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All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 21 - 40 of 59 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:15
Online Online Development of an Ikebana Simulator Considering Collision between Flowers and a Pinholder
Kenta Yamaguchi, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
In this paper, we propose a method of ikebana simulator to reproduce the force occurred by inserting a branch into the p... [more] AIT2021-103
pp.249-252
BCT, IEEE-BT 2020-02-20
15:45
Shiga   Evaluation of Interaction Support Method with vibration in Virtual Studio
Naoki Izumida, Nobuyuki Yagi (TCU)
We have been investigating a support method to feedback to a performer by vibration when interacting with the CG object ... [more] BCT2020-28
pp.29-32
3DMT, IDY, IST [detail] 2019-12-20
13:40
Aichi NHK Nagoya Station [Invited Talk] AR/VR Technologies for Various Viewing Styles in Visual Media
Takuya Handa, Daiichi Koide, Hiroyuki Kawakita, Kazuma Yoshino, Kensuke Hisatomi (NHK)
This paper shows that our prospect of various viewing styles and R&D cases in AR/VR era. As part of our “Diverse Vision”... [more] IST2019-60 IDY2019-60 3DIT2019-35
pp.7-10
BCT, IEEE-BT 2019-06-14
13:25
Osaka MBS Chayamachi Plaza Development of virtual studio sensor"MoVR" by space recognition technology
Toshiki Ida, Hasegawa Masahiro, Hasegawa Masahiro (ABC TV)
The virtual system currently used for broadcasting uses an expensive tracking system dedicated to broadcasting. On the o... [more] BCT2019-50
pp.9-12
HI, IEICE-MVE, VRSJ, SIP [detail] 2019-06-10
13:30
Tokyo   Basic Study on Influence of Self-efficacy on Sport Performance through the Interaction with an Avator in VR
Kazushi Miyamura, Shigeo Yoshida, Kana Naruse, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose (UTokyo)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
13:15
Tokyo Waseda Univ. A VR system for gaze correction during presentation using sound and guidance point
Kang Zhou, Yoshihisa Kanematsu, Naoya Tsuruta, Kunio Kondo, Koji Mikami (TUT)
The purpose of this research is to propose a new way of practice for presentation through the usage of the VR technology... [more] AIT2019-71
pp.85-88
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. A Mobile VR Museum of SATREPS BHUTAN Project -- A Public Information VR Content of SATREPS BHUTAN Project for Bhutanese People --
Sayuri Ohashi, Taku Ota, Ryu Nakagawa (NCU)
We propose a public information VR content of SATREPS BHUTAN project for Bhutanese people. We planned to use the VR spac... [more] AIT2019-93
pp.165-168
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Generation of behavior of virtual pet corresponding to person's cue using reinforcement learning
Yuki Kohata, Hiroshi Mori, Fubito Toyama, Kneji Shoji (Utsunomiya Univ.)
Symbolic input form is adopted for interaction between conventional people and CG animals. However, in actual human-anim... [more] AIT2019-108
pp.211-212
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Virtual YouTuber Imaging System
Kousuke Daikoku (TUT), Kenji Watanabe (Senshu Univ.), Ikuko Tsubaki (TUT)
A realtime video production system with motion capture which can change viewpoint and view angle easily was developed. A... [more] AIT2019-130
pp.285-286
3DMT, HI 2019-03-08
10:40
Tokyo Kogakuin Univ. Tokyo Urban Tech Tower Campus Force-like sensation elicited by vibration onto fingertips and its application for depressible button interface
Tota Mizuno (Univ Electro-Comm), Mizuo Kimura, Yuichiro Kume (Tokyo Polytech Univ.)
displays have been playing important roles to interact with image information in virtual reality and tele-presence syste... [more] HI2019-49 3DIT2019-1
pp.1-4
BCT, IEEE-BT 2019-02-21
16:55
Shizuoka Kanponoyado Yaizu Interaction Support with Vibration Feedback for Virtual Studio System
Hiroyoshi Kobayashi, Yusa Nishioka, Nobuyuki Yagi (TCU)
We have been investigating a support method to feedback to performer by vibration when interacting with the CG object in... [more] BCT2019-33
pp.41-44
ME 2019-02-09
11:00
Kanagawa Kanto Gakuin University Vibration Feedback Method for Interaction Support in Virtual Studio System
Yusa Nishioka, Hiroyoshi Kobayashi, Nobuyuki Yagi (TCU)
When interacting with the CG object in the virtual studio system, it is necessary to perform while viewing the synthesiz... [more] ME2019-1
pp.1-2
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
11:15
Tokyo Tokyo University of Technology A system for generating flames capable of binocular vision using particle volume rendering
Akihiro Imada, Issei Fujishiro (Keio Univ.)
In the field of CG, billboards have been used to represent visual effects such as flames, smoke, and
clouds. There are ... [more]
AIT2018-45
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:15
Tokyo Tokyo University of Technology Realization of Bending Operation with both hands in Ikebana Simulator
Koji Shimada, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ)
In this paper, we propose a method of bending operation in Ikebana simulator by using haptic devices. In order to move m... [more] AIT2018-56
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology A VR haunted house changing the scale of horror according to player's heart rate
Hongyu Wang, Masahiro Ura, Kazunori Miyata (JAIST)
When people feel nervous, the brain produces something that makes people feel happy in order to relieve tension and main... [more] AIT2018-73
pp.115-118
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology A Presentation Practice System Based on VR Technology
Zhou Kang, Mikami Koji, Kondo Kunio, Tsuruta Naoya (TUT)
The purpose of this research is to propose a new way of practice for presentation through the usage of the VR technology... [more] AIT2018-79
pp.135-136
3DMT, IDY, IST [detail] 2017-11-30
13:40
Kanagawa   [Invited Talk] VR research and applicationof CHUKYO TV
Tetsuya Kawamoto (CTV)
CHUKYO TV. BROADCASTING has been doing various efforts applying three-dimensional video and virtual reality technology 2... [more] IST2017-70 IDY2017-49 3DIT2017-40
pp.3-10
HI, VRPSY 2017-11-25
09:30
Ishikawa Kanazawa Institute of Technology Seasickness Suppressing Effect of Movie-Shooting Methods That Immerse Audiences in a Virtual Environment
Nao Fukuta, Hikaru Hasegawa, Kohei Watanabe, Atsuo Kawai, Naoki Isu (Mie Univ.)
It is considered that the cause of seasickness is a conflict of the visual and the vestibular sensations, and supposed t... [more] HI2017-74
pp.27-30
HI, VRPSY 2017-11-25
10:10
Ishikawa Kanazawa Institute of Technology Influences of Conflicting Visual Information on Body Schema of Hands
Hanxiao Li, Katsunori Okajima (YNU)
We conducted experiments to confirm whether conflicting visual information modify the body schema where the visual movem... [more] HI2017-76
pp.35-38
HI, VRPSY 2017-11-25
10:30
Ishikawa Kanazawa Institute of Technology Effect of virtual arm's reach in depth estimation in virtual environment
Akihiro Nakamura, Kazunori Shidoji (Kyushu Univ.)
Generally, it is considered that the body’s actions act as a perceptual ruler, which is used to measure perceived distan... [more] HI2017-77
pp.39-42
 Results 21 - 40 of 59 [Previous]  /  [Next]  
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