| Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 10:42 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Proposal of Avatar Gaze Control based on User Landmarks for Digital Signage Interaction Simba Ito, Motonobu Kawashima (TUT) |
To address the unnaturalness caused by the fixed gaze of avatars in existing digital signage, this study proposes a gaze... [more] |
AIT2026-48 pp.36-39 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 11:52 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Sketch Interface for Supporting Text Layout in Lyric Animation Hiroaki Kobayashi, Tsukasa Fukusato (WU) |
This paper proposes a system for efficiently designing text layouts in lyric animations (kinetic typography). When users... [more] |
AIT2026-52 pp.52-55 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 14:11 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Emotion-Driven Procedural Animation of Animal Ears for NPCs in Video Games Using Large Language Models Mei Sato, Motonobu Kawashima (TUT) |
Emotional expression through animal-like ear movements has become common in animation and video games. However, in dialo... [more] |
AIT2026-67 pp.102-105 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 13:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Simulation of Small Solids in Liquids Using Signed Distance Functions and Gaussian Mixture Models Yukino Masubuchi (Hosei Univ), Syuhei Sato (Hosei Univ./PCGR), Kaisei Sakurai (CA), Soma Yokota (Univ of Tsukuba) |
This study proposes a new framework for simulating the motion of small solids in water. While numerous fluid-solid inter... [more] |
AIT2026-70 pp.114-117 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 13:47 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A Study on Animation Line-Art Colorization Using Reference-Image-Based Conditional Diffusion Models Masaki Mori (FUN), Kazushi Mukaiyama (Rits), Yoshinari Takegawa (FUN) |
While the animation industry expands, it faces challenges like low wages and labor shortages due to tight schedules. Thi... [more] |
AIT2026-77 pp.142-145 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 14:23 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A User Study on Manu-Grid Interactions for Deriving Projection Function Parameters from Illustrations Mamoru Akiyoshi, Suguru Saito (Science Tokyo) |
To composite 3D models onto a background illustration as consistent foreground elements, a projection function that matc... [more] |
AIT2026-80 pp.154-157 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 14:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Procedural Animation for Magic Attacks Using Staffs in Video Games Shingo Toyoshima, Motonobu Kawashima (TUT) |
In contemporary video games, magic attack animations are often reused regardless of differences in attributes or power l... [more] |
AIT2026-81 pp.158-161 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 15:36 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Design Method for Viewpoint-Dependent Shadow Billboards in Cell Animation Honoka Kunisaki, Fukusato Tsukasa (Waseda) |
This paper proposes a method for designing artistic shadows that do not correspond to the shape of three-dimensional cha... [more] |
AIT2026-94 pp.210-213 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 10:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A Preliminary Study on 3D Motion Retargeting Considering Part Size Differences Chika Ogura (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR) |
In character animation, motion data captured via motion capture systems is commonly applied to 3D models to generate ani... [more] |
AIT2026-97 pp.222-223 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A Method for Applying 2D Anime-Style Timing to 3D Characters Based on Movement Quantity Templates Kenta Isogai, Tomokazu Isikawa (Toyo Univ.) |
This study aims to resolve the unnatural smoothness of 3D CG animation and reproduce the unique timing characteristics o... [more] |
AIT2026-146 pp.380-381 |
| AIT, IIEEJ, AS, CG-ARTS |
2026-03-02 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Generation of Vector Object Motion Based on Musical Acoustic Features and Subjective Evaluation of Synchronization Perception Michi Sakaguchi, Tomokazu Ishikawa (Toyo Univ.) |
This study implements an automatic motion generation method for simple vector graphics (rectangles) driven by musical fe... [more] |
AIT2026-171 pp.449-450 |
| ME |
2026-02-28 10:30 |
Online |
online |
Effect on Player's Perception of Gradual Changes in 3D Animation due to Decrease in Avatar's Health points Katsuki Takahama, Asako Soga (Ryukoku Univ.) |
In this study, we investigate how gradual changes in the 3D animation of in-game avatars affect player perceptions. We c... [more] |
ME2026-39 pp.7-8 |
| IIEEJ, AIT |
2025-06-30 15:30 |
Nagano |
(Primary: On-site, Secondary: Online) |
Real-time Deformation of Hand-drawn Character with Web-camera Yuma Koike, Soma Katagiri, Naoki Kita (Shinshu Univ.) |
We propose an avatar control system that allows users to become their hand-drawn character by deforming the illustration... [more] |
AIT2025-169 pp.7-10 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Archiving method for animation intermediate products while production management Masahiro Fuchiue, Suguru Saito (Science Tokyo) |
In Japanese animation industry, there is a demand for utilization of intermediate products for mentoring new employees a... [more] |
AIT2025-76 pp.136-139 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Interactive Method for Determining Projection Function to Fit 3D Object to Background Image Mamoru Akiyoshi, Suguru Saito (Science Tokyo) |
Recently, 3D models have frequently been composed into hand-drawn background paintings to create scenes. The composition... [more] |
AIT2025-77 pp.140-143 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Co-occurrence Analysis of Personality-Setting Phrases Based on the Analysis of Anime Character Introduction Akifumi Tanimura, Suguru Matsuyoshi, Wataru Kurihara, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT) |
The creation of character settings is largely dependent on the experience and sense of the creator, and there is no clea... [more] |
AIT2025-123 pp.303-306 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A research on immersive enhancement by augmenting MR movies with particle effects Yuma Kokubu, Tomokazu Ishikawa (Toyo Univ) |
In recent years, the development and spread of MR devices has been remarkable, and they are becoming more familiar. In t... [more] |
AIT2025-148 pp.383-384 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Research on the Application of Pedestrian Dynamics Analysis Based on Video to Crowd Animation Keita Kitoki, Tomokazu Ishikawa (Toyo Univ.) |
This study aims to improve the efficiency of animation production by utilizing object detection algorithms and monocular... [more] |
AIT2025-151 pp.389-390 |
| AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Improvement of Acceleration Effect by Changing Speed Line Parameters Ryuichiro Katakura, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.) |
Speed lines are often used in manga, anime, and games as effect lines to create a sense of realism and speed, but few st... [more] |
AIT2025-156 pp.405-406 |
| AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:36 |
Tokyo |
Tokyo University of Technology |
Visual simulation of shaved ice Funa Okuda, Tsukasa Kikuchi (Tokyo Univ. of technology) |
This research proposes a method for visual simulation of shaved ice.
In this paper, we propose a method for visual simu... [more] |
AIT2024-40 pp.33-36 |