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All Technical Committee Conferences (Searched in: All Years)
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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 16:15 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Study on Improving the Accuracy of Continuous Collision Detection of Rotating Rigid Bodies in Real-Time Graphics Hikaru Yamamoto, Masaki Abe, Taichi Watanabe (TUT) |
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] |
AIT2023-72 pp.139-142 |
ME |
2023-02-04 15:45 |
Online |
online |
Real-time shading by anisotropic reflection based on the microstructure of woven fabrics Shiori Iida, Kohe Tokoi (Wakayama Univ) |
In real-time computer graphics, fabrics often appear uniform. This is partly because the actual weave structure produces... [more] |
ME2023-19 pp.71-73 |
3DMT |
2022-03-07 10:45 |
Online |
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Real-time interactive electroholography based on ray tracing with GPU Hashizo Hamada, Towa Mitani, Kohei Suzuki, Naoki Takada (Kochi Univ.) |
We realized a real-time electroholography for the aerial display of a three-dimensional object that were interactively t... [more] |
3DIT2022-9 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
An interactive crystal growth expression method using cellular automata Kento Izawa (Wakayama Univ.) |
There are many crystal growth expressions in interactive contents. However, crystal growth in interactive content is oft... [more] |
AIT2020-157 pp.355-356 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
Proposal of automatic generation method for hieroglyphics of anime style flame effect Taishi Suzuki, Koji Mikami, Yosuke Nakamura (Tokyo Univ of Technology) |
In recent years, the number of games using animated graphics has increased. Among them, many flame effects have complica... [more] |
AIT2018-103 pp.217-220 |
AIT, IIEEJ, AS |
2016-03-09 11:54 |
Tokyo |
Tokyo Polytechnic Univ. |
Real-Time Line Rendering Using 2D Curvature Takeshi Okuya, Shigekazu Sakai (Waseda Univ.) |
In the inking process of cartoon rendering, the line was given change and the method of changing the thickness of the li... [more] |
AIT2016-49 pp.29-32 |
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