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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 47  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
IIEEJ, AIT 2021-10-28
10:40
Osaka
(Primary: On-site, Secondary: Online)
Improvement of illustration style rendering in game contents
Miki Tachibana, Kawashima Motonobu, Daichi Hayakawa (TUT)
There are two types of art settings for game content drawn by artists: those in which outlines and fills are completely ... [more] AIT2021-150
pp.39-42
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of a method for improving the visibility of game visuals using impressionist techniques
Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] AIT2021-35
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
12:15
Online Online Efficient techniques of live-action vfx compositing on TV commercials utilizing game engines
Mizuho Baba, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, there have been an increasing number of cases where game engines are used in video production sites. It... [more] AIT2021-39
pp.41-44
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Human Time Evaluation Study : Effect of Game Progress Tempo
Toshiya Hasebe, Hirokazu Yasuhara, Koji Mikami (TUT)
Human beings perceive the flow of time to be shorter or longer depending on their physical condition and environment at ... [more] AIT2021-69
pp.141-144
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Research on Game Balance Maintenance by Cooperative Game Theory
Toshiya Suzuki, Masaki Abe, Taichi Watanabe (TUT)
In multiplayer games, some players have a great advantage, and one-sided development by that player may occur, making th... [more] AIT2021-114
pp.287-288
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Study on Route Graph Optimization Using Reduced Phase Manipulation in Route Search
Daiki Kosaka, Masaki Abe, Taichi Watanabe (TUT)
When performing a route search, a route graph that represents the route information in a graph structure is used. In the... [more] AIT2021-115
pp.289-290
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Research on game-like quality of TRPG using VR technology
Takeru Ishii, Tomokazu Ishikawa (Toyo Univ)
In recent years, contents using 3D technologies have become common in TV, movies, and games. Furthermore, with the atten... [more] AIT2021-116
pp.291-292
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Realization of coexistence method for long-term goal achievement and local problem solving in game AI
Maho Furukawa, Masaki Abe, Taichi Watanabe (TUT)
In recent years, game AI is regarded as important. We focused on goal-based AI used in many works. In this method, a lon... [more] AIT2020-86
pp.129-130
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
13:05
Tokyo Tokyo University of Technology
(Cancelled)
Use gameplay RPA as programming materials
Takahiro Matsumoto, Hiroshi Yokoyama (OECU), Masanori Fukui (Hiroshima Univ.), Yoshitatsu Mori, Tomoyuki Takami (OECU)
In recent years, the RPA technique has been widely used to automate office work. In this study, we applied RPA to digita... [more] AIT2020-131
pp.273-276
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Word learning application using a match 3 puzzle
Shiyu Sun, Ikuko Tsubaki (TUT)
Katakana words are particularly difficult to remember for Chinese students. In this study, a katakana word learning appl... [more] AIT2020-149
pp.327-328
IEICE-IE, IEICE-EMM, IEICE-LOIS, IEE-CMN, ME, IPSJ-AVM [detail] 2019-09-19
16:10
Niigata Tokimeito, Niigata University [Invited Talk] Current Topics on Computer Graphics -- Report of SIGGRAPH2019 --
Masayuki Nakajima (Tokyo Tech)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2019-112
pp.37-44
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
15:00
Tokyo Waseda Univ. Selecting Pairs of Adjectives for Semantic Differential Method for Evaluating Impression given by Video Game Effects
Haruki Yamamoto, Takashi Nakamura (KAIT), Kazunori Miyata (JAIST), Hisashi Sato (KAIT)
The SD method ( Semantic Differential Method ) is widely used in several research as a method for quantifying and measur... [more] AIT2019-77
pp.109-112
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. An apparatus that reproduces the feeling touched by using electric stimulation and amplifies the fear sense in horror game
Yuta Mizoguchi, Hironori Hara (Tokyo Polytechnic Univ.)
We created a device that reproduces sensations touched using electrical stimulation.We performed an experiment to verify... [more] AIT2019-109
pp.213-214
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. An Asset Management System for Filmmaking on Unity
Takeshi Okuya, Kenya Uno (Waseda Univ.)
Filmmaking on game engines is gaining attention as a new production method.
However, when asset management systems that... [more]
AIT2019-126
pp.271-274
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Consideration on Pareto optimal strategy in multi-player digital game AI
Mitsuhiko Hoshi, Masaki Abe, Taichi Watanabe (TUT)
In recent years, many AIs of analog games such as shogi and poker have been studied and already reached the professional... [more] AIT2019-136
pp.305-306
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. A Study on the Effectiveness of "Sub Line" on Puyo Puyo competing play
Kazuhiro Kurihara, Masaki Abe, Taichi Watanabe (TUT)
Puyo Puyo series is an action puzzle game with competing elements. Puyo Puyo AI is organized taking into account the str... [more] AIT2019-137
pp.307-310
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Development of Sound Design Tool for AR Games
Akihiro Yoneyama, Akinori Ito, Koji Mikami (TUT)
In this presentation, we demonstrate sound design tool assuming AR sound production. We have developed the AR sound desi... [more] AIT2019-145
pp.337-340
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Proposal of Visualization Method of Movable Area Based on Player's Posture in Soccer Video Game
Shuto Aoyagi, Yoshihisa Kanematsu, Koji Mikami (TUT)
The purpose of this research is to support the situation judgment of beginners of soccer games. The authors investigated... [more] AIT2019-166
pp.405-408
IEE-CMN, IEICE-EMM, IEICE-LOIS, IEICE-IE, ME [detail] 2018-09-28
15:40
Oita Beppu Int'l Convention Ctr. aka B-CON Plaza [Invited Talk] Current Topics in Computer Graphics -- Report of SIGGRAPH2018 --
Masayuki Nakajima (Uppsala Univ.)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2018-101
pp.95-102
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology KoroKoro Dust Buster
Takuma Yamamoto, Kureha Sato, Hiroyuki Ito, Rina Ito, Yuji Fujishige, Shunsuke Shimizu, Yosuke Morishita, Kazuyoshi Fujisawa, Shinji Mizuno (Aichi Institute of Technology)
In this paper, we introduce a video game "Koro Koro Dust Buster" developed by the authors. This game uses a dedicated de... [more] AIT2018-72
pp.111-114
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