ITE Technical Group Submission System
Conference Schedule
Online Proceedings
[Sign in]
    [Japanese] / [English] 
( Committee/Place/Topics  ) --Press->
 
( Paper Keywords:  /  Column:Title Auth. Affi. Abst. Keyword ) --Press->

All Technical Committee Conferences  (Searched in: All Years)


Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 102  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:42
Tokyo Tokyo Polytechnic Univ. (Nakano) Proposal of Avatar Gaze Control based on User Landmarks for Digital Signage Interaction
Simba Ito, Motonobu Kawashima (TUT)
To address the unnaturalness caused by the fixed gaze of avatars in existing digital signage, this study proposes a gaze... [more] AIT2026-48
pp.36-39
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
11:52
Tokyo Tokyo Polytechnic Univ. (Nakano) Sketch Interface for Supporting Text Layout in Lyric Animation
Hiroaki Kobayashi, Tsukasa Fukusato (WU)
This paper proposes a system for efficiently designing text layouts in lyric animations (kinetic typography). When users... [more] AIT2026-52
pp.52-55
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:11
Tokyo Tokyo Polytechnic Univ. (Nakano) Emotion-Driven Procedural Animation of Animal Ears for NPCs in Video Games Using Large Language Models
Mei Sato, Motonobu Kawashima (TUT)
Emotional expression through animal-like ear movements has become common in animation and video games. However, in dialo... [more] AIT2026-67
pp.102-105
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
13:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Simulation of Small Solids in Liquids Using Signed Distance Functions and Gaussian Mixture Models
Yukino Masubuchi (Hosei Univ), Syuhei Sato (Hosei Univ./PCGR), Kaisei Sakurai (CA), Soma Yokota (Univ of Tsukuba)
This study proposes a new framework for simulating the motion of small solids in water. While numerous fluid-solid inter... [more] AIT2026-70
pp.114-117
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
13:47
Tokyo Tokyo Polytechnic Univ. (Nakano) A Study on Animation Line-Art Colorization Using Reference-Image-Based Conditional Diffusion Models
Masaki Mori (FUN), Kazushi Mukaiyama (Rits), Yoshinari Takegawa (FUN)
While the animation industry expands, it faces challenges like low wages and labor shortages due to tight schedules. Thi... [more] AIT2026-77
pp.142-145
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:23
Tokyo Tokyo Polytechnic Univ. (Nakano) A User Study on Manu-Grid Interactions for Deriving Projection Function Parameters from Illustrations
Mamoru Akiyoshi, Suguru Saito (Science Tokyo)
To composite 3D models onto a background illustration as consistent foreground elements, a projection function that matc... [more] AIT2026-80
pp.154-157
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:35
Tokyo Tokyo Polytechnic Univ. (Nakano) Procedural Animation for Magic Attacks Using Staffs in Video Games
Shingo Toyoshima, Motonobu Kawashima (TUT)
In contemporary video games, magic attack animations are often reused regardless of differences in attributes or power l... [more] AIT2026-81
pp.158-161
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
15:36
Tokyo Tokyo Polytechnic Univ. (Nakano) Design Method for Viewpoint-Dependent Shadow Billboards in Cell Animation
Honoka Kunisaki, Fukusato Tsukasa (Waseda)
This paper proposes a method for designing artistic shadows that do not correspond to the shape of three-dimensional cha... [more] AIT2026-94
pp.210-213
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
10:30
Tokyo Tokyo Polytechnic Univ. (Nakano) A Preliminary Study on 3D Motion Retargeting Considering Part Size Differences
Chika Ogura (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR)
In character animation, motion data captured via motion capture systems is commonly applied to 3D models to generate ani... [more] AIT2026-97
pp.222-223
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) A Method for Applying 2D Anime-Style Timing to 3D Characters Based on Movement Quantity Templates
Kenta Isogai, Tomokazu Isikawa (Toyo Univ.)
