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Computer Graphic Arts Society (CG-ARTS)  (Searched in: 2020)

Search Results: Keywords 'from:2021-03-08 to:2021-03-08'

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Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Ascending)
 Results 41 - 60 of 103 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Human Time Evaluation Study : Effect of Game Progress Tempo
Toshiya Hasebe, Hirokazu Yasuhara, Koji Mikami (TUT)
Human beings perceive the flow of time to be shorter or longer depending on their physical condition and environment at ... [more] AIT2021-69
pp.141-144
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online A supporting system for users' backward risks using depth camera
Ito Kazuki, Ishii Kyoka, Izunaga Mari, Uchiyama Shuta, Okumura Hikaru, Onoue Mana, Hukuyama Emi, Iyonaga Mai, Ishibashi Ken (Kumamoto Prefectural Univ.)
 [more] AIT2021-70
pp.145-147
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:45
Online Online Redundant Segment Detection and Removal by Clustering of CNN Features in Sequential Video.
Masashi Nishikawa, Atsuo Yoshitaka (JAIST)
Video taken by ordinary users are used for a variety of purposes. In particular, video that record the photographer's da... [more] AIT2021-71
pp.149-152
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
14:00
Online Online Analysis of easily searchable elements on video distribution sites
Shohei Kaneko, Makoto J. Hirayama (OIT)
 [more] AIT2021-72
pp.153-156
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
14:15
Online Online Frame-rate dependence of perception in two kinds of illusions about color and shape -- Application study of the Benham's top and rubber pencil illusions for video expression --
Tomohiko Hayakawa, Himari Tochioka, Yuki Kubota, Ryota Mima, Masatoshi Ishikawa (Univ. of Tokyo)
The development of visual expressions using optical illusions in CG utilize is progressing. However, there are many illu... [more] AIT2021-73
pp.157-160
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
14:30
Online Online Visualization of relationships between characters using force directed models
Kai Lenz (TUT)
 [more] AIT2021-74
pp.161-164
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Proposal of boxing practice support system with AR
Tsukasa Fujikawa, Ken Ishibashi (Kumamoto Pre Univ.)
Acquisition of correct forms is the most important training when beginners take up boxing. However, acquirement of corre... [more] AIT2021-75
pp.165-168
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:45
Online Online Drone Kite: A Simulation of Sports Kite with Drones
Noriki Amano (Mukogawa Women's Univ)
We are exploring the unique usage and availability of drones. As part of that, we aim to simulate a sports kite (competi... [more] AIT2021-76
pp.169-172
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
14:00
Online Online Research and development of AR/VR system for reconstruction of ruins (Jingu-ji) around Suwa Taisha Shrine
Daichi Tomohiro, Kojiro Hashimoto (SUWA Univ.), Noritaka Uchibori (UNYD), Tadashi Miyosawa (SUWA Univ.)
 [more] AIT2021-77
pp.173-174
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
14:15
Online Online Development of VR system using virtual drone for Chino city area promotion
Reiya Kawakami (SUWA Univ.), Task Kamakura, Yuya Miyasaka (Chino City plan), Tadashi Miyosawa (SUWA Univ.)
 [more] AIT2021-78
pp.175-176
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online  [more] AIT2021-79
pp.177-180
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online (To be available after the conference date) [more] AIT2021-80
pp.181-182
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Computer simulation of crushing a paper box by shape matching
Keisuke Nishida, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a paper simulation method that can be applied to games. The proposed method adopted the m... [more] AIT2021-81
pp.183-184
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online High-Detailing of Low-Detail Motion of CG Characters
Rikuto Tazawa, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
The motion of a CG character is one of important elements in CG contents. Motion capture and keyframe interpolation are ... [more] AIT2021-82
pp.185-186
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Motion Correction of CG Avatar Based on Case Data of Interaction
Ko Suzuki, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
By using motion capture, the user can manipulate the CG avatar in response to the user's movements. However, due to the ... [more] AIT2021-83
pp.187-188
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Visualization of the monotonic region of curvature in cubic polynomial Bézier curves
Seiya Sakurai, Norimasa Yoshida (Nihon Univ.)
Monotonically varying curvature is an important factor in designing aesthetic curved shapes. However, the curvature vari... [more] AIT2021-84
pp.189-190
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Kansei Evaluation of Log-Aesthetic Curves by Paired Comparison Method
Shingo Ito, Taisei Inoue, Norimasa Yoshida, Takashi Toriizuka (Nihon Univ.)
 [more] AIT2021-85
pp.191-192
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online A Penalty Kick Analysis Method Considering Kicker's Motion Characteristics
Shota Negishi (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN)
 [more] AIT2021-86
pp.193-196
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online A Visual Simulation Method for Replacing Wallpaper with Less Discomfort
Ayaka Ishida, Akihiro Okuda (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN)
When a user tries to renew wallpaper of a room, he/she selects a wallpaper by looking small 10 cm square wallpaper sampl... [more] AIT2021-87
pp.197-200
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online An Experimental Study on Combining Multiple Liquid Animations using Flow Interpolation
Yuto Tokuda, Syuhei Sato, Shangce Gao, Zheng Tang (Univ. of Toyama)
In the field of computer graphics, physically-based fluid simulations can create realistic animations, but its computati... [more] AIT2021-88
pp.201-202
 Results 41 - 60 of 103 [Previous]  /  [Next]  
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