Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
IST |
2020-03-27 17:40 |
Tokyo |
Kikaishinko kaikan (Postponed) |
A 132dB single-exposure dynamic range, CMOS image sensor with high-temperature tolerance Takahiro Toya, Yorito Sakano, Takahiro Toyoshima, Ryosuke Nakamura, Tomohiko Asatsuma, Yuki Hattori (SSS), Takayuki Yamanaka, Ryoichi Yoshikawa (SCK), Naoki Kawazu, Tomohiro Matsuura, Takahiro Iinuma, Tomohiko Watanabe, Atsushi Suzuki, Yuichi Motohashi, Junichiro Azami, Yasushi Tateshita, Tsutomu Haruta (SSS) |
[more] |
IST2020-26 pp.85-88 |
ME, IEICE-IE, IEICE-ITS, MMS, HI, AIT [detail] |
2019-02-19 10:00 |
Hokkaido |
Hokkaido Univ. |
A Study on Usage of Distance between Two Receivers on Cooperative Positioning for Positioning Error Estimation Yosuke Nakamura, Hiroyuki Hatano, Atsushi Ito (Utsunomiya Univ.) |
[more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
A Proposal of Automatic Handprint Image Generation System Keita Miyawaki, Yosuke Nakamura, Koji Mikami (TUT) |
In the 3DCG model used for horror contents etc., blood of hand print are used to produce fear there is.Although it takes... [more] |
AIT2018-102 pp.213-216 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
Proposal of automatic generation method for hieroglyphics of anime style flame effect Taishi Suzuki, Koji Mikami, Yosuke Nakamura (Tokyo Univ of Technology) |
In recent years, the number of games using animated graphics has increased. Among them, many flame effects have complica... [more] |
AIT2018-103 pp.217-220 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
Proposal of exaggerated conversion method from facial capture to anime facial expression Mayu Kanemaru, Yosuke Nakamura, Koji Mikami (TUT) |
[more] |
AIT2018-104 pp.221-224 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
Proposal of 3D CG representation of scattered perspective projection considering camera dolly in Kentaro Kimura, Yosuke Nakamura, Kouji Mikami (TUT) |
[more] |
AIT2018-125 pp.301-304 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
Proposal of Interactive Contents using Synthetic Expressions of Kaleidoscope ToruNishiwaki, Yosuke Nakamura, Koji Mikami (TUT) |
[more] |
AIT2018-130 pp.317-320 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Research about Character's Growth, Timing and Motivation in RPG Natsumi Hirata, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT) |
In this research, we developed two kinds of games, "game including Boredom Avoidance Elements(BAE)" and "not included ga... [more] |
AIT2017-101 pp.197-200 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Key pose production support by visualization of centroid considering character's body shape Yuhei Ono, Yosuke Nakamura, Taichi Watanabe, Koji Mikami (TUT) |
In the production of 3DCG character motion, it is important to pose and move with awareness of the center of gravity. An... [more] |
AIT2017-105 pp.213-216 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Drawing illustrations support by posing of human 3D model by draw-sketch Naoki Imamura, Yosuke Nakamura, Taichi Watanabe, Koji Mikami (TUT) |
In recent years, more and more people draw illustrations using computers. In some cases, a 3D model is used in order to ... [more] |
AIT2017-106 pp.217-220 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Automatic Generation of 3D Building Models Considering Roof Shape Natsumi Hasegawa, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT) |
It costs a lot of money and time to create 3DCG models of a cluster of buildings in a residential area in order to repli... [more] |
AIT2016-114 pp.241-244 |
AIT, IIEEJ, AS |
2015-03-14 13:00 |
Tokyo |
|
The visual simulation of the asphalt cracking phenomenon in which growing roots were taken into consideration Ken Tsuchiya, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2015-56 pp.71-74 |
AIT, IIEEJ, AS |
2014-03-17 16:30 |
Tokyo |
|
A research for the difference of UX while viewing final image and Pre-Viz using EEG Koji Mikami, Shun Maruyama, Yosuke Nakamura, Kunio Kondo (TUT) |
[more] |
AIT2014-85 pp.181-184 |
ME |
2014-02-22 11:00 |
Kanagawa |
Kanto Gakuin Univ. |
Automated Music Performance System with Virtual and Real Players Based on Multiple Agent Simulation Ryosuke Nakamura, Izumi Watanabe, Toshiyuki Gotoh, Naoyoshi Tamura, Hiroshi Shimada (YNU) |
In an orchestra performance, performers interactively exchange information such as tempo, volume, and pitch under the co... [more] |
ME2014-45 pp.57-60 |
AIT, IIEEJ, AS |
2013-03-15 15:05 |
Kanagawa |
Keio Univ. |
A study on commonality User Experience in multiplayer games using EEG data yohei terui, yosuke nakamura, koji mikami, kunio kondou (TUT) |
In this research, we propose about the user experience commonality in cooperative type multiplay action games. The EEG o... [more] |
AIT2013-79 pp.157-158 |
AIT, IIEEJ, AS |
2013-03-15 15:05 |
Kanagawa |
Keio Univ. |
A method for automatic judgement of FPS game play skills Yuki Saito, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2013-84 pp.167-168 |
ME |
2013-02-16 15:00 |
Kanagawa |
Kanto Gakuin Univ. |
Multiple Agent Simulation of Joint Performance with Virtual Orchestral and Real Player Kento Ishizuka, Ryosuke Nakamura, Toshiyuki Gotoh, Naoyoshi Tamura, Hiroshi Shimada (YNU) |
[more] |
ME2013-27 pp.99-102 |
ME |
2012-02-18 10:00 |
Kanagawa |
Kando Gakuin Univ. |
Visual and Auditory Information Integration for Virtual Orchestra Simulation Ryosuke Nakamura, Kento Ishizuka, Toshiyuki Gotoh, Naoyoshi Tamura (YNU) |
This paper presents the integration between spatio-temporal visual and auditory informations, in order to realize the vi... [more] |
ME2012-11 pp.41-44 |
|