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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 33  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Computer simulation of crushing a paper box by shape matching
Keisuke Nishida, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a paper simulation method that can be applied to games. The proposed method adopted the m... [more] AIT2021-81
pp.183-184
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
15:30
Tokyo Tokyo University of Technology
(Cancelled)
Knowledge Systematization for CG Education
Daisuke Miyazaki (Hiroshima City Univ.), Osamu Yuuki (Canon), Kohe Tokoi (Wakayama Univ.), Norimasa Yoshida (Nihon Univ.), Yoshihiro Kanamori (Univ. of Tsukuba)
In the last few decades, CG technology has evolved significantly. A wide variety of technologies have been developed, an... [more] AIT2020-76
pp.97-100
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Evaluation of randomness in a combination of shuffle methods of Playing cards
Kazuki Nishikawa (Wkayama Univ)
 [more] AIT2020-79
pp.107-110
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:50
Tokyo Tokyo University of Technology
(Cancelled)
A matching method of light sorce enviroment in MR space by light source estimation using range images
Yuya Fujibayashi (Wakayama Univ)
 [more] AIT2020-106
pp.193-196
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:50
Tokyo Tokyo University of Technology
(Cancelled)
A 3D object erasure and replacement method using AR and general object recognition
Kazuki Otsuka, Kohei Tokoi (Wakayama Univ.)
Many AR applications are designed on a flat surface without objects. For this reason, if the virtual object is arranged ... [more] AIT2020-107
pp.197-198
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
An interactive crystal growth expression method using cellular automata
Kento Izawa (Wakayama Univ.)
There are many crystal growth expressions in interactive contents. However, crystal growth in interactive content is oft... [more] AIT2020-157
pp.355-356
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] 2020-02-28
14:15
Hokkaido Hokkaido Univ.
(Cancelled)
Design of additional patterns in self-referential holographic data storage -- Recording and readout simulation with designed additional patterns --
Masanori Takabayashi, Kanami Inoue (Kyutech), Yusuke Saita, Takanori Nomura (Wakayama Univ.)
 [more] MMS2020-35 HI2020-35 ME2020-63 AIT2020-35
pp.293-297
3DIT, AIT, IDY, IIEEJ, IEICE-EID, IEE-EDD, VRSJ [detail] 2019-11-11
10:45
Tokyo Ota Kumin Hall Aprico [Invited Talk] Ultra High-Definition Dome Movie using 250 Million-pixel Ultra High-Resolution Imaging Technology -- Real-Word Highly Realistic Virtual Reality --
Katsuhisa Ogawa (CANON), Masami Okyudo (Wakayama Univ.)
 [more] IDY2019-54 AIT2019-188 3DIT2019-29
pp.3-5
IEICE-MRIS, MMS 2019-07-19
14:15
Tokyo Kogakuin Univ. Holographic data storage based on a binary computer-generated hologram without iterative and non-iterative generation methods
Naru Yoneda, Yusuke Saita, Takanori Nomura (Wakayama Univ.)
 [more]
BCT, IEEE-BT 2019-06-14
14:30
Osaka MBS Chayamachi Plaza [Special Talk]
Kei Iwasaki (Wakayama Univ.)
 [more] BCT2019-52
pp.17-18
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Control of water flow by gesture to synthesize with live-action video
Tomohiro Sasaki, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a method to synthesize interactively user-controllable water current with live-action vid... [more] AIT2019-103
pp.197-200
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. A Representation Method of Cloud like Animation Using Fluid Simulation
Miyu Sakaguchi, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a method of expressing clouds that behave like deformation or scattering due to collision... [more] AIT2019-149
pp.351-352
IEICE-MRIS, MMS 2018-10-18
13:50
Osaka Osaka University [Invited Talk] Holographic data storage using computer generated holograms
Takanori Nomura, Yusuke Saita, Naru Yoneda (Wakayama Univ.)
A holographic data storage system based on a computer-generated hologram is simple and compact because a hologram of a d... [more] MMS2018-48
pp.7-10
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology Real time wet hair simulation interacting with Eulerian Water
Takashi Nishihama, Tetsuya Murakami, Kohei Tokoi (Wakayama Univ)
In this presentation, we propose an interactive hair simulation method considering interaction between water and hair. T... [more] AIT2018-50
pp.25-27
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:00
Tokyo Tokyo University of Technology The Report of the 17th Visual Information Processing Camp (VIP2017)
Shoki Miyagawa (Waseda Univ.), Fumiaki Ashikaga (Wakayama Univ.), Yusuke Uchimi (Toyohashi Tech), Kazuki Yamakawa (Tokyo Denki Univ.)
This paper reports the 17th Visual Information Processing Camp (VIP Camp) targeting students who study visual informatio... [more] AIT2018-58
pp.57-60
IEICE-MRIS, MMS 2017-12-07
14:30
Ehime Ehime Univ. [Invited Talk] Multilevel recording holographic storage system with digital holographic techniques
Teruyoshi Nobukawa, Takanori Nomura (Wakayama Univ.)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
12:15
Tokyo Ochanomizu Univ. Decision model of NPC based on the definition of morality
Takuya Takahashi, Kohe Tokoi (Wakayama Univ.)
 [more] AIT2017-57
pp.49-52
AIT, IIEEJ, AS 2016-03-09
10:54
Tokyo Tokyo Polytechnic Univ. Intention Augmentation in Calligraphy Work with Light Projection
Goshiro Yamamoto (NAIST), Toshiyuki Amano (Wakayama University)
 [more] AIT2016-44
pp.9-12
AIT, IIEEJ, AS 2016-03-09
13:15
Tokyo Tokyo Polytechnic Univ. A technique to generate the animation of falling cherry blossoms that can control the motion interactively by using of Boids
Takuya Takahashi, Kohe Tokoi (Wakayama Univ.)
Falling motion of light objects like petal and leaves are affected by gravity and air resistance powerfully. As a result... [more] AIT2016-50
pp.33-36
AIT, IIEEJ, AS 2016-03-09
13:39
Tokyo Tokyo Polytechnic Univ. An autonomous behavior generation method of a large scale infantry combat that utilize the terrain tactics using potential method
Toshiya Kira, Kohe Tokoi (Wakayama City Univ)
In the video game, the battle that between the characters is popular. The game on the battlefield needs to generate a re... [more] AIT2016-52
pp.41-44
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