Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Proposal of a method for improving the visibility of game visuals using impressionist techniques Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 12:15 |
Online |
Online |
Efficient techniques of live-action vfx compositing on TV commercials utilizing game engines Mizuho Baba, Motonobu Kawashima, Daichi Hayakawa (TUT) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Mebo: a design of a message board of digital era Koichi Urimoto, Takashi Ohta (TUT) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Giant perspective : Comparison of height difference and size difference2 Masato Sekiguchi, Hisakazu Hada (TUT) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
The blooming flower when the video is posted Honoka Onishi, Hisakazu Hada (TUT) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Carry bag type device for acquiring a feeling of running by adding vibration Tomoaki Masaki, Ryuichi Akiba, Yoshihito Yamada, Hisakazu Hada (Tokyo University of Technology) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
A System for Expressing Avatar Emotions on Smartphones Using 3D Touch Chenyi Han, Yoshihisa Kanematsu, Koji Mikami (TUT) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
A method to increase the sense of immersion in Virtual Reality content with an underwater theme. Yuka Sunahara, Ikuko Tsubaki (Tokyo University of Technology) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Proposal of a pinyin vocal practice app in Chinese preschool education using voice recognition technology Xiaohan Sun, Kunio Kondo, Kazuo Sasaki (TUT) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Proposal for an application to correct amblyopia using VR technology Bai Wanle, Kunio Kondo, Kazuo Sasaki (TUT) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
The proposal of an application by using ar technology to reduce the loneliness of the elderly ma long, Kunio Kondo, Kazuo Sasaki (TUT) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Proposal of shooting angle of view reproduction application on the stage of pilgrimage to sacred places using AR technology Nian Lian, Kunio Kondo, Kazuo Sasaki (TUT) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Stress release using VR Hideaki Suda, Hisakuzu Hada (TUT) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Effect of wind direction perception on redirected walking Haruka Toyoshima, Hisakazu Hada (TUT) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Proposal of a method to improve VR sickness by using movies of ride on amusement devices Yuma Yamazaki, Oya Shintoro, Kaoruko Iwase, Hisakazu Hada (TUT) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Improve presence during game play using wind Saori Okamoto, Hisakazu Hada (TUT) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
A proposal for a new control method of light performances using a laser pointer Sumire Yokota, Hisakazu Hada (TUT) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Induction of pseudo-discomfort using thermal stimulation and audiovisual stimulation Hiroto Yajima, Hisakazu Hada (TUT) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
|
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Human Time Evaluation Study : Effect of Game Progress Tempo Toshiya Hasebe, Hirokazu Yasuhara, Koji Mikami (TUT) |
(To be available after the conference date) [more] |
|
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