Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS |
2015-03-14 16:30 |
Tokyo |
|
Contents development for the system Stick'n Roll with Curved Display Haruka Ohshima, Takayuki Matsukawa, Akihiro Matsuura (Tokyo Denki Univ.) |
The authors have presented a system called Stick’n Roll in which stick-like interfaces are rolled on a series of convex ... [more] |
AIT2015-81 pp.163-164 |
AIT, IIEEJ, AS |
2015-03-14 16:30 |
Tokyo |
|
Design and Prototyping of Digital Board Games Ayako Shintani, Tomotaka Hosomi, Tomoyuki Takami (OECU) |
We use 3D printer to make a piece of digital board games. LPC1114FN28(ARM Cortex M0)and various types of sensors are emb... [more] |
AIT2015-84 pp.173-175 |
AIT, IIEEJ, AS |
2014-03-17 14:30 |
Tokyo |
|
Advanced Maka Dai Shogi game Kazuki Tamura, Satoshi Iida, Tomoyuki Takami (OECU) |
Maka Dai Shogi is difficult to play for beginners because it is much different from modern shogi in its rules and the nu... [more] |
AIT2014-69 pp.139-140 |
AIT, IIEEJ, AS |
2014-03-17 14:30 |
Tokyo |
|
Showa Nanjakorya
-- Game that focus on the things of the Showa era unfamiliar for the young, the elderly and the young can enjoy together -- Noriko kitao, Masafumi Muta, Toshiaki Uchiyama, Junichi Hoshino (Univ. of Tsukuba) |
Showa Nanjakorya is a quiz game that shows the picture of the things that were used in the Showa era, and asks how to us... [more] |
AIT2014-70 pp.141-144 |
AIT, IIEEJ, AS |
2014-03-17 14:30 |
Tokyo |
|
Prototyping of digital board game Tomohito Kasai, Yoshiyuki Kosada, Takahiro Fujita, Tomoyuki Takami (OECU) |
We produced the external form and internal structure of board game pieces for digital board games with 3D printers. The ... [more] |
AIT2014-71 pp.145-146 |
AIT, IIEEJ, AS |
2013-03-15 11:30 |
Kanagawa |
Keio Univ. |
Research Work-Package Methodology exemplified by the Multiple Screens Project Jonas Lewis, Kakee Lau, Pelle Bostrom, Youssef Khatib, Joakim Andreasson, Steven Bachelder, Masaki Hayashi, Masayuki Nakajima (HGO), Takashi Ohta, Kunio Kondo (TUT) |
In this paper we will first introduce the Research Work Package Methodology (RWPM) as part of the Master Course curricul... [more] |
AIT2013-37 pp.17-18 |
AIT, IIEEJ, AS |
2013-03-15 13:00 |
Kanagawa |
Keio Univ. |
4K/8K Ultra High-resolution Interactive Display System for Museum Collections Providing Information and Context Steven Bachelder, Masayuki Nakajima, Masaki Hayashi (Gotland Univ.) |
Museums and their artefacts offer rich and deep sources of information with links to many other artefacts in and outside... [more] |
AIT2013-61 pp.101-102 |
AIT, IIEEJ, AS |
2013-03-15 16:20 |
Kanagawa |
Keio Univ. |
The town automatic generative system for a game maker Asahida Takuya, Nakamura Naoto (CIT) |
This system is a town automatic generative system for a game maker. When a user sets a value to each level, the town whi... [more] |
AIT2013-74 pp.143-144 |
AIT, IIEEJ, AS |
2013-03-15 15:05 |
Kanagawa |
Keio Univ. |
A study on commonality User Experience in multiplayer games using EEG data yohei terui, yosuke nakamura, koji mikami, kunio kondou (TUT) |
In this research, we propose about the user experience commonality in cooperative type multiplay action games. The EEG o... [more] |
AIT2013-79 pp.157-158 |
AIT, IIEEJ, AS |
2013-03-15 15:05 |
Kanagawa |
Keio Univ. |
The music video game for arcades applied gamification. Hiroyuki Yanada, Kouki Ito, Tsukasa Kikuchi (Takushoku Univ.) |
The change of charm to a user's arcade game is caught, gamification is applied to a game design or service, and the musi... [more] |
AIT2013-83 pp.165-166 |
AIT, IIEEJ, AS |
2013-03-15 15:05 |
Kanagawa |
Keio Univ. |
Reproduction of Maka Dai Shogi Syun Ohno, Kazuki Tamura, Satoshi Iida, Seiya Kai, Tomoyuki Takami (OECU) |
We reproduced Maka Dai Shogi by reading and analyzing old documents. Maka Dai Shogi seems to have been created in the Ka... [more] |
AIT2013-86 pp.171-174 |
BCT, IEEE-BT |
2012-02-24 14:15 |
Shizuoka |
Kanpo no yado Yaidu |
High Power Efficiency Transmission Using Game Theory for AF Cooperative Communication Takuya Yamada, Tomoaki Ohtsuki (Keio Univ.) |
Cooperative communication has been studied as a way to improve reliability of networks compared to conventional direct t... [more] |
BCT2012-34 pp.13-16 |
AIT, IIEEJ |
2011-03-11 11:40 |
Tokyo |
Tokyo Denki Univ. |
A Proposal of Extended Markers for Augmented Reality and Their Applications Azusa Gonoi, Tomoaki Moriya, Tokiichiro Takahashi (TDU) |
In order to produce new games enhanced by augmented reality technology, we extend AR markers. We design and create new A... [more] |
AIT2011-28 pp.61-64 |
AIT, IIEEJ |
2010-03-12 12:00 |
Tokyo |
Tokyo Denki Univ. |
[Poster Presentation]
'Tom Tit Tot'-An Action Game Yuko Ogawa (Toho Univ.), Satomi Ohara (RIZ), Mikio Shinya, Michio Shiraishi (Toho Univ.) |
We developed an action game, named ’Tom Tit Tot’, with the game engine Irrlicht. An action game is a computer game in wh... [more] |
AIT2010-57 pp.31-34 |
3DMT, IDY |
2009-06-16 13:45 |
Kyoto |
NiCT |
[Invited Talk]
New value of 3-D images Yukihiro Deguchi (ROKKON) |
The time has come for the world of digital 3D, which has diversity, to attract attention. The world of digital 3D drasti... [more] |
IDY2009-56 3DIT2009-40 p.5 |
AIT, ME |
2008-05-26 11:30 |
Kyoto |
ATR |
Selction of evaluation terms for video game contents using cluster analysis Junji Yoshida, Hiroshi Hasegawa, Masao Kasuga (Utsunomiya Univ.) |
In this study, for selecting appropriate evaluation terms for video game contents, many game evaluation terms were colle... [more] |
ME2008-71 AIT2008-64 pp.9-12 |
|