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All Technical Committee Conferences  (Searched in: All Years)

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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 26  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:30
Tokyo Tokyo University of Technology A proposal for musical live coding to control Acousmonium
Noriki Amano (Mukogawa Women's Univ)
We are exploring the application areas and possibilities of live coding, which treats programming as a type of performan... [more] AIT2024-64
pp.113-116
BCT, IEICE-SIS 2022-10-14
11:25
Aomori Hachinohe Institute of Technology
(Primary: On-site, Secondary: Online)
Fundamental Study of Underwater Acoustic Communication Using a Bidirectional Retrodirective System
Takahiro Ishikawa, Shingo Yoshizawa (Kitami Inst. of Tech.)
Beamforming is a technique that concentrates wave energy in a specific direction using multiple element arrays. It can e... [more]
BCT, IEICE-SIS 2022-10-14
11:45
Aomori Hachinohe Institute of Technology
(Primary: On-site, Secondary: Online)
Test Evaluation of Underwater Acoustic Localization for Multiple Sound Sources by Time division and Code Division Multiplexing
Atsushi Wada, Shingo Yoshizawa (Kitami Inst. of Tech.), Satoshi Yuasa (Mitsubishi Electric TOKKI Systems), Hideki Sugimoto (Penta-Ocean Construction)
Underwater acoustic localization is used to know underwater positions in remotely operated vehicles (ROVs) and autonomou... [more]
BCT, IEICE-SIS 2021-11-18
11:00
Online online Test Evaluation of Multi-point Simultaneous Measurement in Underwater Acoustic Localization
Atsushi Wada, Shingo Yoshizawa (Kitami Inst. of Tech.), Satoshi Yuasa (Mitsubishi Electric TOKKI Systems), Hideki Sugimoto (Penta-Ocean Construction)
Underwater acoustic localization is used to know underwater positions in remotely operated vehicles (ROVs) and autonomou... [more]
BCT, IEICE-SIS 2021-11-18
11:20
Online online A Study of Receiver Configuration Using Beamforming in Non-line-of-sight Underwater Acoustic Communication
Takahiro Ishikawa, Shingo Yoshizawa (Kitami Inst. of Tech.)
Underwater acoustic communication surrounded by walls such as a harbor becomes non-line-of-sight communication depending... [more]
3DMT 2021-07-20
15:20
    [Invited Talk] The concept of a small sound reproduce system for 3D audio and its evaluation method
Manabu Okamoto (Sojo Univ.)
In recent years, it has become possible to increase the number of channels of audio equipment, and large-scale equipment... [more] 3DIT2021-20
pp.27-31
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Grain Selection Method for Granular Synthesizer Using Image Input
Takuya Watanabe, Ochi Keiko, Obuchi Yasunari (Tokyo Univ Tech.)
We have developed a system to automate the process of preparing sound sources for granular synthesizers, and to associat... [more] AIT2021-99
pp.233-236
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Proposal of Factor Analysis Method of Emotion Evocation by Music Listening
Yuki Notomi, Keiko Ochi, Yasunari Obuchi (Tokyo Univ. Tech.)
When we listen to music, we often feel chills and thrills. These bodily functions caused by the music are defined as "em... [more] AIT2021-127
pp.323-326
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Effect of background noise on stereophonic headphone playback
Sayuki Komatsu, Keiko Ochi, Yasunari Obuchi (Tokyo Univ. Tech.)
In order to investigate the realism of the binaural sound and monaural sound flowing from the headphones, an experiment ... [more] AIT2021-129
pp.329-332
ME 2021-02-27
09:45
    Construction of an acoustic model specific to singing voice
Satoshi Naito, Yasuyuki Saito (NITKC)
The purpose of this study is to construct an acoustic model trained on singing voices. In phonetic analysis, it takes a ... [more] ME2021-30
pp.5-8
BCT, KYUSHU, IEEE-AP-S-FUKUOKA 2019-01-24
15:40
Fukuoka Kyushu Sangyo Univ. [Special Talk] Technical Listening Training -- An acoustic education program for acoustic engineers at Kyushu University --
Kazuhiko Kawahara (Kyushu Univ.)
The purpose of this paper is to present the concept and design of Technical Listening Training in Kyushu University, a s... [more] BCT2019-7
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology Automatic estimation of Key-sound in Rhythm Action Games
Daiki Fukunaga, Yasunari Obuchi (Tokyo Univ. of Tech.)
In this paper, we introduced automatic estimation of so-called key-sounds aiming at automatic generation of the game dat... [more] AIT2018-93
pp.181-184
IEICE-ITS, IEICE-IE, MMS, HI, ME, AIT [detail] 2018-02-15
15:45
Hokkaido Hokkaido Univ. A Note on Estimation of Users' Emotion Evoked During Listening to Music -- Performance Improvement Based on Deep Learning Method --
Hakusyou Dan, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.)
This paper presents a method that estimates users’ emotion evoked during listening to music. In our method, we use audio... [more] MMS2018-21 HI2018-21 ME2018-21 AIT2018-21
pp.201-206
3DMT, IDY, IST [detail] 2017-11-30
15:20
Kanagawa   [Invited Talk] 3D Image and Audio Technology for Immersive Telepresence "Kirari!"
Hideaki Takada (NTT)
We have been researching an immersive live experience system using several technologies. It reproduces a variety of even... [more] IST2017-73 IDY2017-52 3DIT2017-43
pp.19-26
BCT, IEEE-BT 2017-07-28
09:45
Hokkaido Sapporo center for gender quality Prototyping of Low-Delay Audio Codec Appliance for Bandlimited Network
Keisuke Hasegawa, Kenichi Noguchi, Toshiharu Morizumi, Junichi Nakajima, Tomoyuki Kanekiyo, Ryosuke Sugiura, Yutaka Kamamoto, Takehiro Moriya (NTT), Hideaki Oda, Osamu Kawashima (TOKYO FM)
We devised CLEAR (Conditionally Lossless Encoding under Allowed Rates) method to transmit high-quality audio signal with... [more] BCT2017-70
pp.37-40
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. A Study on Voice Actor Recommendation for Game Characters
Erika Sakai (Ocha Univ.), Akinori Ito (Tokyo Univ. of Technology), Takayuki Itoh (Ocha Univ.)
Animation and game are very popular in Japan. Many works in animation and game have been released, and many characters h... [more] AIT2017-99
pp.189-192
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. A Study on Non Diegetic Sound Effect Production Method in Japanese Sci-Fi Anime
Haruki Kakesu, Akinori Ito, Ken'ichiro Ito (TUT)
Sounds of the kind called "Atmospheric Sound" in the field of video sound effects are also used to express the feelings ... [more] AIT2017-115
pp.249-250
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Analysis of Coin Falling Sound Using Machine Leaning
Wataru Yokota, Yasunari Obuchi (Tokyo Univ Tech)
As a method of discriminating invisible part information, there is a hammering test for discriminating an object using a... [more] AIT2017-119
pp.261-264
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Procedural Sound Design Tool for Magical Visual Expression in Japanese Animation
Nana Satou, Akinori Ito, Koji Mikami (TUT)
Sound effect is the important part of fantastical scene in ANIME, especially for girls ANIME. However the sound design m... [more] AIT2016-75
pp.115-116
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Analysis of a game character and voice quality
Erika Sakai (Ocha Univ.), Akinori Ito (Tokyo Univ. of Technology), Takayuki Ito (Ocha Univ.)
A lot of animations and games have been produced, and many characters have been designed every year. There have been rep... [more] AIT2016-78
pp.123-124
 Results 1 - 20 of 26  /  [Next]  
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