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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 41 - 60 of 76 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
IEICE-IE, IEICE-EMM, IEICE-LOIS, IEE-CMN, ME, IPSJ-AVM [detail] 2019-09-19
16:10
Niigata Tokimeito, Niigata University [Invited Talk] Current Topics on Computer Graphics -- Report of SIGGRAPH2019 --
Masayuki Nakajima (Tokyo Tech)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2019-112
pp.37-44
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
15:00
Tokyo Waseda Univ. Selecting Pairs of Adjectives for Semantic Differential Method for Evaluating Impression given by Video Game Effects
Haruki Yamamoto, Takashi Nakamura (KAIT), Kazunori Miyata (JAIST), Hisashi Sato (KAIT)
The SD method ( Semantic Differential Method ) is widely used in several research as a method for quantifying and measur... [more] AIT2019-77
pp.109-112
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. An apparatus that reproduces the feeling touched by using electric stimulation and amplifies the fear sense in horror game
Yuta Mizoguchi, Hironori Hara (Tokyo Polytechnic Univ.)
We created a device that reproduces sensations touched using electrical stimulation.We performed an experiment to verify... [more] AIT2019-109
pp.213-214
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. An Asset Management System for Filmmaking on Unity
Takeshi Okuya, Kenya Uno (Waseda Univ.)
Filmmaking on game engines is gaining attention as a new production method.
However, when asset management systems that... [more]
AIT2019-126
pp.271-274
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Consideration on Pareto optimal strategy in multi-player digital game AI
Mitsuhiko Hoshi, Masaki Abe, Taichi Watanabe (TUT)
In recent years, many AIs of analog games such as shogi and poker have been studied and already reached the professional... [more] AIT2019-136
pp.305-306
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. A Study on the Effectiveness of "Sub Line" on Puyo Puyo competing play
Kazuhiro Kurihara, Masaki Abe, Taichi Watanabe (TUT)
Puyo Puyo series is an action puzzle game with competing elements. Puyo Puyo AI is organized taking into account the str... [more] AIT2019-137
pp.307-310
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Development of Sound Design Tool for AR Games
Akihiro Yoneyama, Akinori Ito, Koji Mikami (TUT)
In this presentation, we demonstrate sound design tool assuming AR sound production. We have developed the AR sound desi... [more] AIT2019-145
pp.337-340
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Proposal of Visualization Method of Movable Area Based on Player's Posture in Soccer Video Game
Shuto Aoyagi, Yoshihisa Kanematsu, Koji Mikami (TUT)
The purpose of this research is to support the situation judgment of beginners of soccer games. The authors investigated... [more] AIT2019-166
pp.405-408
IEE-CMN, IEICE-EMM, IEICE-LOIS, IEICE-IE, ME [detail] 2018-09-28
15:40
Oita Beppu Int'l Convention Ctr. aka B-CON Plaza [Invited Talk] Current Topics in Computer Graphics -- Report of SIGGRAPH2018 --
Masayuki Nakajima (Uppsala Univ.)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2018-101
pp.95-102
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology KoroKoro Dust Buster
Takuma Yamamoto, Kureha Sato, Hiroyuki Ito, Rina Ito, Yuji Fujishige, Shunsuke Shimizu, Yosuke Morishita, Kazuyoshi Fujisawa, Shinji Mizuno (Aichi Institute of Technology)
In this paper, we introduce a video game "Koro Koro Dust Buster" developed by the authors. This game uses a dedicated de... [more] AIT2018-72
pp.111-114
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology Effects of movement interface for VR Cenesthesic Game Contents
Tsuyoshi Matsudo (TDU), Tokiichiro Takahashi (TDU/AstroDesign)
Among remarkable attention VR contents production, the cenesthesic game type contents are attracting attention as conten... [more] AIT2018-87
pp.161-164
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology Effect of VR in brain waves during game play
Koji Ohki, Ikuko Tsubaki (TUT)
The effects of VR on brain waves while playing VR games are investigated. A mobile simple electroencephalograph is utili... [more] AIT2018-90
pp.173-174
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology Automatic estimation of Key-sound in Rhythm Action Games
Daiki Fukunaga, Yasunari Obuchi (Tokyo Univ. of Tech.)
In this paper, we introduced automatic estimation of so-called key-sounds aiming at automatic generation of the game dat... [more] AIT2018-93
pp.181-184
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN [detail] 2017-09-04
15:50
Kyoto Kyoto Univ. (Clock Tower Centennial Hall) [Invited Talk] Current Topics in Computer Graphics -- Report of SIGGRAPH2017 --
Masayuki Nakajima (Uppsala Univ.)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2017-87
pp.35-42
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Research about Character's Growth, Timing and Motivation in RPG
Natsumi Hirata, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT)
In this research, we developed two kinds of games, "game including Boredom Avoidance Elements(BAE)" and "not included ga... [more] AIT2017-101
pp.197-200
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Development of multiplayer interactive games for inducing children's exercise and its evaluation
Satoshi Furukawa, Yosuke Umemoto, Misato Kawatsu, Keisuke Sakata, Hinako Toyonaga, Yumie Yamasaki, Ken Ishibashi (PUK)
After-school care programs have a function for providing a safety children’s playground. On the other hand, most of the ... [more] AIT2017-117
pp.253-256
AIT, IIEEJ, AS 2016-03-09
13:15
Tokyo Tokyo Polytechnic Univ. An Open Source Framework Specialized to Development of 2D Shooting Games
Takahiro Arai, Tomoaki Moriya (TDU), Tokiichiro Takahashi (TDU/UEI Research)
Leaners who have mastered a programing language and CG programing can acquire ability to develop elementary games by usi... [more] AIT2016-84
pp.141-144
AIT, IIEEJ, AS 2016-03-09
13:15
Tokyo Tokyo Polytechnic Univ. Research on Design Patterns for Game Sound Triggering in Continuous Visual Expression
Nonoka Watanabe, Akinori Ito, Ken'ichiro Ito (TUT)
The visual expressions of games associated with game-mechanics are divided into two types, one is an event as a trigger,... [more] AIT2016-85
pp.145-146
AIT, IIEEJ, AS 2016-03-09
15:15
Tokyo Tokyo Polytechnic Univ. Development of Game Application for Learning Processes in Calculation by Writing
Saki Kiyomi, Yoshiki Nagai, Akihiro Matsuura (Tokyo Denki Univ.)
In this note, we present a game application for iPhone/iPad in which main processes in addition and subtraction by writi... [more] AIT2016-105
pp.213-214
ME, JSKE 2015-10-30
08:30
Aichi   [Invited Talk] Current Topics on Computer graphics -- Report of SIGGRAPH2015 --
Masayuki Nakajima (UU)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2015-111
pp.29-34
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