Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
Research on Game Balance Maintenance by Cooperative Game Theory Toshiya Suzuki, Masaki Abe, Taichi Watanabe (TUT) |
In multiplayer games, some players have a great advantage, and one-sided development by that player may occur, making th... [more] |
AIT2021-114 pp.287-288 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
Study on Route Graph Optimization Using Reduced Phase Manipulation in Route Search Daiki Kosaka, Masaki Abe, Taichi Watanabe (TUT) |
When performing a route search, a route graph that represents the route information in a graph structure is used. In the... [more] |
AIT2021-115 pp.289-290 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Rational behavior in Character AI using Favorability change based on Psychological model. Akari Abe, Masaki Abe, Taichi Watanabe (TUT) |
Empathy is one of the elements required to maintain immersion feeling in content. A player is immersed in events in the ... [more] |
AIT2020-83 pp.119-120 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
A reduction for fat-finger problem on smartphone website using Magnifier with pressure sensing Natsuki Yamamoto, Masaki Abe, Taichi Watanabe (TUT) |
In recent years, with the spread of smartphones, many people use smartphones every day.
In many cases, a smartphone is ... [more] |
AIT2020-84 pp.121-124 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Realization of coexistence method for long-term goal achievement and local problem solving in game AI Maho Furukawa, Masaki Abe, Taichi Watanabe (TUT) |
In recent years, game AI is regarded as important. We focused on goal-based AI used in many works. In this method, a lon... [more] |
AIT2020-86 pp.129-130 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Model Subdivision Using Tessellation Shader and Dynamic Texture Generation depending on Camera Distance Kiyoka Yamamoto, Masaki Abe, Taichi Watanabe (TUT) |
[more] |
AIT2020-88 pp.133-134 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Representation of stretch, pieces and their transitions in real-time rendering of flames Sayaka Yamamoto, Yoshihisa Kanematsu, Masaki Abe, Taichi Watanabe, Koji Mikami (TUT) |
Real-time expression of flame is used in various contents such as games. However, there is no method capable of sufficie... [more] |
AIT2020-158 pp.357-360 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:30 |
Tokyo |
Waseda Univ. |
Dewarping Using Region Division of Document Image by FCN Yangbinn Lin, Xu Wang, Masaki Abe, Taichi Watanabe (TUT) |
[more] |
AIT2019-53 pp.13-16 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:45 |
Tokyo |
Waseda Univ. |
An Automatic Portrait Draft Generation Method Based on Layouts of Facial Parts Xudong Dai, Guangming An, Masaki Abe, Taichi Watanabe (TUT) |
We propose a method to automatically generate portrait drafts from face photographs. Prior approaches are methods of com... [more] |
AIT2019-54 pp.17-20 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Consideration on Pareto optimal strategy in multi-player digital game AI Mitsuhiko Hoshi, Masaki Abe, Taichi Watanabe (TUT) |
In recent years, many AIs of analog games such as shogi and poker have been studied and already reached the professional... [more] |
AIT2019-136 pp.305-306 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
A Study on the Effectiveness of "Sub Line" on Puyo Puyo competing play Kazuhiro Kurihara, Masaki Abe, Taichi Watanabe (TUT) |
Puyo Puyo series is an action puzzle game with competing elements. Puyo Puyo AI is organized taking into account the str... [more] |
AIT2019-137 pp.307-310 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Generating of shades to clothes wrinkles in the character illustration Ayuka Aoki, Masaki Abe, Taichi Watanabe (TUT) |
In recent years, the number of people who draw illustrations using computers has increased, and from the development of ... [more] |
AIT2019-138 pp.311-314 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Crowd simulation with arbitrary shape group in high density field containing stenosed area Koya Shinozaki, Masaki Abe, Taichi Watanabe (TUT) |
[more] |
AIT2019-156 pp.373-376 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Key pose production support by visualization of centroid considering character's body shape Yuhei Ono, Yosuke Nakamura, Taichi Watanabe, Koji Mikami (TUT) |
In the production of 3DCG character motion, it is important to pose and move with awareness of the center of gravity. An... [more] |
AIT2017-105 pp.213-216 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Drawing illustrations support by posing of human 3D model by draw-sketch Naoki Imamura, Yosuke Nakamura, Taichi Watanabe, Koji Mikami (TUT) |
In recent years, more and more people draw illustrations using computers. In some cases, a 3D model is used in order to ... [more] |
AIT2017-106 pp.217-220 |
AIT, IIEEJ, AS |
2016-03-09 13:51 |
Tokyo |
Tokyo Polytechnic Univ. |
Automatic Generation of Cartoon Hair Animation Takuya Mori, Taichi Watanabe (Tokyo University of Technology) |
[more] |
AIT2016-53 pp.45-48 |
AIT, IIEEJ, AS |
2014-03-17 16:35 |
Tokyo |
|
The method of automatically generating tile pattern gradation for Pixel Art Tatsuya Matsushima, Taichi Watanabe (Tokyo Univ. of Technology) |
Pixel art is a description technique of the computer graphics. The artists produce the lusterware image to be able to re... [more] |
AIT2014-46 pp.63-66 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
Study on Independent-view polygon simplification using Attention AN Guangming, Taichi Watanabe, Masanori Kakimoto, Koji Mikami, Takafumi Kojima (TUT) |
[more] |
AIT2014-63 p.121 |
AIT, IIEEJ, AS |
2013-03-15 11:00 |
Kanagawa |
Keio Univ. |
The method of generating outline for character Pixel Art using 3D model Tatsuya Matsushima (Tokyo Univ. of Technology Graduate School), Taichi Watanabe (Tokyo Univ. of Technology) |
Pixel art is a description technique of the computer graphics. The artists produce the lusterware image to be able to re... [more] |
AIT2013-41 pp.31-34 |
|