Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
IEICE-IE, IEICE-EMM, IEICE-LOIS, IEE-CMN, ME, IPSJ-AVM [detail] |
2019-09-19 16:10 |
Niigata |
Tokimeito, Niigata University |
[Invited Talk]
Current Topics on Computer Graphics
-- Report of SIGGRAPH2019 -- Masayuki Nakajima (Tokyo Tech) |
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] |
ME2019-112 pp.37-44 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 15:00 |
Tokyo |
Waseda Univ. |
Selecting Pairs of Adjectives for Semantic Differential Method for Evaluating Impression given by Video Game Effects Haruki Yamamoto, Takashi Nakamura (KAIT), Kazunori Miyata (JAIST), Hisashi Sato (KAIT) |
The SD method ( Semantic Differential Method ) is widely used in several research as a method for quantifying and measur... [more] |
AIT2019-77 pp.109-112 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
An apparatus that reproduces the feeling touched by using electric stimulation and amplifies the fear sense in horror game Yuta Mizoguchi, Hironori Hara (Tokyo Polytechnic Univ.) |
We created a device that reproduces sensations touched using electrical stimulation.We performed an experiment to verify... [more] |
AIT2019-109 pp.213-214 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
An Asset Management System for Filmmaking on Unity Takeshi Okuya, Kenya Uno (Waseda Univ.) |
Filmmaking on game engines is gaining attention as a new production method.
However, when asset management systems that... [more] |
AIT2019-126 pp.271-274 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Consideration on Pareto optimal strategy in multi-player digital game AI Mitsuhiko Hoshi, Masaki Abe, Taichi Watanabe (TUT) |
In recent years, many AIs of analog games such as shogi and poker have been studied and already reached the professional... [more] |
AIT2019-136 pp.305-306 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
A Study on the Effectiveness of "Sub Line" on Puyo Puyo competing play Kazuhiro Kurihara, Masaki Abe, Taichi Watanabe (TUT) |
Puyo Puyo series is an action puzzle game with competing elements. Puyo Puyo AI is organized taking into account the str... [more] |
AIT2019-137 pp.307-310 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Development of Sound Design Tool for AR Games Akihiro Yoneyama, Akinori Ito, Koji Mikami (TUT) |
In this presentation, we demonstrate sound design tool assuming AR sound production. We have developed the AR sound desi... [more] |
AIT2019-145 pp.337-340 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Proposal of Visualization Method of Movable Area Based on Player's Posture in Soccer Video Game Shuto Aoyagi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
The purpose of this research is to support the situation judgment of beginners of soccer games. The authors investigated... [more] |
AIT2019-166 pp.405-408 |
IEE-CMN, IEICE-EMM, IEICE-LOIS, IEICE-IE, ME [detail] |
2018-09-28 15:40 |
Oita |
Beppu Int'l Convention Ctr. aka B-CON Plaza |
[Invited Talk]
Current Topics in Computer Graphics
-- Report of SIGGRAPH2018 -- Masayuki Nakajima (Uppsala Univ.) |
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] |
ME2018-101 pp.95-102 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
KoroKoro Dust Buster Takuma Yamamoto, Kureha Sato, Hiroyuki Ito, Rina Ito, Yuji Fujishige, Shunsuke Shimizu, Yosuke Morishita, Kazuyoshi Fujisawa, Shinji Mizuno (Aichi Institute of Technology) |
In this paper, we introduce a video game "Koro Koro Dust Buster" developed by the authors. This game uses a dedicated de... [more] |
AIT2018-72 pp.111-114 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
Effects of movement interface for VR Cenesthesic Game Contents Tsuyoshi Matsudo (TDU), Tokiichiro Takahashi (TDU/AstroDesign) |
Among remarkable attention VR contents production, the cenesthesic game type contents are attracting attention as conten... [more] |
AIT2018-87 pp.161-164 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
Effect of VR in brain waves during game play Koji Ohki, Ikuko Tsubaki (TUT) |
The effects of VR on brain waves while playing VR games are investigated. A mobile simple electroencephalograph is utili... [more] |
AIT2018-90 pp.173-174 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
Automatic estimation of Key-sound in Rhythm Action Games Daiki Fukunaga, Yasunari Obuchi (Tokyo Univ. of Tech.) |
In this paper, we introduced automatic estimation of so-called key-sounds aiming at automatic generation of the game dat... [more] |
AIT2018-93 pp.181-184 |
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN [detail] |
2017-09-04 15:50 |
Kyoto |
Kyoto Univ. (Clock Tower Centennial Hall) |
[Invited Talk]
Current Topics in Computer Graphics
-- Report of SIGGRAPH2017 -- Masayuki Nakajima (Uppsala Univ.) |
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] |
ME2017-87 pp.35-42 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Research about Character's Growth, Timing and Motivation in RPG Natsumi Hirata, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT) |
In this research, we developed two kinds of games, "game including Boredom Avoidance Elements(BAE)" and "not included ga... [more] |
AIT2017-101 pp.197-200 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Development of multiplayer interactive games for inducing children's exercise and its evaluation Satoshi Furukawa, Yosuke Umemoto, Misato Kawatsu, Keisuke Sakata, Hinako Toyonaga, Yumie Yamasaki, Ken Ishibashi (PUK) |
After-school care programs have a function for providing a safety children’s playground. On the other hand, most of the ... [more] |
AIT2017-117 pp.253-256 |
AIT, IIEEJ, AS |
2016-03-09 13:15 |
Tokyo |
Tokyo Polytechnic Univ. |
An Open Source Framework Specialized to Development of 2D Shooting Games Takahiro Arai, Tomoaki Moriya (TDU), Tokiichiro Takahashi (TDU/UEI Research) |
Leaners who have mastered a programing language and CG programing can acquire ability to develop elementary games by usi... [more] |
AIT2016-84 pp.141-144 |
AIT, IIEEJ, AS |
2016-03-09 13:15 |
Tokyo |
Tokyo Polytechnic Univ. |
Research on Design Patterns for Game Sound Triggering in Continuous Visual Expression Nonoka Watanabe, Akinori Ito, Ken'ichiro Ito (TUT) |
The visual expressions of games associated with game-mechanics are divided into two types, one is an event as a trigger,... [more] |
AIT2016-85 pp.145-146 |
AIT, IIEEJ, AS |
2016-03-09 15:15 |
Tokyo |
Tokyo Polytechnic Univ. |
Development of Game Application for Learning Processes in Calculation by Writing Saki Kiyomi, Yoshiki Nagai, Akihiro Matsuura (Tokyo Denki Univ.) |
In this note, we present a game application for iPhone/iPad in which main processes in addition and subtraction by writi... [more] |
AIT2016-105 pp.213-214 |
ME, JSKE |
2015-10-30 08:30 |
Aichi |
|
[Invited Talk]
Current Topics on Computer graphics
-- Report of SIGGRAPH2015 -- Masayuki Nakajima (UU) |
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] |
ME2015-111 pp.29-34 |
|