Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:37 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Poker Game AI Considering Facial Expression and Evaluation of Its Impact on Game Experience Hibiki Nishimura, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
In poker, reading facial expressions and gestures is crucial for strategic play. While some poker AIs make decisions bas... [more] |
AIT2025-47 pp.25-28 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:13 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A method for expressing dog grooming in a video game using toon rendering. Yujiro Hara, Motonobu Kawasima (TUT) |
In video games and animation, there are many scenes in which dog-themed characters have their fur stroked. In this study... [more] |
AIT2025-50 pp.37-40 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 11:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Path finding using the range goal Haruto Nakadai, Mizuki Morishita, Takashi Imagire (TPU) |
In digital games, path finding is performed to find the location of enemies. Although the virtual world of games continu... [more] |
AIT2025-56 pp.61-64 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A method based on games to create Glitch Art Noriki Amano (Notre Dame Seishin Univ.) |
We are exploring Glitch Art, which is based on the destructive manipulation of data. As part of this study, we propose a... [more] |
AIT2025-88 pp.178-181 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 15:38 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A method for generating cinematics using large-scale language models in video games Kohei Noi, Motonobu Kawashima (TUT) |
In recent years, video games using 3DCG have been produced with real-time rendered animations to show the events that oc... [more] |
AIT2025-92 pp.192-195 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Impact of National Team Victories in eSports Competitions on the Playing Population
-- A quasi-experimental -- Ren Shimokawara, Kaimu Nakamura, Mitsuki Horie, Taro Shirai, Hiroyuki Egami (NU) |
International sporting events are widely reported when good results are achieved, with support from governments and comp... [more] |
AIT2025-97 pp.211-214 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Impact of Recognizing a Calculation App's Purpose as Education or Entertainment on Play Behavior Seiya Ogawa, Takashi Nakamura (Tokyo Polytechnic Univ.) |
Educational games are often engaged with an awareness of their learning objectives. This study posits that the perceptio... [more] |
AIT2025-101 pp.227-230 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Development of the Okonomiyaki Experience Game "Kote no Meijin" Yu Shimizu, Takashi Nakamura (Tokyo Polytechnic Univ.) |
In this study, we developed Kote no Meijin, an Okonomiyaki Experience Game designed to be both simple and enjoyable, eve... [more] |
AIT2025-102 pp.231-234 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Development of an Augmented Reality Farming Game Utilizing Hand Tracking Issei Wakasugi, Takashi Nakamura (Tokyo Polytechnic Univ.) |
We developed an augmented reality game that allows users to experience farming on a tabletop by leveraging hand-tracking... [more] |
AIT2025-103 pp.235-238 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Home game interface that detects hip movements Toya Kinoshita, Hironori Hara (Tokyo Polytechnic Univ.) |
This work aims to improve tennis swing motion using a self-made controller that captures hip motion. In traditional tenn... [more] |
AIT2025-106 pp.243-245 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Design of a Card Game to Experience Color Vision Characteristics Yui Hoshina, Tsukasa Kikuchi (TUT) |
In this study, a card game was created from scratch to allow people with general color vision to experience color vision... [more] |
AIT2025-108 pp.248-250 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Exploring the Relationship Between Big Five Personality Tendencies and In-Game Behaviors Rong Yao, Hirokazu Yasuhara, Koji Mikami (TUT) |
In recent years, there has been growing interest in the relationship between personality traits and gameplay, but previo... [more] |
AIT2025-113 pp.264-267 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Mitigation of Repeated Retry Stress by Granting Items According to Game Over Situations Shintaro Ishikawa, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In recent years, as the difficulty of games has increased, there has been an increase in cases where players feel stress... [more] |
AIT2025-114 pp.268-271 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 10:35 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
An Investigation of Command Input Grace Frame in Fighting Games Ryohei Tomida, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT) |
One of the challenges in digital games is "game abandonment," which requires game design that helps maintain player moti... [more] |
AIT2025-116 pp.276-279 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Iroiro Color Fishing
-- Prototype and Initial Evaluation of a Fishing Game to Experience Differences in Color Vision Characteristics -- Kano Oikawa, Toshiaki Uchiyama (Tsukuba Univ.) |
People with color vision diversity perceive colors differently from those with typical color vision. However, many indiv... [more] |
AIT2025-119 pp.288-291 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
A Perception Experiment on the Sense of "Point of Audition" in 7.1.4 Speakers Environment. Ukyo Miura, Akinori Ito (TUT) |
his research aims to collect actual examples using interactive media in a 7.1.4-channel multi-speaker environment and to... [more] |
AIT2025-130 pp.330-333 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 13:00 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Digital game archive using gameplay videos Hyuugo Mukai, Hisakazu Hada (TUT) |
we examined preservation methods in digital archives with the aim of visually conveying the atmosphere and contents of g... [more] |
AIT2025-137 pp.350-353 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Creating an escape game for flood evacuation Daiki Akiyama, Makoto J. Hirayama (OIT) |
A 2D escape game was created with the goal of raising evacuation awareness and solidifying evacuation knowledge in the e... [more] |
AIT2025-143 pp.367-370 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Investigation of Movement Direction Prediction Methods Using Walk-in-Place Motion Yu Takahashi, Tomokazu Ishikawa (Toyo Univ.) |
In this study, we examine a method to estimate the direction of movement from stepping actions. Although joystick or but... [more] |
AIT2025-150 pp.387-388 |
AIT, IIEEJ, AS, CG-ARTS |
2025-03-10 14:30 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) |
Improving Dance Game Experience by Specifying Foot Direction Notes Shinoha Kawata, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.) |
In recent years, lack of exercise has become a serious social issue due to decreased opportunities for exercise. There a... [more] |
AIT2025-162 pp.425-428 |
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