Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:15 |
Online |
Online |
Development of an Ikebana Simulator Considering Collision between Flowers and a Pinholder Kenta Yamaguchi, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.) |
In this paper, we propose a method of ikebana simulator to reproduce the force occurred by inserting a branch into the p... [more] |
AIT2021-103 pp.249-252 |
BCT, IEEE-BT |
2020-02-20 15:45 |
Shiga |
|
Evaluation of Interaction Support Method with vibration in Virtual Studio Naoki Izumida, Nobuyuki Yagi (TCU) |
We have been investigating a support method to feedback to a performer by vibration when interacting with the CG object ... [more] |
BCT2020-28 pp.29-32 |
3DMT, IDY, IST [detail] |
2019-12-20 13:40 |
Aichi |
NHK Nagoya Station |
[Invited Talk]
AR/VR Technologies for Various Viewing Styles in Visual Media Takuya Handa, Daiichi Koide, Hiroyuki Kawakita, Kazuma Yoshino, Kensuke Hisatomi (NHK) |
This paper shows that our prospect of various viewing styles and R&D cases in AR/VR era. As part of our “Diverse Vision”... [more] |
IST2019-60 IDY2019-60 3DIT2019-35 pp.7-10 |
BCT, IEEE-BT |
2019-06-14 13:25 |
Osaka |
MBS Chayamachi Plaza |
Development of virtual studio sensor"MoVR" by space recognition technology Toshiki Ida, Hasegawa Masahiro, Hasegawa Masahiro (ABC TV) |
The virtual system currently used for broadcasting uses an expensive tracking system dedicated to broadcasting. On the o... [more] |
BCT2019-50 pp.9-12 |
HI, IEICE-MVE, VRSJ, SIP [detail] |
2019-06-10 13:30 |
Tokyo |
|
Basic Study on Influence of Self-efficacy on Sport Performance through the Interaction with an Avator in VR Kazushi Miyamura, Shigeo Yoshida, Kana Naruse, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose (UTokyo) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 13:15 |
Tokyo |
Waseda Univ. |
A VR system for gaze correction during presentation using sound and guidance point Kang Zhou, Yoshihisa Kanematsu, Naoya Tsuruta, Kunio Kondo, Koji Mikami (TUT) |
The purpose of this research is to propose a new way of practice for presentation through the usage of the VR technology... [more] |
AIT2019-71 pp.85-88 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
A Mobile VR Museum of SATREPS BHUTAN Project
-- A Public Information VR Content of SATREPS BHUTAN Project for Bhutanese People -- Sayuri Ohashi, Taku Ota, Ryu Nakagawa (NCU) |
We propose a public information VR content of SATREPS BHUTAN project for Bhutanese people. We planned to use the VR spac... [more] |
AIT2019-93 pp.165-168 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Generation of behavior of virtual pet corresponding to person's cue using reinforcement learning Yuki Kohata, Hiroshi Mori, Fubito Toyama, Kneji Shoji (Utsunomiya Univ.) |
Symbolic input form is adopted for interaction between conventional people and CG animals. However, in actual human-anim... [more] |
AIT2019-108 pp.211-212 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Virtual YouTuber Imaging System Kousuke Daikoku (TUT), Kenji Watanabe (Senshu Univ.), Ikuko Tsubaki (TUT) |
A realtime video production system with motion capture which can change viewpoint and view angle easily was developed. A... [more] |
AIT2019-130 pp.285-286 |
3DMT, HI |
2019-03-08 10:40 |
Tokyo |
Kogakuin Univ. Tokyo Urban Tech Tower Campus |
Force-like sensation elicited by vibration onto fingertips and its application for depressible button interface Tota Mizuno (Univ Electro-Comm), Mizuo Kimura, Yuichiro Kume (Tokyo Polytech Univ.) |
displays have been playing important roles to interact with image information in virtual reality and tele-presence syste... [more] |
HI2019-49 3DIT2019-1 pp.1-4 |
BCT, IEEE-BT |
2019-02-21 16:55 |
Shizuoka |
Kanponoyado Yaizu |
Interaction Support with Vibration Feedback for Virtual Studio System Hiroyoshi Kobayashi, Yusa Nishioka, Nobuyuki Yagi (TCU) |
We have been investigating a support method to feedback to performer by vibration when interacting with the CG object in... [more] |
BCT2019-33 pp.41-44 |
ME |
2019-02-09 11:00 |
Kanagawa |
Kanto Gakuin University |
Vibration Feedback Method for Interaction Support in Virtual Studio System Yusa Nishioka, Hiroyoshi Kobayashi, Nobuyuki Yagi (TCU) |
When interacting with the CG object in the virtual studio system, it is necessary to perform while viewing the synthesiz... [more] |
ME2019-1 pp.1-2 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 11:15 |
Tokyo |
Tokyo University of Technology |
A system for generating flames capable of binocular vision using particle volume rendering Akihiro Imada, Issei Fujishiro (Keio Univ.) |
In the field of CG, billboards have been used to represent visual effects such as flames, smoke, and
clouds. There are ... [more] |
AIT2018-45 pp.5-8 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:15 |
Tokyo |
Tokyo University of Technology |
Realization of Bending Operation with both hands in Ikebana Simulator Koji Shimada, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ) |
In this paper, we propose a method of bending operation in Ikebana simulator by using haptic devices. In order to move m... [more] |
AIT2018-56 pp.49-52 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
A VR haunted house changing the scale of horror according to player's heart rate Hongyu Wang, Masahiro Ura, Kazunori Miyata (JAIST) |
When people feel nervous, the brain produces something that makes people feel happy in order to relieve tension and main... [more] |
AIT2018-73 pp.115-118 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
A Presentation Practice System Based on VR Technology Zhou Kang, Mikami Koji, Kondo Kunio, Tsuruta Naoya (TUT) |
The purpose of this research is to propose a new way of practice for presentation through the usage of the VR technology... [more] |
AIT2018-79 pp.135-136 |
3DMT, IDY, IST [detail] |
2017-11-30 13:40 |
Kanagawa |
|
[Invited Talk]
VR research and applicationof CHUKYO TV Tetsuya Kawamoto (CTV) |
CHUKYO TV. BROADCASTING has been doing various efforts applying three-dimensional video and virtual reality technology 2... [more] |
IST2017-70 IDY2017-49 3DIT2017-40 pp.3-10 |
HI, VRPSY |
2017-11-25 09:30 |
Ishikawa |
Kanazawa Institute of Technology |
Seasickness Suppressing Effect of Movie-Shooting Methods That Immerse Audiences in a Virtual Environment Nao Fukuta, Hikaru Hasegawa, Kohei Watanabe, Atsuo Kawai, Naoki Isu (Mie Univ.) |
It is considered that the cause of seasickness is a conflict of the visual and the vestibular sensations, and supposed t... [more] |
HI2017-74 pp.27-30 |
HI, VRPSY |
2017-11-25 10:10 |
Ishikawa |
Kanazawa Institute of Technology |
Influences of Conflicting Visual Information on Body Schema of Hands Hanxiao Li, Katsunori Okajima (YNU) |
We conducted experiments to confirm whether conflicting visual information modify the body schema where the visual movem... [more] |
HI2017-76 pp.35-38 |
HI, VRPSY |
2017-11-25 10:30 |
Ishikawa |
Kanazawa Institute of Technology |
Effect of virtual arm's reach in depth estimation in virtual environment Akihiro Nakamura, Kazunori Shidoji (Kyushu Univ.) |
Generally, it is considered that the body’s actions act as a perceptual ruler, which is used to measure perceived distan... [more] |
HI2017-77 pp.39-42 |