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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 61 - 76 of 76 [Previous]  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS 2015-03-14
16:30
Tokyo   Contents development for the system Stick'n Roll with Curved Display
Haruka Ohshima, Takayuki Matsukawa, Akihiro Matsuura (Tokyo Denki Univ.)
The authors have presented a system called Stick’n Roll in which stick-like interfaces are rolled on a series of convex ... [more] AIT2015-81
pp.163-164
AIT, IIEEJ, AS 2015-03-14
16:30
Tokyo   Design and Prototyping of Digital Board Games
Ayako Shintani, Tomotaka Hosomi, Tomoyuki Takami (OECU)
We use 3D printer to make a piece of digital board games. LPC1114FN28(ARM Cortex M0)and various types of sensors are emb... [more] AIT2015-84
pp.173-175
AIT, IIEEJ, AS 2014-03-17
14:30
Tokyo   Advanced Maka Dai Shogi game
Kazuki Tamura, Satoshi Iida, Tomoyuki Takami (OECU)
Maka Dai Shogi is difficult to play for beginners because it is much different from modern shogi in its rules and the nu... [more] AIT2014-69
pp.139-140
AIT, IIEEJ, AS 2014-03-17
14:30
Tokyo   Showa Nanjakorya -- Game that focus on the things of the Showa era unfamiliar for the young, the elderly and the young can enjoy together --
Noriko kitao, Masafumi Muta, Toshiaki Uchiyama, Junichi Hoshino (Univ. of Tsukuba)
Showa Nanjakorya is a quiz game that shows the picture of the things that were used in the Showa era, and asks how to us... [more] AIT2014-70
pp.141-144
AIT, IIEEJ, AS 2014-03-17
14:30
Tokyo   Prototyping of digital board game
Tomohito Kasai, Yoshiyuki Kosada, Takahiro Fujita, Tomoyuki Takami (OECU)
We produced the external form and internal structure of board game pieces for digital board games with 3D printers. The ... [more] AIT2014-71
pp.145-146
AIT, IIEEJ, AS 2013-03-15
11:30
Kanagawa Keio Univ. Research Work-Package Methodology exemplified by the Multiple Screens Project
Jonas Lewis, Kakee Lau, Pelle Bostrom, Youssef Khatib, Joakim Andreasson, Steven Bachelder, Masaki Hayashi, Masayuki Nakajima (HGO), Takashi Ohta, Kunio Kondo (TUT)
In this paper we will first introduce the Research Work Package Methodology (RWPM) as part of the Master Course curricul... [more] AIT2013-37
pp.17-18
AIT, IIEEJ, AS 2013-03-15
13:00
Kanagawa Keio Univ. 4K/8K Ultra High-resolution Interactive Display System for Museum Collections Providing Information and Context
Steven Bachelder, Masayuki Nakajima, Masaki Hayashi (Gotland Univ.)
Museums and their artefacts offer rich and deep sources of information with links to many other artefacts in and outside... [more] AIT2013-61
pp.101-102
AIT, IIEEJ, AS 2013-03-15
16:20
Kanagawa Keio Univ. The town automatic generative system for a game maker
Asahida Takuya, Nakamura Naoto (CIT)
This system is a town automatic generative system for a game maker. When a user sets a value to each level, the town whi... [more] AIT2013-74
pp.143-144
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. A study on commonality User Experience in multiplayer games using EEG data
yohei terui, yosuke nakamura, koji mikami, kunio kondou (TUT)
In this research, we propose about the user experience commonality in cooperative type multiplay action games. The EEG o... [more] AIT2013-79
pp.157-158
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. The music video game for arcades applied gamification.
Hiroyuki Yanada, Kouki Ito, Tsukasa Kikuchi (Takushoku Univ.)
The change of charm to a user's arcade game is caught, gamification is applied to a game design or service, and the musi... [more] AIT2013-83
pp.165-166
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. Reproduction of Maka Dai Shogi
Syun Ohno, Kazuki Tamura, Satoshi Iida, Seiya Kai, Tomoyuki Takami (OECU)
We reproduced Maka Dai Shogi by reading and analyzing old documents. Maka Dai Shogi seems to have been created in the Ka... [more] AIT2013-86
pp.171-174
BCT, IEEE-BT 2012-02-24
14:15
Shizuoka Kanpo no yado Yaidu High Power Efficiency Transmission Using Game Theory for AF Cooperative Communication
Takuya Yamada, Tomoaki Ohtsuki (Keio Univ.)
Cooperative communication has been studied as a way to improve reliability of networks compared to conventional direct t... [more] BCT2012-34
pp.13-16
AIT, IIEEJ 2011-03-11
11:40
Tokyo Tokyo Denki Univ. A Proposal of Extended Markers for Augmented Reality and Their Applications
Azusa Gonoi, Tomoaki Moriya, Tokiichiro Takahashi (TDU)
In order to produce new games enhanced by augmented reality technology, we extend AR markers. We design and create new A... [more] AIT2011-28
pp.61-64
AIT, IIEEJ 2010-03-12
12:00
Tokyo Tokyo Denki Univ. [Poster Presentation] 'Tom Tit Tot'-An Action Game
Yuko Ogawa (Toho Univ.), Satomi Ohara (RIZ), Mikio Shinya, Michio Shiraishi (Toho Univ.)
We developed an action game, named ’Tom Tit Tot’, with the game engine Irrlicht. An action game is a computer game in wh... [more] AIT2010-57
pp.31-34
3DMT, IDY 2009-06-16
13:45
Kyoto NiCT [Invited Talk] New value of 3-D images
Yukihiro Deguchi (ROKKON)
The time has come for the world of digital 3D, which has diversity, to attract attention. The world of digital 3D drasti... [more] IDY2009-56 3DIT2009-40
p.5
AIT, ME 2008-05-26
11:30
Kyoto ATR Selction of evaluation terms for video game contents using cluster analysis
Junji Yoshida, Hiroshi Hasegawa, Masao Kasuga (Utsunomiya Univ.)
In this study, for selecting appropriate evaluation terms for video game contents, many game evaluation terms were colle... [more] ME2008-71 AIT2008-64
pp.9-12
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