Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:05 |
Online |
Online |
Interactive sound effect generate system for "buechu-buechu" sound with CsoundUnity Satoshi Koibuchi, Akinori Ito (TUT) |
This study is demonstrate a system for procedural sound synthesis of "buechu-buechu" in the production of video content ... [more] |
AIT2022-47 pp.37-40 |
3DMT |
2022-03-07 10:45 |
Online |
|
Real-time interactive electroholography based on ray tracing with GPU Hashizo Hamada, Towa Mitani, Kohei Suzuki, Naoki Takada (Kochi Univ.) |
We realized a real-time electroholography for the aerial display of a three-dimensional object that were interactively t... [more] |
3DIT2022-9 pp.33-36 |
AIT, 3DMT, OSJ-HODIC |
2021-09-03 13:35 |
Online |
|
Real-time interactive image hologram generation and display
-- Improving expressiveness of hologram with photo-realistic rendering -- Naoki Yuasa, Hiroshi Yoshikawa, Takeshi Yamaguchi (Nihon Univ.) |
HoloTV, a three-dimensional video display system, has been used to display videos since real-time computation of interfe... [more] |
AIT2021-134 3DIT2021-23 pp.5-7 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 10:30 |
Tokyo |
Waseda Univ. |
Single-View Modeling of Layered Origami with Plausible Outer Shape Yuya Kato, Jun Mitani, Yoshihiro Kanamori (Tsukuba Univ.) |
Modeling 3D origami pieces using conventional software is hard. Targeting the use in visual content, we propose a modeli... [more] |
AIT2019-56 pp.25-28 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 16:15 |
Tokyo |
Waseda Univ. |
The vestige of sword and hero Laize Xia, Takanori Nagae (TPU) |
This work is a media art work which designates the swordman as theme. It is not just reducing the traditional martial ar... [more] |
AIT2019-90 pp.157-160 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 16:30 |
Tokyo |
Waseda Univ. |
"Unreal Engine 4" How to make an explosion effect Karitsu Cyou, Takanori Nagae (Tokyo Polytechnic Univ) |
This work is This work is a media art work on the theme of various kinds of effects. It combines effects and Animation, ... [more] |
AIT2019-91 pp.161-162 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Moss Generation System with Visual Feedback of the Sense of Touch Koki Takeda, Naoya Tsuruta, Kunio Kondo (TUT) |
In this paper, we propose an interactive moss generation system with visual feedback of the sense of touch. Our system g... [more] |
AIT2019-102 pp.193-196 |
IEE-CMN, IEICE-EMM, IEICE-LOIS, IEICE-IE, ME [detail] |
2018-09-28 15:40 |
Oita |
Beppu Int'l Convention Ctr. aka B-CON Plaza |
[Invited Talk]
Current Topics in Computer Graphics
-- Report of SIGGRAPH2018 -- Masayuki Nakajima (Uppsala Univ.) |
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] |
ME2018-101 pp.95-102 |
AIT, IIEEJ, AS |
2016-03-09 13:15 |
Tokyo |
Tokyo Polytechnic Univ. |
A technique to generate the animation of falling cherry blossoms that can control the motion interactively by using of Boids Takuya Takahashi, Kohe Tokoi (Wakayama Univ.) |
Falling motion of light objects like petal and leaves are affected by gravity and air resistance powerfully. As a result... [more] |
AIT2016-50 pp.33-36 |
IST, ME |
2011-06-20 14:00 |
Ishikawa |
Kanazawa Univ. |
Educational Contents Using Interactive 3DCG System
-- Mainly the Platonic Solids of Mathematics -- Nobu Tsuchiyama, Takaya Yuizono, Kazunori Miyata (JAIST) |
In the textbook for the junior high school students, a number of vectices and sides are required to understand the plato... [more] |
IST2011-35 ME2011-67 pp.9-12 |
AIT, IIEEJ |
2010-03-12 12:00 |
Tokyo |
Tokyo Denki Univ. |
[Technology Exhibit]
PETICA: An Interactive Painting System with 3D Geometrical Brushes Kazuki Kumagai, Tokiichiro Takahashi (Tokyo Denki Univ.) |
Painters may use various materials such as chopsticks and clothes as painting materials as well as ordinal and general m... [more] |
AIT2010-63 pp.49-52 |
ME |
2009-02-28 16:00 |
Kanagawa |
Kanto Gakuin Univ. |
An Interactive Computer Graphics: Fireworks Generation with an Acceleration Sensor Takayama Ryu, Okudaira Masashi (Mi-tech) |
This paper proposes a method of generating fireworks CG interactively by shaking an acceleration sensor with OpenGL. Gen... [more] |
ME2008-78 pp.103-106 |
ME, JSKE |
2008-10-23 13:40 |
Hokkaido |
Hokkaido Univ. |
[Special Talk]
SIGGRAPH2008 paper summary Hiroki Takahashi (UEC) |
SIGGRAPH is an international conference related to CG(Computer Graphics)
and interactive technology.
This annual conf... [more] |
ME2008-163 pp.7-10 |