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Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 15 of 15  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
IEICE-ITS, IEICE-IE, ME, AIT, MMS [detail] 2024-02-19
16:00
Hokkaido Hokkaido Univ. Discussion and evaluation of converting real-world 360-degree videos into a virtual world
Mizuki Takenawa (Tokyo Univ.), Naoki Sugimoto (MMMakerSugi), Leslie Woelher (Tokyo Univ.), Satoshi Ikehata (NII), Kiyohary Aizawa (Tokyo Univ.)
In existing virtual worlds mirroring real cities, but they do not reproduce walking people, moving cars, and realistic b... [more] MMS2024-17 ME2024-33 AIT2024-17
pp.88-93
IIEEJ, AIT 2022-10-30
14:20
Online on line A study for realizing VR Interface with a sense of agency by a self-view of body -- Estimation of sensory prediction error during steering angle operation --
Hiroyoshi Komobuchi, Susumu Maruno (OIDAI)
We propose a predictive error estimating method that makes it possible to separate and associate measured values of the ... [more] AIT2022-174
pp.9-12
IEICE-EID, 3DMT, IDY, IEE-OQD, SID-JC [detail] 2022-10-28
14:10
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
A study for realizing 3D VR Interface with a sense of agency by a self-view of body -- Spatial scaling size perceived during virtual cycling --
Hiroyoshi Komobuchi, Susumu Maruno (OIDAI)
We devised a method for numerically estimating the spatial scaling size perceived when riding a bicycle in a 360-degree ... [more] IDY2022-34 3DMT2022-61
pp.9-12
HI, VRPSY 2021-11-26
- 2021-11-27
Online   A Basic Analysis on Perception of Speed and Time in Watching 360-degree Video with HMD
Kyoko Sakuma, Yasuaki Kakehi (UT)
An immersive head-mounted display (HMD) is expected to produce a different sensation from that of viewing on a normal mo... [more] HI2021-10
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Automatic acoustic scene analysis of touring videos
Daiju Sazuka, Keiko Ochi, Yasunari Oobuchi (Tokyo Univ. Tech.)
This research proposes a system for creating touring videos with a higher sense of realism. The system combines video ta... [more] AIT2021-98
pp.231-232
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:50
Tokyo Tokyo University of Technology
(Cancelled)
Development of new contents using 360-degree Virtual Reality
Daisuke Fukatsu, Kazuo Sasaki (TUT)
4 years have passed since it was called the first year of VR in 2016, and various contents have been announced so far. P... [more] AIT2020-118
pp.229-230
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology Seeing from Things -- A virtual reality experience focusing on film transition of 360-degree video --
Taku Ota, Suzuka Tomiishi, Fuuka Hayano, Ryu Nakagawa (Nagoya City Univ.)
(To be available after the conference date) [more] AIT2018-75
p.123
BCT, IEEE-BT 2018-02-23
09:50
Toyama Kanponoyado-Toyama Unprecedented User Experience of Omnidirectional Images on TV, Content Distribution based on TV Receiver Performance, and Subjective Evaluation Method.
Masashi Ito, Ryoko Komiyama (Fuji TV.)
We have succeeded in creating content to achieve superior user experience over the conventional implementation method by... [more] BCT2018-36
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
16:18
Tokyo Ochanomizu Univ. Four seasons of Hachioji -- Study to impress video advertisement on 360 degree movie --
Yuto Takahashi, Miki Urano, Tsukasa Kikuchi (former TUT)
This movie is not a picture of VR advertisement. In recent years, VR has become popular since it is advertisement and ga... [more] AIT2017-69
pp.91-92
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
16:30
Tokyo Ochanomizu Univ. Border Line -- A study on opening feeling and blocking feeling in 360° movie --
Yuto Takahashi, Tsukasa Kikuchi (fomer TUT)
This movie is not a VR movie. In recent years, advertisements, images using VR in games and the like became popular, 201... [more] AIT2017-70
pp.93-94
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
11:15
Tokyo Ochanomizu Univ. Study to impress video advertisement on 360 degree movie
Yuto Takahashi, Miki Urano, Tsukasa Kikuchi (former TUT)
We made a video work with the theme of "Four seasons of Hachioji", As a practice of 360 ° video as video expression. [more] AIT2017-74
pp.103-104
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
11:15
Tokyo Ochanomizu Univ. A study on opening feeling and blocking feeling in 360 degree movie
Yuto Takahashi, Tsukasa Kikuchi (fomer TUT)
This research is not about VR. In recent years, advertisements, images using VR in games and the like became popular, 20... [more] AIT2017-75
pp.105-107
AIT, IIEEJ, AS 2016-03-09
15:39
Tokyo Tokyo Polytechnic Univ. Crossing Tokyo
Takuma Miyawaki, Tsukasa Kikuchi (TUT)
This work is a live-action video work using the concept to 360 degrees shooting " Tokyo that the country sees " . [more] AIT2016-61
pp.73-74
AIT, IIEEJ, AS 2016-03-09
13:15
Tokyo Tokyo Polytechnic Univ. Possibility of the Video Expression by 360-degrees Video
Takuma Miyawaki, Tsukasa Kikuchi (TUT)
360-degree video is videos that can enjoy the appreciation of the entire circumference by shooting up, down, left and ri... [more] AIT2016-91
pp.165-167
AIT, IIEEJ 2009-03-11
11:00
Tokyo Musashi Institute of Technology Animated Computer-Generated Cylindrical Rainbow Hologram
Shinichi Kikuchi, Tomohiko Fujii, Takeshi Yamaguchi, Hiroshi Yoshikawa (Nihon Univ.)
In our previous study, we proposed an animated computer-generated cylindrical hologram as a new 3D display. This hologra... [more] AIT2009-57
pp.21-24
 Results 1 - 15 of 15  /   
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