Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
SMC |
2025-07-24 - 2025-07-25 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
Mechanisms of Unconscious Visualization in Animation-Based Image Information Media and Their Applications in Psychological Support Li Aokai (SHOBI Univ) |
(To be available after the conference date) [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Archiving method for animation intermediate products while production management Masahiro Fuchiue, Suguru Saito (Science Tokyo) |
In Japanese animation industry, there is a demand for utilization of intermediate products for mentoring new employees a... [more] |
AIT2025-76 pp.136-139 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Interactive Method for Determining Projection Function to Fit 3D Object to Background Image Mamoru Akiyoshi, Suguru Saito (Science Tokyo) |
Recently, 3D models have frequently been composed into hand-drawn background paintings to create scenes. The composition... [more] |
AIT2025-77 pp.140-143 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Co-occurrence Analysis of Personality-Setting Phrases Based on the Analysis of Anime Character Introduction Akifumi Tanimura, Suguru Matsuyoshi, Wataru Kurihara, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT) |
The creation of character settings is largely dependent on the experience and sense of the creator, and there is no clea... [more] |
AIT2025-123 pp.303-306 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A research on immersive enhancement by augmenting MR movies with particle effects Yuma Kokubu, Tomokazu Ishikawa (Toyo Univ) |
In recent years, the development and spread of MR devices has been remarkable, and they are becoming more familiar. In t... [more] |
AIT2025-148 pp.383-384 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Research on the Application of Pedestrian Dynamics Analysis Based on Video to Crowd Animation Keita Kitoki, Tomokazu Ishikawa (Toyo Univ.) |
This study aims to improve the efficiency of animation production by utilizing object detection algorithms and monocular... [more] |
AIT2025-151 pp.389-390 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Improvement of Acceleration Effect by Changing Speed Line Parameters Ryuichiro Katakura, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.) |
Speed lines are often used in manga, anime, and games as effect lines to create a sense of realism and speed, but few st... [more] |
AIT2025-156 pp.405-406 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:36 |
Tokyo |
Tokyo University of Technology |
Visual simulation of shaved ice Funa Okuda, Tsukasa Kikuchi (Tokyo Univ. of technology) |
This research proposes a method for visual simulation of shaved ice.
In this paper, we propose a method for visual simu... [more] |
AIT2024-40 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:06 |
Tokyo |
Tokyo University of Technology |
A Study on Online Data Management and Production Support Using Video Comparison in Japanese Animation Production Weiyi Xia, Masahiro Fuchiue, Suguru Saito (Tokyo Tech) |
In this paper, we have built a web system that accumulates data during transmission between Japanese animation productio... [more] |
AIT2024-72 pp.143-146 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:52 |
Tokyo |
Tokyo University of Technology |
A Study of look back Animation Using Live2d Hajime Kaneda, Hidekazu Tsujiai (Univ. of Toyama) |
This work is the animation work which designates the flow of time as theme. A participant can change image and sound thr... [more] |
AIT2024-104 pp.246-249 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 15:04 |
Tokyo |
Tokyo University of Technology |
A proposal of multi-colored switching animation and an active memory game Karen Tsurume, Noriki Amano (Mukogawa Women's Univ) |
In this research, we propose a multi-colored switching animation using a stage light and realize a memory game based on ... [more] |
AIT2024-105 pp.250-253 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:52 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters Daisuke Kodama, Issei Fujishiro (Keio Univ.) |
Hair animation in Japanese hand-drawn animation plays an important role in expressing dynamism and creating impressive s... [more] |
AIT2023-51 pp.57-60 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:04 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Animation Creation Support Method Using Visualization of the condition of Gravity of a Two-Headed Character Kotojiro Hanazawa, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In the creation of CG content, key poses are set for characters and motion is applied to them. Correctly expressing the ... [more] |
AIT2023-52 pp.61-64 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] |
AIT2023-55 pp.73-76 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:02 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Whale Breaching Animation Production Method Based on Motion Analysis Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] |
AIT2023-56 pp.77-80 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Emotional expression method of Ahoge considering camera work in video games Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, many characters in animated works and video game productions have a bunch of hair that spring out from ... [more] |
AIT2023-75 pp.147-150 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 16:04 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Clay Animation Style CG Animation by Using DisplacementMap Koyo Nemoto, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In this research, I investigated and analyzed what is clay animation-likeness by shooting stop-motion movies
using act... [more] |
AIT2023-77 pp.155-158 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Categorization of Japanese Animation Characters Based on Statistical Analysis of the Description of the Traits Akifumi Tanimura, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
Character introductions on websites tend to describe the character's personality. The purpose of this study is to clarif... [more] |
AIT2023-94 pp.209-212 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Animation of flame shape change by field control of ignition volume Yui Ono, Tukasa Kikuchi (TUT) |
In recent years, computer graphics technology has become indispensable for visual works such as movies and animations. H... [more] |
AIT2023-97 pp.221-222 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Research on Online Data Management in Japanese Animation Production Weiyi Xia (TIT) |
Currently, in animation production, while full digital production on the computer using 3DCG is the mainstream overseas,... [more] |
AIT2023-103 pp.243-244 |
|