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All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 13 of 13  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:05
Online Online Interactive sound effect generate system for "buechu-buechu" sound with CsoundUnity
Satoshi Koibuchi, Akinori Ito (TUT)
This study is demonstrate a system for procedural sound synthesis of "buechu-buechu" in the production of video content ... [more] AIT2022-47
pp.37-40
3DMT 2022-03-07
10:45
Online   Real-time interactive electroholography based on ray tracing with GPU
Hashizo Hamada, Towa Mitani, Kohei Suzuki, Naoki Takada (Kochi Univ.)
We realized a real-time electroholography for the aerial display of a three-dimensional object that were interactively t... [more] 3DIT2022-9
pp.33-36
AIT, 3DMT, OSJ-HODIC 2021-09-03
13:35
Online   Real-time interactive image hologram generation and display -- Improving expressiveness of hologram with photo-realistic rendering --
Naoki Yuasa, Hiroshi Yoshikawa, Takeshi Yamaguchi (Nihon Univ.)
HoloTV, a three-dimensional video display system, has been used to display videos since real-time computation of interfe... [more] AIT2021-134 3DIT2021-23
pp.5-7
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
10:30
Tokyo Waseda Univ. Single-View Modeling of Layered Origami with Plausible Outer Shape
Yuya Kato, Jun Mitani, Yoshihiro Kanamori (Tsukuba Univ.)
Modeling 3D origami pieces using conventional software is hard. Targeting the use in visual content, we propose a modeli... [more] AIT2019-56
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
16:15
Tokyo Waseda Univ. The vestige of sword and hero
Laize Xia, Takanori Nagae (TPU)
This work is a media art work which designates the swordman as theme. It is not just reducing the traditional martial ar... [more] AIT2019-90
pp.157-160
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
16:30
Tokyo Waseda Univ. "Unreal Engine 4" How to make an explosion effect
Karitsu Cyou, Takanori Nagae (Tokyo Polytechnic Univ)
This work is This work is a media art work on the theme of various kinds of effects. It combines effects and Animation, ... [more] AIT2019-91
pp.161-162
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Moss Generation System with Visual Feedback of the Sense of Touch
Koki Takeda, Naoya Tsuruta, Kunio Kondo (TUT)
In this paper, we propose an interactive moss generation system with visual feedback of the sense of touch. Our system g... [more] AIT2019-102
pp.193-196
IEE-CMN, IEICE-EMM, IEICE-LOIS, IEICE-IE, ME [detail] 2018-09-28
15:40
Oita Beppu Int'l Convention Ctr. aka B-CON Plaza [Invited Talk] Current Topics in Computer Graphics -- Report of SIGGRAPH2018 --
Masayuki Nakajima (Uppsala Univ.)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2018-101
pp.95-102
AIT, IIEEJ, AS 2016-03-09
13:15
Tokyo Tokyo Polytechnic Univ. A technique to generate the animation of falling cherry blossoms that can control the motion interactively by using of Boids
Takuya Takahashi, Kohe Tokoi (Wakayama Univ.)
Falling motion of light objects like petal and leaves are affected by gravity and air resistance powerfully. As a result... [more] AIT2016-50
pp.33-36
IST, ME 2011-06-20
14:00
Ishikawa Kanazawa Univ. Educational Contents Using Interactive 3DCG System -- Mainly the Platonic Solids of Mathematics --
Nobu Tsuchiyama, Takaya Yuizono, Kazunori Miyata (JAIST)
In the textbook for the junior high school students, a number of vectices and sides are required to understand the plato... [more] IST2011-35 ME2011-67
pp.9-12
AIT, IIEEJ 2010-03-12
12:00
Tokyo Tokyo Denki Univ. [Technology Exhibit] PETICA: An Interactive Painting System with 3D Geometrical Brushes
Kazuki Kumagai, Tokiichiro Takahashi (Tokyo Denki Univ.)
Painters may use various materials such as chopsticks and clothes as painting materials as well as ordinal and general m... [more] AIT2010-63
pp.49-52
ME 2009-02-28
16:00
Kanagawa Kanto Gakuin Univ. An Interactive Computer Graphics: Fireworks Generation with an Acceleration Sensor
Takayama Ryu, Okudaira Masashi (Mi-tech)
This paper proposes a method of generating fireworks CG interactively by shaking an acceleration sensor with OpenGL. Gen... [more] ME2008-78
pp.103-106
ME, JSKE 2008-10-23
13:40
Hokkaido Hokkaido Univ. [Special Talk] SIGGRAPH2008 paper summary
Hiroki Takahashi (UEC)
SIGGRAPH is an international conference related to CG(Computer Graphics)
and interactive technology.
This annual conf... [more]
ME2008-163
pp.7-10
 Results 1 - 13 of 13  /   
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