ITE Technical Group Submission System
Conference Schedule
Online Proceedings
[Sign in]
    [Japanese] / [English] 
( Committee/Place/Topics  ) --Press->
 
( Paper Keywords:  /  Column:Title Auth. Affi. Abst. Keyword ) --Press->

All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 21  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
IDY, SID-JC 2024-03-08
15:40
Online online [Invited Talk] Sharp Force Touch for On-Screen User Interface in LCD and OLED Display Application
Yasuhiro Sugita, Takuma Yamamoto, Takenori Maruyama, Kazutoshi Kida, Shinji Yamagishi, Hiroshi Fukushima, Mikihiro Noma (SDTC)
We describe ultra-high sensitive force sensor on flat display that can detect and differentiate between feather touch an... [more] IDY2024-22
pp.30-35
ME 2024-02-10
10:00
Online online Construction of cascade classifier for piano keyboard detection
Ryoma Tamura, Yasuyuki Saito (NITKC)
Fingering is important in playing the piano smoothly. In this research, as a preliminary step to acquiring fingering inf... [more] ME2024-2
pp.4-7
HI 2023-03-15
10:35
Online   A System for Measuring Force onto Finger Board of a Violin
Seiki Hamamoto, Yutaka Sakaguchi (UEC)
It is important to analyze the spatiotemporal characteristics of forces applied to tools in order to better understand t... [more] HI2023-6
pp.1-4
3DMT 2023-03-07
15:55
Tokyo
(Primary: On-site, Secondary: Online)
Relationship between motion parallax and cardboard effect in objects with difficult depth estimation
Kosuke Takahashi, Haruki Mizushina (Tokushima Univ.), Shiro Suyama (Utsunomiya Univ.), Kenji Yamamoto (Tokushima Univ.)
It has been reported that the addition of a depth cue by motion parallax can reduce the cardboard effect, but experiment... [more] 3DMT2023-22
pp.85-88
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
15:45
Tokyo Tokyo University of Technology
(Cancelled)
A Study of an Estimation Method of a Score Transition in a Table Tennis Video
Shoma Kato, Hiroaki Sawano, Akira Kito (AIT), Norio Isi (Ichinomiya Kenshin Col.), Yuri Suzuki (Chubu Univ.)
It is important to analyze a service in a table tennis, and a table tennis player confirms a service hitting style and a... [more] AIT2020-70
pp.79-82
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] 2020-02-27
10:00
Hokkaido Hokkaido Univ.
(Cancelled)
A lane estimation method by road image analysis with influence reduction of other vehicles
Kohei Mori, Yuki Yokohata, Takahiro Hata, Aki Hayashi, Kazuaki Obana (NTT)
We have been promoting smart mobility like advanced navigation services or driving support services. GPS is one of usefu... [more]
BCT, KYUSHU, IEEE-BT, IEEE-AP-S-FUKUOKA 2020-01-23
13:00
Kagoshima   Multi-mode Microstrip Antenna with Orbital Angular Momentum Mode
Takuya Sato, Ryuji Kuse, Takeshi Fukusako (Kumamoto Univ)
In spatial multiplexing systems using orbital angular momentum (OAM), which is expected to dramatically increase wireles... [more] BCT2020-1
pp.1-4
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology A Sound Assembling System for Anime with Technical Terms of Pre-Production -- Based on Onomatopoeia Research and Analysis of Anime Moving Images --
Takuma Hirayama, Akinori Ito (TUT), Kengo Watanabe (WD), Ken'ichiro Ito (TUT)
Onomatopoeia written in anime storyboard and trending film direction that anime setting and director and sound director ... [more] AIT2018-76
pp.125-128
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Research on Integrated visualization for cutting, sheet-music and lyrics of musical drama in pre-production phase
Rumiko Fukada, Akinori Ito, Ken'ichiro Ito (TUT)
The musical which explains a story by lyrics has to plan the musical structure, a storyboard, lyrics and the picture con... [more] AIT2016-69
pp.93-96
AIT, IIEEJ, AS 2015-03-14
16:30
Tokyo   Design and Prototyping of Digital Board Games
