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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 351  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:54
Online Online Prototyping of a real-time sound effect tool for live streaming with CG avatar
Hikaru Murakami, Akinori Ito (TUT)
In this study, we created a prototype of a tool that plays sound effects in real time in response to the actions of a CG... [more] AIT2022-42
pp.17-20
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:05
Online Online The control method for fluid expression in tank firing scenes
Shungo Kiuchi (TUT), Tomoya Itoh (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
3DCG fluid simulation has become an indispensable element in the field of video, but to control the fluid as desired req... [more] AIT2022-43
pp.21-24
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:17
Online Online Particle-based simulation of close-out size waves
Reo Ando (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tukasa Kikuti (TUT)
I was interested in CG, which is used in many fields such as movies, games, and medical care, and I thought about dealin... [more] AIT2022-44
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:31
Online Online Interactive viscous expression method using VAT
Mikihiro Kagoshima, Motonobu Kawashima, Daichi Hayakawa (TUT)
This research is for improving the expression of viscous body in video game contents. In this research, simulations of v... [more] AIT2022-45
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:43
Online Online Proposal of visual simulation method for pasta using Vellum and FLIP
Haruto Sato (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
In recent years, with the development of computer graphics (CG) technology, there have been various studies in the field... [more] AIT2022-46
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:05
Online Online Interactive sound effect generate system for "buechu-buechu" sound with CsoundUnity
Satoshi Koibuchi, Akinori Ito (TUT)
This study is demonstrate a system for procedural sound synthesis of "buechu-buechu" in the production of video content ... [more] AIT2022-47
pp.37-40
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:17
Online Online Development of information management system for Manga storyboard
Kazuya Sawada, Kai Lenz, Masanori Kakimoto (TUT)
Manga production is complicated and difficult. In particular, Manga storyboard production is of high importance and diff... [more] AIT2022-48
pp.41-44
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:29
Online Online A scenario composition support system using force directed graph.
Yuki Endo, Kai Lenz, Masanori Kakimoto (TUT)
In scenario production, it is necessary to grasp the information of the work in order to prevent the composition from co... [more] AIT2022-49
pp.45-48
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:41
Online Online Virtual Production Method Suitable for Stop Motion Animation
Keita Ushijima, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, video production workflows have become more diverse, with a variety of digital imaging technologies bei... [more] AIT2022-50
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:05
Online Online Concurrent Color Scheme Timelines in Animation
Yuki Narayama, Kai Lenz, Kakimoto Masanori (TUT)
Nowadays, tools and methods for more efficient production are being developed and researched on a daily basis.The produc... [more] AIT2022-52
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
12:52
Online Online Depends on particle and volume data Ambigram design method
Otsu Sayaka (Tokyo Univ. of Tech.), Ito Tomoya (Hachinohe Inst. of Tech.), Takeshima Yuriko, Kikuchi Tsukasa (Tokyo Univ. of Tech.)
 [more] AIT2022-60
pp.87-90
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
15:49
Online Online A Study on Color Auditory Synaesthesia of Music Tones in CD Jackets
Urara Horikawa (TUT), Tomoya Ito (H.I.T), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
The purpose of this study is to clarify the relationship between numerical data of music and color, and to help in music... [more] AIT2022-81
pp.165-168
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Acoustic analysis of urgency using noise-vocoded speech
Ryosuke Sakamoto, Yasunari Obuchi (Tokyo Univ. Tech.)
In the wake of the Great East Japan Earthquake, there has been a growing interest in speech that appropriately conveys d... [more] AIT2022-106
pp.265-266
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Cost-constrained multi-agent route search maximizing the total value of transited nodes
Kanau Shibayama, Masaki Abe, Taichi Watanabe (TUT)
The current Vehicle Routing Problem always traverses all nodes, which makes the cost unrealistic depending on the situat... [more] AIT2022-108
pp.271-272
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online tsugihagi -- Clothes that express the sense of discomfort and conflict with multiple selves that arise in interpersonal relationships --
Hirotoshi Kono, Chisa Murakawa, Hisakazu Hada (TUT)
 [more] AIT2022-109
pp.273-274
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Using Deep Learning to Generate Water Effects for 2D Animation
Zhaolou Liang, Masaki Abe, Taichi Watanabe (Tokyo Univ of Technology)
In 2D animation effects, hand-drawn drawings and 3D simulations are used. Hand-drawn images have a high artistic and des... [more] AIT2022-112
pp.283-284
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Teamwork AI with inferred behavior
Takuma Wabiko, Masaki Abe, Taichi Watanabe (TUT)
 [more] AIT2022-114
pp.289-290
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Assisting pinpoint melee attacks in VR
Kyousuke Kurihara, Masaki Abe, Taichi Watanabe (Tokyo Univ Tec.)
Melee attacks are a common action in many games that involve fighting enemies. It is no different in VR games using HMDs... [more] AIT2022-116
pp.295-296
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A Study on the Best Move Search for NPC Behavior
Ryoma Yoshida, Masaki Abe, Taichi Watanabe (TUT)
AI includes character AI that manages the behavior of NPCs (non-player characters). Goal-based AI, one type of character... [more] AIT2022-117
pp.297-298
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Movie generation based on higher-order features of music
Takamasa Kobori, Yasunari Obuchi (Tokyo Univ. Tech.)
When posting their music on the Internet, professional musicians create their own videos or order videos, but this is no... [more] AIT2022-118
pp.299-300
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