Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Human Time Evaluation Study : Effect of Game Progress Tempo Toshiya Hasebe, Hirokazu Yasuhara, Koji Mikami (TUT) |
Human beings perceive the flow of time to be shorter or longer depending on their physical condition and environment at ... [more] |
AIT2021-69 pp.141-144 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
A supporting system for users' backward risks using depth camera Ito Kazuki, Ishii Kyoka, Izunaga Mari, Uchiyama Shuta, Okumura Hikaru, Onoue Mana, Hukuyama Emi, Iyonaga Mai, Ishibashi Ken (Kumamoto Prefectural Univ.) |
[more] |
AIT2021-70 pp.145-147 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:45 |
Online |
Online |
Redundant Segment Detection and Removal by Clustering of CNN Features in Sequential Video. Masashi Nishikawa, Atsuo Yoshitaka (JAIST) |
Video taken by ordinary users are used for a variety of purposes. In particular, video that record the photographer's da... [more] |
AIT2021-71 pp.149-152 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 14:00 |
Online |
Online |
Analysis of easily searchable elements on video distribution sites Shohei Kaneko, Makoto J. Hirayama (OIT) |
[more] |
AIT2021-72 pp.153-156 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 14:15 |
Online |
Online |
Frame-rate dependence of perception in two kinds of illusions about color and shape
-- Application study of the Benham's top and rubber pencil illusions for video expression -- Tomohiko Hayakawa, Himari Tochioka, Yuki Kubota, Ryota Mima, Masatoshi Ishikawa (Univ. of Tokyo) |
The development of visual expressions using optical illusions in CG utilize is progressing. However, there are many illu... [more] |
AIT2021-73 pp.157-160 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 14:30 |
Online |
Online |
Visualization of relationships between characters using force directed models Kai Lenz (TUT) |
[more] |
AIT2021-74 pp.161-164 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
Proposal of boxing practice support system with AR Tsukasa Fujikawa, Ken Ishibashi (Kumamoto Pre Univ.) |
Acquisition of correct forms is the most important training when beginners take up boxing. However, acquirement of corre... [more] |
AIT2021-75 pp.165-168 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:45 |
Online |
Online |
Drone Kite: A Simulation of Sports Kite with Drones Noriki Amano (Mukogawa Women's Univ) |
We are exploring the unique usage and availability of drones. As part of that, we aim to simulate a sports kite (competi... [more] |
AIT2021-76 pp.169-172 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 14:00 |
Online |
Online |
Research and development of AR/VR system for reconstruction of ruins (Jingu-ji) around Suwa Taisha Shrine Daichi Tomohiro, Kojiro Hashimoto (SUWA Univ.), Noritaka Uchibori (UNYD), Tadashi Miyosawa (SUWA Univ.) |
[more] |
AIT2021-77 pp.173-174 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 14:15 |
Online |
Online |
Development of VR system using virtual drone for Chino city area promotion Reiya Kawakami (SUWA Univ.), Task Kamakura, Yuya Miyasaka (Chino City plan), Tadashi Miyosawa (SUWA Univ.) |
[more] |
AIT2021-78 pp.175-176 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
|
[more] |
AIT2021-79 pp.177-180 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
|
(To be available after the conference date) [more] |
AIT2021-80 pp.181-182 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
Computer simulation of crushing a paper box by shape matching Keisuke Nishida, Kohe Tokoi (Wakayama Univ.) |
In this research, we developed a paper simulation method that can be applied to games. The proposed method adopted the m... [more] |
AIT2021-81 pp.183-184 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
High-Detailing of Low-Detail Motion of CG Characters Rikuto Tazawa, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.) |
The motion of a CG character is one of important elements in CG contents. Motion capture and keyframe interpolation are ... [more] |
AIT2021-82 pp.185-186 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
Motion Correction of CG Avatar Based on Case Data of Interaction Ko Suzuki, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.) |
By using motion capture, the user can manipulate the CG avatar in response to the user's movements. However, due to the ... [more] |
AIT2021-83 pp.187-188 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
Visualization of the monotonic region of curvature in cubic polynomial Bézier curves Seiya Sakurai, Norimasa Yoshida (Nihon Univ.) |
Monotonically varying curvature is an important factor in designing aesthetic curved shapes. However, the curvature vari... [more] |
AIT2021-84 pp.189-190 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
Kansei Evaluation of Log-Aesthetic Curves by Paired Comparison Method Shingo Ito, Taisei Inoue, Norimasa Yoshida, Takashi Toriizuka (Nihon Univ.) |
[more] |
AIT2021-85 pp.191-192 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
A Penalty Kick Analysis Method Considering Kicker's Motion Characteristics Shota Negishi (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN) |
[more] |
AIT2021-86 pp.193-196 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
A Visual Simulation Method for Replacing Wallpaper with Less Discomfort Ayaka Ishida, Akihiro Okuda (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN) |
When a user tries to renew wallpaper of a room, he/she selects a wallpaper by looking small 10 cm square wallpaper sampl... [more] |
AIT2021-87 pp.197-200 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
An Experimental Study on Combining Multiple Liquid Animations using Flow Interpolation Yuto Tokuda, Syuhei Sato, Shangce Gao, Zheng Tang (Univ. of Toyama) |
In the field of computer graphics, physically-based fluid simulations can create realistic animations, but its computati... [more] |
AIT2021-88 pp.201-202 |
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