This study aims to resolve the unnatural smoothness of 3D CG animation and reproduce the unique timing characteristics o... [more] AIT2026-146
pp.380-381
AIT, IIEEJ, AS, CG-ARTS 2026-03-02
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Generation of Vector Object Motion Based on Musical Acoustic Features and Subjective Evaluation of Synchronization Perception
Michi Sakaguchi, Tomokazu Ishikawa (Toyo Univ.)
This study implements an automatic motion generation method for simple vector graphics (rectangles) driven by musical fe... [more] AIT2026-171
pp.449-450
ME 2026-02-28
10:30
Online online Effect on Player's Perception of Gradual Changes in 3D Animation due to Decrease in Avatar's Health points
Katsuki Takahama, Asako Soga (Ryukoku Univ.)
In this study, we investigate how gradual changes in the 3D animation of in-game avatars affect player perceptions. We c... [more] ME2026-39
pp.7-8
IIEEJ, AIT 2025-06-30
15:30
Nagano  
(Primary: On-site, Secondary: Online)
Real-time Deformation of Hand-drawn Character with Web-camera
Yuma Koike, Soma Katagiri, Naoki Kita (Shinshu Univ.)
We propose an avatar control system that allows users to become their hand-drawn character by deforming the illustration... [more] AIT2025-169
pp.7-10
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:25
Tokyo Tokyo Polytechnic Univ. (Nakano) Archiving method for animation intermediate products while production management
Masahiro Fuchiue, Suguru Saito (Science Tokyo)
In Japanese animation industry, there is a demand for utilization of intermediate products for mentoring new employees a... [more] AIT2025-76
pp.136-139
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:25
Tokyo Tokyo Polytechnic Univ. (Nakano) Interactive Method for Determining Projection Function to Fit 3D Object to Background Image
Mamoru Akiyoshi, Suguru Saito (Science Tokyo)
Recently, 3D models have frequently been composed into hand-drawn background paintings to create scenes. The composition... [more] AIT2025-77
pp.140-143
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
13:00
Tokyo Tokyo Polytechnic Univ. (Nakano) Co-occurrence Analysis of Personality-Setting Phrases Based on the Analysis of Anime Character Introduction
Akifumi Tanimura, Suguru Matsuyoshi, Wataru Kurihara, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT)
The creation of character settings is largely dependent on the experience and sense of the creator, and there is no clea... [more] AIT2025-123
pp.303-306
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) A research on immersive enhancement by augmenting MR movies with particle effects
Yuma Kokubu, Tomokazu Ishikawa (Toyo Univ)
In recent years, the development and spread of MR devices has been remarkable, and they are becoming more familiar. In t... [more] AIT2025-148
pp.383-384
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Research on the Application of Pedestrian Dynamics Analysis Based on Video to Crowd Animation
Keita Kitoki, Tomokazu Ishikawa (Toyo Univ.)
This study aims to improve the efficiency of animation production by utilizing object detection algorithms and monocular... [more] AIT2025-151
pp.389-390
AIT, IIEEJ, AS, CG-ARTS 2025-03-10
14:30
Tokyo Tokyo Polytechnic Univ. (Nakano) Improvement of Acceleration Effect by Changing Speed Line Parameters
Ryuichiro Katakura, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
Speed lines are often used in manga, anime, and games as effect lines to create a sense of realism and speed, but few st... [more] AIT2025-156
pp.405-406
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:36
Tokyo Tokyo University of Technology Visual simulation of shaved ice
Funa Okuda, Tsukasa Kikuchi (Tokyo Univ. of technology)
This research proposes a method for visual simulation of shaved ice.
In this paper, we propose a method for visual simu... [more]
AIT2024-40
pp.33-36
 Results 1 - 20 of 102  /  [Next]  
Choose a download format for default settings. [NEW !!]
Text format pLaTeX format CSV format BibTeX format


[Return to Top Page]

[Return to ITE Web Page]


The Institute of Image Information and Television Engineers (ITE), Japan