Ayako Shintani, Tomotaka Hosomi, Tomoyuki Takami (OECU)
We use 3D printer to make a piece of digital board games. LPC1114FN28(ARM Cortex M0)and various types of sensors are emb... [more] AIT2015-84
pp.173-175
ME 2015-02-28
13:45
Kanagawa Kanto Gakuin Univ. A Method of Acquisition of Multiview Billboard Textures for Free Viewpoint Browsing
Hiroaki Murakami, Shogo Tokai (Univ. of Fukui)
We acquire figures as textures from multiview videos, and do free view point browsing with them by a billboard method. T... [more] ME2015-56
pp.79-82
AIT, IIEEJ, AS 2014-03-17
12:00
Tokyo   A Game System for Creating and Playing Permutation Puzzles
Tomohiro Shimojo, Akihiro Matsuura (TDU)
A permutation puzzles is a one-player game that permutes multiple objects to complete specified arrangement. We present ... [more] AIT2014-36
p.31
AIT, IIEEJ, AS 2014-03-17
14:30
Tokyo   Prototyping of digital board game
Tomohito Kasai, Yoshiyuki Kosada, Takahiro Fujita, Tomoyuki Takami (OECU)
We produced the external form and internal structure of board game pieces for digital board games with 3D printers. The ... [more] AIT2014-71
pp.145-146
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. Reproduction of Maka Dai Shogi
Syun Ohno, Kazuki Tamura, Satoshi Iida, Seiya Kai, Tomoyuki Takami (OECU)
We reproduced Maka Dai Shogi by reading and analyzing old documents. Maka Dai Shogi seems to have been created in the Ka... [more] AIT2013-86
pp.171-174
HI, 3DMT 2013-03-05
13:35
Tokyo Tokyo University of Agriculture and Technology Virtual Keyboard using Monocular Camera by Detection of Fingertip Position in Local Region
Hotaka Watarai, Kiyoshi Hoshino (Univ. of Tsukuba)
We propose a virtual keyboard without installing anything on your hands, make a character input by user’s gesture. We na... [more] HI2013-41 3DIT2013-9
pp.1-4
BCT, IEEE-BT 2012-06-15
13:50
Tokyo Fuji Television Development of digital flip which can use at outside location.
Hidefumi Yasuda (TBS television)
The ‘flip-board’ is popular item in TV program. Almost all ‘flip-board’ is made by paper. But these are dust after using... [more] BCT2012-54
pp.9-12
ME, IST 2012-06-11
14:00
Ishikawa Kanazawa Univ. Input action classification using principal component analysis in a 3D gesture interface for mobile devices
Tomoko Muraiso, Kayo Ogawa (JWU), Takashi Komuro (Saitama Univ.)
In this research we propose a new motion classification method using principal component analysis to improve operability... [more] IST2012-31 ME2012-82
pp.9-12
AIT, ME 2012-05-23
10:30
Wakayama Wakayama University Machikado Satellite Finger motion capture of keyboard operation using KINECT
Manabu Futamata, Kohei Tokoi (Wakayama Univ.)
In this research, We propose the development technique of the finger motion capture system for keyboard performance usin... [more] ME2012-70 AIT2012-91
pp.1-3
HI, CE, IEICE-HIP [detail] 2010-10-15
09:50
Miyagi RIEC, Tohoku Univ. The cardboard effect in stereoscopic images can be reduced by using smoothed depth maps
Koichi Shimono (TUMSAT), Wa James Tam, Carlos Vazquez, Filippo Speranza, Ron Renaud (CRC Canada)
We report an experimental study that shows the cardboard effect, which has been often reported for stereo-images, can be... [more]
IST, ME 2009-06-16
14:00
Ishikawa Kanazawa Univ. In-air Typing Interface using a Single Camera for Mobile Devices
Yuki Hirobe, Kazunori Funahashi, Takehiro Niikura, Yoshihiro Watanabe, Takashi Komuro, Masatoshi Ishikawa (Univ. of Tokyo)
We propose vision-based interface for mobile devices that supports text entry by tracking 3D motion of a human fingertip... [more] IST2009-32 ME2009-108
pp.65-68
 Results 1 - 20 of 21  /  [Next]  
Choose a download format for default settings. [NEW !!]
Text format pLaTeX format CSV format BibTeX format


[Return to Top Page]

[Return to ITE Web Page]


The Institute of Image Information and Television Engineers (ITE), Japan