Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:17 |
Online |
Online |
Generating Cel Anime Motions by Speed Distribution-Aware Inbetweening Yui Koroku, Issei Fujishiro (Keio Univ.) |
[more] |
AIT2022-54 pp.63-66 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:41 |
Online |
Online |
Natural Landscape Modeling Support Based on Terrain Feature Texture and Walking Route Map Ryosuke Nishida, Issei Fujishiro (Keio Univ.) |
With the recent progress in CG representation, the cost of terrain generation using 3D instances has increased, and it i... [more] |
AIT2022-56 pp.71-74 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:04 |
Online |
Online |
Photo Retouching for Mixed Painting Material Style in Digital Illustrations with Verification of its Visual Effects Tomoya Kobayashi, Issei Fujishiro (Keio Univ.) |
In digital illustration, there exist painting styles that combine multiple visual effects specific to painting materials... [more] |
AIT2022-61 pp.91-94 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 12:30 |
Online |
Online |
Stereoscopic Effect Design with Pottery Wheel-type Canvas Riwano Ikeda, Issei Fujishiro (Keio Univ.) |
Effects such as flames, smoke, and liquids play an important role in illustrations. However, it requires a great deal of... [more] |
AIT2021-34 pp.21-24 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:45 |
Online |
Online |
Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model
-- Reproduction of Audience Interaction -- Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
Humanoid non-player characters (NPC's) in video games generally behave like a robot performing only their predetermined ... [more] |
AIT2021-37 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 12:30 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Visual simulation of wave propagation on arbitrary surface using displacement mapping
-- Distortion correction by cube maps -- Shunsuke Kira, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
[more] |
AIT2020-54 pp.17-20 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 15:30 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Toward script translation in calligraphic works using deep learning
-- Character recognition of seal scripts -- Shohei Ninomiya, Masanori Nakayama, Atsushi Miyazawa, Issei Fujishiro (Keio Univ.) |
Calligraphic scripts are classified broadly into five types: seal, clerical, cursive, running, and standard. In this stu... [more] |
AIT2020-69 pp.75-78 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 16:30 |
Tokyo |
Waseda Univ. |
rewind:Visualization of web video viewing history for self-examination Takuya Suga, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
Due to today's advancement of information technology and online video platforms, we watch more and more videos on the we... [more] |
AIT2019-83 pp.131-134 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
HYDRO:Authoring Tool for Hybrid-image Advertisements on Large Display Karin Uchino, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
In society today, it is common to display advertisements on large displays installed in public spaces such as stations a... [more] |
AIT2019-128 pp.277-280 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
LinDA:Features Extraction and Classification of Line Segments for Semi-Automatic Generation of Cartoon Background Images Megumi Nomura, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
For cartoon novices, it is effective to reuse as their background images, line drawing materials drawn and opened to the... [more] |
AIT2019-139 pp.315-318 |
IIEEJ, AIT |
2018-08-09 16:15 |
Nagano |
Shinshu Univ. |
Personal Adaptive Recoloring Algorithm for Compensating Color Vision Deficiency Zhenyang Zhu, Masahiro Toyoura, Kentaro Go (Univ. of Yamanashi), Issei Fujishiro (Keio Univ.), Kenji Kashiwagi, Xiaoyang Mao (Univ. of Yamanashi) |
More than one hundred million individuals around the world suffer from color vision deficiency (CVD). Several recoloring... [more] |
AIT2018-160 pp.25-28 |
IIEEJ, AIT |
2018-08-10 13:30 |
Nagano |
Shinshu Univ. |
Ameliorating visual field contraction by adaptive alpha blending of full view and its evaluation in terms of visual filed characteristics Takuji Tono (Keio Univ.), Xiaoyang Mao, Masahiro Tyoura, Kentaro Go, Kenji kashiwagi (Univ.Yamanashi), Issei Fujishiro (Keio Univ.) |
As of this moment, it is argued that there are about 285 million patients with visual impairment in the world and about ... [more] |
AIT2018-168 pp.61-64 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 11:15 |
Tokyo |
Tokyo University of Technology |
A system for generating flames capable of binocular vision using particle volume rendering Akihiro Imada, Issei Fujishiro (Keio Univ.) |
In the field of CG, billboards have been used to represent visual effects such as flames, smoke, and
clouds. There are ... [more] |
AIT2018-45 pp.5-8 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:00 |
Tokyo |
Tokyo University of Technology |
Automatic Generation of Blowing Animation Taking Physical Movements Synchronized with Digital Music into Account Eri Horii, Koh Takeuchi, Issei Fujishiro (Keio Univ.) |
There are known many animation works with the theme of music performance. Though they commonly aim at generating realist... [more] |
AIT2018-48 pp.17-20 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:15 |
Tokyo |
Tokyo University of Technology |
Breathing Animation for Representing Internal States of Abiotic Things Takahiro Shimizu, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
Breathing could be one of the effective animating elements for expressing emotions of living things. The main aim of thi... [more] |
AIT2018-49 pp.21-24 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
Generative Art by Photoelastic Material Under Virtual Stress Distribution Kazuki Miyazaki, Issei Fujishiro (Keio Univ.) |
[more] |
AIT2018-146 pp.373-376 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 11:30 |
Tokyo |
Ochanomizu Univ. |
Visual Simulation of Adhesive Fine-Particles Taking Yield Criteria into Account Shuto Shikama (Keio Univ.), Genichi Kawada (DF), Issei Fujishiro (Keio Univ.) |
[more] |
AIT2017-54 pp.37-40 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 12:30 |
Tokyo |
Ochanomizu Univ. |
Implicit Modeling of Hands Taking Anatomical Structures and Their Behaviors into Account Masato Nakada, Issei Fujishiro (Keio Univ.) |
Hands are particularly eye-catching regions from the first-person point of view as well as from the second and third, b... [more] |
AIT2017-58 pp.53-56 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 11:15 |
Tokyo |
Ochanomizu Univ. |
Virtual Grasping Animation Taking into Account Affordance Information Reo Takahashi, Issei Fujishiro (Keio Univ.) |
The recent spread of head-mounted displays and hand-tracking controllers allows to create Virtual Reality (VR) games wit... [more] |
AIT2017-88 pp.149-152 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Commendable Casting of Actors/Actresses for Live-action Film Making: System Development and Evaluation Nozomi Hijikata, Shuto Shikama, Issei Fujishiro (Keio Univ.) |
In recent years, many live-action films have been created based on comics and animations. Best casting is a key to the s... [more] |
AIT2017-104 pp.209-212 |
|