Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 16:30 |
Tokyo |
Waseda Univ. |
"Unreal Engine 4" How to make an explosion effect Karitsu Cyou, Takanori Nagae (Tokyo Polytechnic Univ) |
This work is This work is a media art work on the theme of various kinds of effects. It combines effects and Animation, ... [more] |
AIT2019-91 pp.161-162 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Synthesizing Avatar Motion Considering Consistency of Body Movement Replaced with Similar Pose Hiroya Shibata, Hiroshi Mori, Fubito Toyama, Kenji Shoji (Utsunomiya Univ) |
Using CG avatar based on the user’s body movements has easier by spread of simple motion capture. Especially, markerless... [more] |
AIT2019-153 pp.365-366 |
AIT, 3DMT, OSJ-HODIC |
2018-09-07 13:00 |
Tokyo |
The University of Electro-Communications |
Compensation for substrate aberration in creating stacked-volume CGHs Orie Kunieda, Kyoji Matsushima (Kansai Univ.) |
The technique of stacked-volume CGHs allow us to create full-color computer-generated holograms (CGH). But this techniqu... [more] |
AIT2018-172 3DIT2018-14 pp.1-4 |
BCT, IEEE-BT |
2018-06-15 17:05 |
Tokyo |
TV Asahi Corp. |
[Special Talk]
History of terevision CG and efforts of TV Asahi Hitoshi Sakai (Former TV Asahi), Ryoichi Shimada (TV Asahi) |
The history of TV CG and the efforts of TV Asahi which leads this field is reviewed. In addition, we will describe curre... [more] |
BCT2018-59 p.31 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
CG lesson for Kids --Report on FY 2017--
-- Practice example to promote understanding of 3-dimensional virtual space -- Kyoko Eguchi (ZOU STUDIO) |
The children now are accustomed to three-dimensional space through games. Even so, it is difficult for them to comprehen... [more] |
AIT2018-59 pp.61-63 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
Difference of expression between 2DCG and 3DCG in effect composition Hirotaka Hasegawa, Ikuko Tsubaki (TUT) |
In the process called composition of CG animation production, characters are combined with background and special effect... [more] |
AIT2018-127 pp.309-310 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
Simulation of Fog Generation due to Radiative Cooling based on Cellular Automaton Yusuke Yato (TDU), Tokiichiro Takahashi (TDU/ASTRODESIGN) |
If fog occurs in urban areas, it would cause a big troubles on our lives. In order to avoid such situations, a system wh... [more] |
AIT2018-147 pp.377-380 |
ME |
2018-02-24 11:00 |
Kanagawa |
Kanto Gakuin Univ. |
Interactive contents of shari casket using motion data and AR Hibiki Tanimukai, Asako Soga, Yoshihiro Okada (Ryukoku Univ.) |
In this research, we developed interactive content using motion data and augmented reality (AR) to stimulate interest in... [more] |
ME2018-46 pp.7-8 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 10:50 |
Tokyo |
Ochanomizu Univ. |
A Planning Support Method Based on Analysis of Character's Anger Emotions Masashi Sekiguchi (TUT), Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT) |
The director gives direction of characters’ emotions in the movies and the directions should be quickly shared among cre... [more] |
AIT2017-52 pp.29-32 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 11:15 |
Tokyo |
Ochanomizu Univ. |
VR Historia - Interactive VR documentary Yuichi Ishikawa, Shogo Hotta, Yuta Kurimaru, Satoshi Maruyama, Reiji Tsuruno (Kyushu Univ.) |
The work is the documentary based interactive VR game which has high-quality visual images. The Game concept is the eve... [more] |
AIT2017-97 pp.181-183 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 14:45 |
Tokyo |
Ochanomizu Univ. |
|
A picture drawn with a computer called the computer graphics becomes mainstream in the present. The new form idea discov... [more] |
AIT2017-137 pp.317-318 |
AIT, 3DMT, OSJ-HODIC |
2016-09-06 15:00 |
Tokyo |
Surugadai campus, Nihon univ. |
Reconstruction of full-parallax high-definition CGHs calculated by point cloud with GPU Noriaki Nakatsuji, Kyoji Matsushima (Kansai Univ.), Tomoyoshi Ito, Tomoyoshi Shimobaba (Chiba Univ.) |
Full-parallax high-definition CGHs were mainly created by using the polygon-based method because of the computation time... [more] |
AIT2016-150 3DIT2016-26 pp.13-16 |
AIT, IIEEJ, AS |
2016-03-09 14:15 |
Tokyo |
Tokyo Polytechnic Univ. |
Development of cubic element modeler with augmented reality interface Masaki Saitou, Shinitirou Sawamura, Takeshi Yamaguti, Hiroshi Yoshikawa (Nihon Univ.) |
In recent years, a head-mounted display (HMD) is again noted along with improvement in performance of hardware. It is co... [more] |
AIT2016-55 pp.53-56 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Motion Effects using Fluid Simulation Yutaka Uchida, Tsukasa Kikuchi (TUT) |
This study the fluid simulation is applied to motion blur, we propose a method to represent the motion blur of the new p... [more] |
AIT2016-111 pp.229-232 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Automatic Generation of 3D Building Models Considering Roof Shape Natsumi Hasegawa, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT) |
It costs a lot of money and time to create 3DCG models of a cluster of buildings in a residential area in order to repli... [more] |
AIT2016-114 pp.241-244 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
A simulation System for Drafting a Character with Weaponized Artificial Limbs Yuki Nagata (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kondo Kunio (TUT) |
Humanoid characters which have artificial limbs or weapons on their bodies can be found in recent cartoons or animations... [more] |
AIT2016-116 pp.249-252 |
IST |
2015-09-18 15:10 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. |
Toward 10 Gfps: Factors Limiting the Frame Rate of the BSI MCG Image Sensor Dao Vu Truong Son, Quang Nguyen Anh, Kotaro Kitagawa, Kazuhiro Shimonomura, Takeharu Etoh (Ritsumeikan Univ.), Yoshinari Kamakura, Natsumi MInamitani (Osaka Univ.) |
Factors limiting the frame rate of the BSI MCG image senor proposed by the authors are listed, and the effect of each fa... [more] |
IST2015-53 pp.41-44 |
AIT, 3DMT, OSJ-HODIC |
2014-09-05 13:30 |
Chiba |
Funabashi Campus, Nihon Univ. |
Acceleration of the switch-back technique for fast occlusion processing in computer holograph Sachio Masuda, Kyoji Matsushima, Sumio Nakahara (Kansai Univ.) |
Appropriate occlusion-processing is absolutely necessary for reconstruction of fine 3D images in computer holography. A ... [more] |
AIT2014-114 3DIT2014-36 pp.5-8 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
Automatic Generation of Pixel Art Images Based on Contours of 3DCG Models Nobutoshi Shimizu, Tomoaki Moriya, Tokiichiro Takahashi (TDU) |
It takes time to design pixel art images which are used in games because of trials and errors. Expertized knowledge and ... [more] |
AIT2014-59 pp.107-110 |
HI |
2013-12-06 16:15 |
Okinawa |
Okinawa Industry Support Center |
Analysis of Face Drawing of Characters at Turning in Japanese Hand-Drawn Animation Wataru Mano (Tokyo Tech), Suguru Saito (Ochanomizu Univ.) |
Character motion in hand-drawn animations are illustrated by unrealistic way. However, we seldom mind the difference bet... [more] |
HI2013-68 pp.25-28 |