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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 6 of 6  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:15
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Study on Improving the Accuracy of Continuous Collision Detection of Rotating Rigid Bodies in Real-Time Graphics
Hikaru Yamamoto, Masaki Abe, Taichi Watanabe (TUT)
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] AIT2023-72
pp.139-142
ME 2023-02-04
15:45
Online online Real-time shading by anisotropic reflection based on the microstructure of woven fabrics
Shiori Iida, Kohe Tokoi (Wakayama Univ)
In real-time computer graphics, fabrics often appear uniform. This is partly because the actual weave structure produces... [more] ME2023-19
pp.71-73
3DMT 2022-03-07
10:45
Online   Real-time interactive electroholography based on ray tracing with GPU
Hashizo Hamada, Towa Mitani, Kohei Suzuki, Naoki Takada (Kochi Univ.)
We realized a real-time electroholography for the aerial display of a three-dimensional object that were interactively t... [more] 3DIT2022-9
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
An interactive crystal growth expression method using cellular automata
Kento Izawa (Wakayama Univ.)
There are many crystal growth expressions in interactive contents. However, crystal growth in interactive content is oft... [more] AIT2020-157
pp.355-356
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology Proposal of automatic generation method for hieroglyphics of anime style flame effect
Taishi Suzuki, Koji Mikami, Yosuke Nakamura (Tokyo Univ of Technology)
In recent years, the number of games using animated graphics has increased. Among them, many flame effects have complica... [more] AIT2018-103
pp.217-220
AIT, IIEEJ, AS 2016-03-09
11:54
Tokyo Tokyo Polytechnic Univ. Real-Time Line Rendering Using 2D Curvature
Takeshi Okuya, Shigekazu Sakai (Waseda Univ.)
In the inking process of cartoon rendering, the line was given change and the method of changing the thickness of the li... [more] AIT2016-49
pp.29-32
 Results 1 - 6 of 6  /   
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