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All Technical Committee Conferences  (Searched in: Recent 10 Years)


Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 63  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
SMC 2025-07-24
- 2025-07-25
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
Mechanisms of Unconscious Visualization in Animation-Based Image Information Media and Their Applications in Psychological Support
Li Aokai (SHOBI Univ)
(To be available after the conference date) [more]
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:25
Tokyo Tokyo Polytechnic Univ. (Nakano) Archiving method for animation intermediate products while production management
Masahiro Fuchiue, Suguru Saito (Science Tokyo)
In Japanese animation industry, there is a demand for utilization of intermediate products for mentoring new employees a... [more] AIT2025-76
pp.136-139
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:25
Tokyo Tokyo Polytechnic Univ. (Nakano) Interactive Method for Determining Projection Function to Fit 3D Object to Background Image
Mamoru Akiyoshi, Suguru Saito (Science Tokyo)
Recently, 3D models have frequently been composed into hand-drawn background paintings to create scenes. The composition... [more] AIT2025-77
pp.140-143
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) Co-occurrence Analysis of Personality-Setting Phrases Based on the Analysis of Anime Character Introduction
Akifumi Tanimura, Suguru Matsuyoshi, Wataru Kurihara, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT)
The creation of character settings is largely dependent on the experience and sense of the creator, and there is no clea... [more] AIT2025-123
pp.303-306
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) A research on immersive enhancement by augmenting MR movies with particle effects
Yuma Kokubu, Tomokazu Ishikawa (Toyo Univ)
In recent years, the development and spread of MR devices has been remarkable, and they are becoming more familiar. In t... [more] AIT2025-148
pp.383-384
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Research on the Application of Pedestrian Dynamics Analysis Based on Video to Crowd Animation
Keita Kitoki, Tomokazu Ishikawa (Toyo Univ.)
This study aims to improve the efficiency of animation production by utilizing object detection algorithms and monocular... [more] AIT2025-151
pp.389-390
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Improvement of Acceleration Effect by Changing Speed Line Parameters
Ryuichiro Katakura, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
Speed lines are often used in manga, anime, and games as effect lines to create a sense of realism and speed, but few st... [more] AIT2025-156
pp.405-406
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:36
Tokyo Tokyo University of Technology Visual simulation of shaved ice
Funa Okuda, Tsukasa Kikuchi (Tokyo Univ. of technology)
This research proposes a method for visual simulation of shaved ice.
In this paper, we propose a method for visual simu... [more]
AIT2024-40
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:06
Tokyo Tokyo University of Technology A Study on Online Data Management and Production Support Using Video Comparison in Japanese Animation Production
Weiyi Xia, Masahiro Fuchiue, Suguru Saito (Tokyo Tech)
In this paper, we have built a web system that accumulates data during transmission between Japanese animation productio... [more] AIT2024-72
pp.143-146
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:52
Tokyo Tokyo University of Technology A Study of look back Animation Using Live2d
Hajime Kaneda, Hidekazu Tsujiai (Univ. of Toyama)
This work is the animation work which designates the flow of time as theme. A participant can change image and sound thr... [more] AIT2024-104
pp.246-249
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
15:04
Tokyo Tokyo University of Technology A proposal of multi-colored switching animation and an active memory game
Karen Tsurume, Noriki Amano (Mukogawa Women's Univ)
In this research, we propose a multi-colored switching animation using a stage light and realize a memory game based on ... [more] AIT2024-105
pp.250-253
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters
Daisuke Kodama, Issei Fujishiro (Keio Univ.)
Hair animation in Japanese hand-drawn animation plays an important role in expressing dynamism and creating impressive s... [more] AIT2023-51
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:04
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Animation Creation Support Method Using Visualization of the condition of Gravity of a Two-Headed Character
Kotojiro Hanazawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
In the creation of CG content, key poses are set for characters and motion is applied to them. Correctly expressing the ... [more] AIT2023-52
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games
Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] AIT2023-55
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:02
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Whale Breaching Animation Production Method Based on Motion Analysis
Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT)
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] AIT2023-56
pp.77-80
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Emotional expression method of Ahoge considering camera work in video games
Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, many characters in animated works and video game productions have a bunch of hair that spring out from ... [more] AIT2023-75
pp.147-150
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:04
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Clay Animation Style CG Animation by Using DisplacementMap
Koyo Nemoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
In this research, I investigated and analyzed what is clay animation-likeness by shooting stop-motion movies
using act... [more]
AIT2023-77
pp.155-158
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Categorization of Japanese Animation Characters Based on Statistical Analysis of the Description of the Traits
Akifumi Tanimura, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT)
Character introductions on websites tend to describe the character's personality. The purpose of this study is to clarif... [more] AIT2023-94
pp.209-212
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Animation of flame shape change by field control of ignition volume
Yui Ono, Tukasa Kikuchi (TUT)
In recent years, computer graphics technology has become indispensable for visual works such as movies and animations. H... [more] AIT2023-97
pp.221-222
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Research on Online Data Management in Japanese Animation Production
Weiyi Xia (TIT)
Currently, in animation production, while full digital production on the computer using 3DCG is the mainstream overseas,... [more] AIT2023-103
pp.243-244
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