masato Sekiguchi, Hisakazu Hada (TUT)
(To be available after the conference date) [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online The blooming flower when the video is posted
Honoka Onishi, Hisakazu Hada (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Carry bag type device for acquiring a feeling of running by adding vibration
Tomoaki Masaki, Ryuichi Akiba, Yoshihito Yamada, Hisakazu Hada (Tokyo University of Technology)
(To be available after the conference date) [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online A System for Expressing Avatar Emotions on Smartphones Using 3D Touch
Chenyi Han, Yoshihisa Kanematsu, Koji Mikami (TUT)
(To be available after the conference date) [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online A method to increase the sense of immersion in Virtual Reality content with an underwater theme.
Yuka Sunahara, Ikuko Tsubaki (Tokyo University of Technology)
(To be available after the conference date) [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of a pinyin vocal practice app in Chinese preschool education using voice recognition technology
Xiaohan Sun, Kunio Kondo, Kazuo Sasaki (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal for an application to correct amblyopia using VR technology
Bai Wanle, Kunio Kondo, Kazuo Sasaki (TUT)
(To be available after the conference date) [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online The proposal of an application by using ar technology to reduce the loneliness of the elderly
ma long, Kunio Kondo, Kazuo Sasaki (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of shooting angle of view reproduction application on the stage of pilgrimage to sacred places using AR technology
Nian Lian, Kunio Kondo, Kazuo Sasaki (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Stress release using VR
Hideaki Suda, Hisakuzu Hada (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Effect of wind direction perception on redirected walking
Haruka Toyoshima, Hisakazu Hada (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of a method to improve VR sickness by using movies of ride on amusement devices
Yuma Yamazaki, Oya Shintoro, Kaoruko Iwase, Hisakazu Hada (TUT)
(To be available after the conference date) [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Improve presence during game play using wind
Saori Okamoto, Hisakazu Hada (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online A proposal for a new control method of light performances using a laser pointer
Sumire Yokota, Hisakazu Hada (TUT)
(To be available after the conference date) [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Induction of pseudo-discomfort using thermal stimulation and audiovisual stimulation
Hiroto Yajima, Hisakazu Hada (TUT)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online  [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Human Time Evaluation Study : Effect of Game Progress Tempo
Toshiya Hasebe, Hirokazu Yasuhara, Koji Mikami (TUT)
(To be available after the conference date) [more]
 Results 1 - 20 of 327  /  [Next]  
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